+merlan #flirora 14a0565d95
Show warnings from eval (#6100)
Co-authored-by: Laurenz <laurmaedje@gmail.com>
2025-04-07 18:42:29 +00:00

402 lines
11 KiB
Rust

#![allow(unused)]
use std::hash::{Hash, Hasher};
use std::num::NonZeroUsize;
use comemo::{Tracked, TrackedMut};
use typst_syntax::Span;
use typst_utils::LazyHash;
use crate::diag::SourceResult;
use crate::engine::{Engine, Route, Sink, Traced};
use crate::foundations::{
Args, Cast, Closure, Content, Context, Func, Packed, Scope, StyleChain, Styles, Value,
};
use crate::introspection::{Introspector, Locator, SplitLocator};
use crate::layout::{
Abs, BoxElem, ColumnsElem, Fragment, Frame, GridElem, InlineItem, MoveElem, PadElem,
PagedDocument, Region, Regions, Rel, RepeatElem, RotateElem, ScaleElem, Size,
SkewElem, StackElem,
};
use crate::math::EquationElem;
use crate::model::{DocumentInfo, EnumElem, ListElem, TableElem};
use crate::visualize::{
CircleElem, CurveElem, EllipseElem, ImageElem, LineElem, PathElem, PolygonElem,
RectElem, SquareElem,
};
use crate::World;
/// Defines the `Routines` struct.
macro_rules! routines {
($(
$(#[$attr:meta])*
fn $name:ident $(<$($time:lifetime),*>)? ($($args:tt)*) -> $ret:ty
)*) => {
/// Defines implementation of various Typst compiler routines as a table
/// of function pointers.
///
/// This is essentially dynamic linking and done to allow for crate
/// splitting.
pub struct Routines {
$(
$(#[$attr])*
pub $name: $(for<$($time),*>)? fn ($($args)*) -> $ret
),*
}
impl Hash for Routines {
fn hash<H: Hasher>(&self, _: &mut H) {}
}
};
}
routines! {
/// Evaluates a string as code and return the resulting value.
fn eval_string(
routines: &Routines,
world: Tracked<dyn World + '_>,
sink: TrackedMut<Sink>,
string: &str,
span: Span,
mode: EvalMode,
scope: Scope,
) -> SourceResult<Value>
/// Call the closure in the context with the arguments.
fn eval_closure(
func: &Func,
closure: &LazyHash<Closure>,
routines: &Routines,
world: Tracked<dyn World + '_>,
introspector: Tracked<Introspector>,
traced: Tracked<Traced>,
sink: TrackedMut<Sink>,
route: Tracked<Route>,
context: Tracked<Context>,
args: Args,
) -> SourceResult<Value>
/// Realizes content into a flat list of well-known, styled items.
fn realize<'a>(
kind: RealizationKind,
engine: &mut Engine,
locator: &mut SplitLocator,
arenas: &'a Arenas,
content: &'a Content,
styles: StyleChain<'a>,
) -> SourceResult<Vec<Pair<'a>>>
/// Lays out content into multiple regions.
fn layout_fragment(
engine: &mut Engine,
content: &Content,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out content into a single region, producing a single frame.
fn layout_frame(
engine: &mut Engine,
content: &Content,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`ListElem`].
fn layout_list(
elem: &Packed<ListElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out an [`EnumElem`].
fn layout_enum(
elem: &Packed<EnumElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`GridElem`].
fn layout_grid(
elem: &Packed<GridElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`TableElem`].
fn layout_table(
elem: &Packed<TableElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`StackElem`].
fn layout_stack(
elem: &Packed<StackElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`ColumnsElem`].
fn layout_columns(
elem: &Packed<ColumnsElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`MoveElem`].
fn layout_move(
elem: &Packed<MoveElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`RotateElem`].
fn layout_rotate(
elem: &Packed<RotateElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`ScaleElem`].
fn layout_scale(
elem: &Packed<ScaleElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`SkewElem`].
fn layout_skew(
elem: &Packed<SkewElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`RepeatElem`].
fn layout_repeat(
elem: &Packed<RepeatElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`PadElem`].
fn layout_pad(
elem: &Packed<PadElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
/// Lays out a [`LineElem`].
fn layout_line(
elem: &Packed<LineElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`CurveElem`].
fn layout_curve(
elem: &Packed<CurveElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`PathElem`].
fn layout_path(
elem: &Packed<PathElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`PolygonElem`].
fn layout_polygon(
elem: &Packed<PolygonElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`RectElem`].
fn layout_rect(
elem: &Packed<RectElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`SquareElem`].
fn layout_square(
elem: &Packed<SquareElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`EllipseElem`].
fn layout_ellipse(
elem: &Packed<EllipseElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out a [`CircleElem`].
fn layout_circle(
elem: &Packed<CircleElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out an [`ImageElem`].
fn layout_image(
elem: &Packed<ImageElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame>
/// Lays out an [`EquationElem`] in a paragraph.
fn layout_equation_inline(
elem: &Packed<EquationElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Size,
) -> SourceResult<Vec<InlineItem>>
/// Lays out an [`EquationElem`] in a flow.
fn layout_equation_block(
elem: &Packed<EquationElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
regions: Regions,
) -> SourceResult<Fragment>
}
/// In which mode to evaluate a string.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Cast)]
pub enum EvalMode {
/// Evaluate as code, as after a hash.
Code,
/// Evaluate as markup, like in a Typst file.
Markup,
/// Evaluate as math, as in an equation.
Math,
}
/// Defines what kind of realization we are performing.
pub enum RealizationKind<'a> {
/// This the root realization for layout. Requires a mutable reference
/// to document metadata that will be filled from `set document` rules.
LayoutDocument(&'a mut DocumentInfo),
/// A nested realization in a container (e.g. a `block`). Requires a mutable
/// reference to an enum that will be set to `FragmentKind::Inline` if the
/// fragment's content was fully inline.
LayoutFragment(&'a mut FragmentKind),
/// A nested realization in a paragraph (i.e. a `par`)
LayoutPar,
/// This the root realization for HTML. Requires a mutable reference
/// to document metadata that will be filled from `set document` rules.
HtmlDocument(&'a mut DocumentInfo),
/// A nested realization in a container (e.g. a `block`). Requires a mutable
/// reference to an enum that will be set to `FragmentKind::Inline` if the
/// fragment's content was fully inline.
HtmlFragment(&'a mut FragmentKind),
/// A realization within math.
Math,
}
impl RealizationKind<'_> {
/// It this a realization for HTML export?
pub fn is_html(&self) -> bool {
matches!(self, Self::HtmlDocument(_) | Self::HtmlFragment(_))
}
/// It this a realization for a container?
pub fn is_fragment(&self) -> bool {
matches!(self, Self::LayoutFragment(_) | Self::HtmlFragment(_))
}
/// If this is a document-level realization, accesses the document info.
pub fn as_document_mut(&mut self) -> Option<&mut DocumentInfo> {
match self {
Self::LayoutDocument(info) | Self::HtmlDocument(info) => Some(*info),
_ => None,
}
}
/// If this is a container-level realization, accesses the fragment kind.
pub fn as_fragment_mut(&mut self) -> Option<&mut FragmentKind> {
match self {
Self::LayoutFragment(kind) | Self::HtmlFragment(kind) => Some(*kind),
_ => None,
}
}
}
/// The kind of fragment output that realization produced.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub enum FragmentKind {
/// The fragment's contents were fully inline, and as a result, the output
/// elements are too.
Inline,
/// The fragment contained non-inline content, so inline content was forced
/// into paragraphs, and as a result, the output elements are not inline.
Block,
}
/// Temporary storage arenas for lifetime extension during realization.
///
/// Must be kept live while the content returned from realization is processed.
#[derive(Default)]
pub struct Arenas {
/// A typed arena for owned content.
pub content: typed_arena::Arena<Content>,
/// A typed arena for owned styles.
pub styles: typed_arena::Arena<Styles>,
/// An untyped arena for everything that is `Copy`.
pub bump: bumpalo::Bump,
}
/// A pair of content and a style chain that applies to it.
pub type Pair<'a> = (&'a Content, StyleChain<'a>);