typst/src/lib.rs
2020-10-04 19:06:20 +02:00

137 lines
4.3 KiB
Rust

//! The compiler for the _Typst_ typesetting language.
//!
//! # Steps
//! - **Parsing:** The parsing step first transforms a plain string into an
//! [iterator of tokens][tokens]. Then, a [parser] constructs a syntax tree
//! from the token stream. The structures describing the tree can be found in
//! the [syntax] module.
//! - **Layouting:** The next step is to transform the syntax tree into a
//! portable representation of the typesetted document. Types for these can be
//! found in the [layout] module. A finished layout ready for exporting is a
//! [`MultiLayout`] consisting of multiple boxes (or pages).
//! - **Exporting:** The finished layout can then be exported into a supported
//! format. Submodules for these formats are located in the [export] module.
//! Currently, the only supported output format is [_PDF_].
//!
//! [tokens]: parse/struct.Tokens.html
//! [parser]: parse/fn.parse.html
//! [syntax]: syntax/index.html
//! [layout]: layout/index.html
//! [export]: export/index.html
//! [_PDF_]: export/pdf/index.html
//! [`MultiLayout`]: layout/type.MultiLayout.html
#[macro_use]
pub mod diagnostic;
pub mod color;
pub mod eval;
pub mod export;
pub mod font;
pub mod geom;
pub mod layout;
pub mod length;
pub mod library;
pub mod paper;
pub mod parse;
pub mod prelude;
pub mod shaping;
pub mod syntax;
use std::fmt::Debug;
use std::future::Future;
use std::pin::Pin;
use crate::diagnostic::Diagnostic;
use crate::eval::{State, Value};
use crate::font::SharedFontLoader;
use crate::layout::{Commands, MultiLayout};
use crate::syntax::{Decoration, Offset, Pos, SpanVec};
/// Process source code directly into a collection of layouts.
pub async fn typeset(
src: &str,
state: State,
loader: SharedFontLoader,
) -> Pass<MultiLayout> {
let parsed = parse::parse(src);
let layouted = layout::layout(&parsed.output, state, loader).await;
let feedback = Feedback::merge(parsed.feedback, layouted.feedback);
Pass::new(layouted.output, feedback)
}
/// A dynamic future type which allows recursive invocation of async functions
/// when used as the return type.
pub type DynFuture<'a, T> = Pin<Box<dyn Future<Output = T> + 'a>>;
/// The result of some pass: Some output `T` and feedback data.
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct Pass<T> {
/// The output of this compilation pass.
pub output: T,
/// User feedback data accumulated in this pass.
pub feedback: Feedback,
}
impl<T> Pass<T> {
/// Create a new pass from output and feedback data.
pub fn new(output: T, feedback: Feedback) -> Self {
Self { output, feedback }
}
/// Create a new pass with empty feedback.
pub fn okay(output: T) -> Self {
Self { output, feedback: Feedback::new() }
}
/// Map the output type and keep the feedback data.
pub fn map<U>(self, f: impl FnOnce(T) -> U) -> Pass<U> {
Pass {
output: f(self.output),
feedback: self.feedback,
}
}
}
impl Pass<Value> {
/// Create a new pass with a list of layouting commands.
pub fn commands(commands: Commands, feedback: Feedback) -> Self {
Pass::new(Value::Commands(commands), feedback)
}
}
/// Diagnostic and semantic syntax highlighting data.
#[derive(Debug, Default, Clone, Eq, PartialEq)]
pub struct Feedback {
/// Diagnostics about the source code.
pub diagnostics: SpanVec<Diagnostic>,
/// Decorations of the source code for semantic syntax highlighting.
pub decorations: SpanVec<Decoration>,
}
impl Feedback {
/// Create a new feedback instance without errors and decos.
pub fn new() -> Self {
Self { diagnostics: vec![], decorations: vec![] }
}
/// Merged two feedbacks into one.
pub fn merge(mut a: Self, b: Self) -> Self {
a.extend(b);
a
}
/// Add other feedback data to this feedback.
pub fn extend(&mut self, more: Self) {
self.diagnostics.extend(more.diagnostics);
self.decorations.extend(more.decorations);
}
/// Add more feedback whose spans are local and need to be offset by an
/// `offset` to be correct in this feedback's context.
pub fn extend_offset(&mut self, more: Self, offset: Pos) {
self.diagnostics.extend(more.diagnostics.offset(offset));
self.decorations.extend(more.decorations.offset(offset));
}
}