mirror of
https://github.com/typst/typst
synced 2025-05-13 20:46:23 +08:00
497 lines
15 KiB
Rust
497 lines
15 KiB
Rust
use std::any::{Any, TypeId};
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use std::fmt::{self, Debug, Formatter};
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use std::hash::{Hash, Hasher};
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use std::rc::Rc;
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// TODO(style): Possible optimizations:
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// - Ref-count map for cheaper cloning and smaller footprint
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// - Store map in `Option` to make empty maps non-allocating
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// - Store small properties inline
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/// An item with associated styles.
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#[derive(PartialEq, Clone, Hash)]
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pub struct Styled<T> {
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/// The item to apply styles to.
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pub item: T,
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/// The associated style map.
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pub map: StyleMap,
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}
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impl<T> Styled<T> {
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/// Create a new instance from an item and a style map.
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pub fn new(item: T, map: StyleMap) -> Self {
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Self { item, map }
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}
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/// Create a new instance with empty style map.
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pub fn bare(item: T) -> Self {
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Self { item, map: StyleMap::new() }
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}
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/// Map the item with `f`.
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pub fn map<F, U>(self, f: F) -> Styled<U>
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where
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F: FnOnce(T) -> U,
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{
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Styled { item: f(self.item), map: self.map }
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}
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}
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impl<T: Debug> Debug for Styled<T> {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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self.map.fmt(f)?;
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self.item.fmt(f)
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}
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}
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/// A map of style properties.
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#[derive(Default, Clone, Hash)]
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pub struct StyleMap(Vec<Entry>);
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impl StyleMap {
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/// Create a new, empty style map.
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pub fn new() -> Self {
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Self(vec![])
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}
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/// Whether this map contains no styles.
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pub fn is_empty(&self) -> bool {
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self.0.is_empty()
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}
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/// Create a style map from a single property-value pair.
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pub fn with<P: Property>(key: P, value: P::Value) -> Self {
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let mut styles = Self::new();
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styles.set(key, value);
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styles
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}
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/// Set the value for a style property.
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pub fn set<P: Property>(&mut self, key: P, value: P::Value) {
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for entry in &mut self.0 {
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if entry.is::<P>() {
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let prev = entry.downcast::<P>().unwrap();
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let folded = P::fold(value, prev.clone());
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*entry = Entry::new(key, folded);
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return;
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}
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}
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self.0.push(Entry::new(key, value));
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}
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/// Set a value for a style property if it is `Some(_)`.
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pub fn set_opt<P: Property>(&mut self, key: P, value: Option<P::Value>) {
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if let Some(value) = value {
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self.set(key, value);
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}
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}
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/// Toggle a boolean style property, removing it if it exists and inserting
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/// it with `true` if it doesn't.
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pub fn toggle<P: Property<Value = bool>>(&mut self, key: P) {
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for (i, entry) in self.0.iter_mut().enumerate() {
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if entry.is::<P>() {
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self.0.swap_remove(i);
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return;
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}
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}
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self.0.push(Entry::new(key, true));
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}
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/// Mark all contained properties as _scoped_. This means that they only
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/// apply to the first descendant node (of their type) in the hierarchy and
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/// not its children, too. This is used by class constructors.
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pub fn scoped(mut self) -> Self {
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for entry in &mut self.0 {
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entry.scoped = true;
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}
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self
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}
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/// Make `self` the first link of the style chain `outer`.
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///
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/// The resulting style chain contains styles from `self` as well as
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/// `outer`. The ones from `self` take precedence over the ones from
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/// `outer`. For folded properties `self` contributes the inner value.
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pub fn chain<'a>(&'a self, outer: &'a StyleChain<'a>) -> StyleChain<'a> {
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if self.is_empty() {
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*outer
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} else {
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StyleChain {
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first: Link::Map(self),
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outer: Some(outer),
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}
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}
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}
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/// Apply styles from `outer` in-place. The resulting style map is
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/// equivalent to the style chain created by
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/// `self.chain(StyleChain::new(outer))`.
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///
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/// This is useful in the evaluation phase while building nodes and their
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/// style maps, whereas `chain` would be used during layouting to combine
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/// immutable style maps from different levels of the hierarchy.
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pub fn apply(&mut self, outer: &Self) {
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for outer in &outer.0 {
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if let Some(inner) = self.0.iter_mut().find(|inner| inner.is_same(outer)) {
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*inner = inner.fold(outer);
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continue;
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}
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self.0.push(outer.clone());
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}
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}
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/// Subtract `other` from `self` in-place, keeping only styles that are in
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/// `self` but not in `other`.
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pub fn erase(&mut self, other: &Self) {
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self.0.retain(|x| !other.0.contains(x));
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}
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/// Intersect `self` with `other` in-place, keeping only styles that are
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/// both in `self` and `other`.
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pub fn intersect(&mut self, other: &Self) {
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self.0.retain(|x| other.0.contains(x));
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}
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/// Whether two style maps are equal when filtered down to properties of the
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/// node `T`.
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pub fn compatible<T: 'static>(&self, other: &Self) -> bool {
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let f = |entry: &&Entry| entry.is_of::<T>();
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self.0.iter().filter(f).count() == other.0.iter().filter(f).count()
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&& self.0.iter().filter(f).all(|x| other.0.contains(x))
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}
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}
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impl Debug for StyleMap {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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for entry in &self.0 {
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writeln!(f, "{:#?}", entry)?;
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}
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Ok(())
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}
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}
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impl PartialEq for StyleMap {
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fn eq(&self, other: &Self) -> bool {
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self.0.len() == other.0.len() && self.0.iter().all(|x| other.0.contains(x))
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}
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}
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/// A chain of style maps, similar to a linked list.
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///
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/// A style chain allows to conceptually merge (and fold) properties from
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/// multiple style maps in a node hierarchy in a non-allocating way. Rather than
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/// eagerly merging the maps, each access walks the hierarchy from the innermost
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/// to the outermost map, trying to find a match and then folding it with
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/// matches further up the chain.
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#[derive(Clone, Copy, Hash)]
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pub struct StyleChain<'a> {
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/// The first map in the chain.
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first: Link<'a>,
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/// The remaining maps in the chain.
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outer: Option<&'a Self>,
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}
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/// The two kinds of links in the chain.
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#[derive(Clone, Copy, Hash)]
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enum Link<'a> {
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Map(&'a StyleMap),
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Barrier(TypeId),
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}
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impl<'a> StyleChain<'a> {
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/// Start a new style chain with a root map.
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pub fn new(map: &'a StyleMap) -> Self {
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Self { first: Link::Map(map), outer: None }
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}
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/// Get the (folded) value of a copyable style property.
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///
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/// This is the method you should reach for first. If it doesn't work
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/// because your property is not copyable, use `get_ref`. If that doesn't
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/// work either because your property needs folding, use `get_cloned`.
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///
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/// Returns the property's default value if no map in the chain contains an
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/// entry for it.
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pub fn get<P: Property>(self, key: P) -> P::Value
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where
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P::Value: Copy,
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{
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self.get_impl(key, 0)
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}
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/// Get a reference to a style property's value.
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///
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/// This is naturally only possible for properties that don't need folding.
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/// Prefer `get` if possible or resort to `get_cloned` for non-`Copy`
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/// properties that need folding.
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///
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/// Returns a lazily-initialized reference to the property's default value
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/// if no map in the chain contains an entry for it.
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pub fn get_ref<P: Property>(self, key: P) -> &'a P::Value
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where
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P: Nonfolding,
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{
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self.get_ref_impl(key, 0)
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}
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/// Get the (folded) value of any style property.
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///
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/// While this works for all properties, you should prefer `get` or
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/// `get_ref` where possible. This is only needed for non-`Copy` properties
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/// that need folding.
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///
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/// Returns the property's default value if no map in the chain contains an
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/// entry for it.
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pub fn get_cloned<P: Property>(self, key: P) -> P::Value {
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self.get_impl(key, 0)
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}
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/// Insert a barrier into the style chain.
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///
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/// Barriers interact with [scoped](StyleMap::scoped) styles: A scoped style
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/// can still be read through a single barrier (the one of the node it
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/// _should_ apply to), but a second barrier will make it invisible.
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pub fn barred<'b>(&'b self, node: TypeId) -> StyleChain<'b> {
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if self.needs_barrier(node) {
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StyleChain {
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first: Link::Barrier(node),
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outer: Some(self),
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}
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} else {
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*self
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}
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}
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}
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impl<'a> StyleChain<'a> {
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fn get_impl<P: Property>(self, key: P, depth: usize) -> P::Value {
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let (value, depth) = self.process(key, depth);
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if let Some(value) = value.cloned() {
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if P::FOLDABLE {
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if let Some(outer) = self.outer {
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P::fold(value, outer.get_cloned(key))
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} else {
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P::fold(value, P::default())
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}
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} else {
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value
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}
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} else if let Some(outer) = self.outer {
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outer.get_impl(key, depth)
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} else {
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P::default()
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}
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}
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fn get_ref_impl<P: Property>(self, key: P, depth: usize) -> &'a P::Value
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where
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P: Nonfolding,
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{
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let (value, depth) = self.process(key, depth);
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if let Some(value) = value {
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value
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} else if let Some(outer) = self.outer {
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outer.get_ref_impl(key, depth)
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} else {
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P::default_ref()
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}
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}
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fn process<P: Property>(self, _: P, depth: usize) -> (Option<&'a P::Value>, usize) {
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match self.first {
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Link::Map(map) => (
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map.0
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.iter()
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.find(|entry| entry.is::<P>() && (!entry.scoped || depth <= 1))
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.and_then(|entry| entry.downcast::<P>()),
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depth,
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),
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Link::Barrier(node) => (None, depth + (P::node_id() == node) as usize),
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}
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}
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fn needs_barrier(self, node: TypeId) -> bool {
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if let Link::Map(map) = self.first {
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if map.0.iter().any(|entry| entry.is_of_same(node)) {
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return true;
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}
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}
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self.outer.map_or(false, |outer| outer.needs_barrier(node))
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}
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}
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impl Debug for StyleChain<'_> {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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self.first.fmt(f)?;
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if let Some(outer) = self.outer {
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outer.fmt(f)?;
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}
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Ok(())
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}
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}
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impl Debug for Link<'_> {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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match self {
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Self::Map(map) => map.fmt(f),
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Self::Barrier(id) => writeln!(f, "Barrier({:?})", id),
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}
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}
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}
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/// An entry for a single style property.
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#[derive(Clone)]
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struct Entry {
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p: Rc<dyn Bounds>,
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scoped: bool,
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}
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impl Entry {
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fn new<P: Property>(key: P, value: P::Value) -> Self {
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Self { p: Rc::new((key, value)), scoped: false }
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}
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fn is<P: Property>(&self) -> bool {
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self.p.style_id() == TypeId::of::<P>()
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}
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fn is_same(&self, other: &Self) -> bool {
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self.p.style_id() == other.p.style_id()
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}
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fn is_of<T: 'static>(&self) -> bool {
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self.p.node_id() == TypeId::of::<T>()
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}
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fn is_of_same(&self, node: TypeId) -> bool {
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self.p.node_id() == node
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}
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fn downcast<P: Property>(&self) -> Option<&P::Value> {
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self.p.as_any().downcast_ref()
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}
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fn fold(&self, outer: &Self) -> Self {
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self.p.fold(outer)
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}
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}
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impl Debug for Entry {
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fn fmt(&self, f: &mut Formatter) -> fmt::Result {
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self.p.dyn_fmt(f)
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}
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}
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impl PartialEq for Entry {
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fn eq(&self, other: &Self) -> bool {
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self.p.dyn_eq(other)
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}
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}
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impl Hash for Entry {
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fn hash<H: Hasher>(&self, state: &mut H) {
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state.write_u64(self.p.hash64());
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}
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}
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/// Style property keys.
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///
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/// This trait is not intended to be implemented manually, but rather through
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/// the `#[properties]` proc-macro.
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pub trait Property: Copy + 'static {
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/// The type of value that is returned when getting this property from a
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/// style map. For example, this could be [`Length`](crate::geom::Length)
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/// for a `WIDTH` property.
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type Value: Debug + Clone + PartialEq + Hash + 'static;
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/// The name of the property, used for debug printing.
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const NAME: &'static str;
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/// Whether the property needs folding.
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const FOLDABLE: bool = false;
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/// The type id of the node this property belongs to.
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fn node_id() -> TypeId;
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/// The default value of the property.
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fn default() -> Self::Value;
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/// A static reference to the default value of the property.
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///
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/// This is automatically implemented through lazy-initialization in the
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/// `#[properties]` macro. This way, expensive defaults don't need to be
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/// recreated all the time.
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fn default_ref() -> &'static Self::Value;
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/// Fold the property with an outer value.
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///
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/// For example, this would fold a relative font size with an outer
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/// absolute font size.
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#[allow(unused_variables)]
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fn fold(inner: Self::Value, outer: Self::Value) -> Self::Value {
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inner
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}
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}
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/// Marker trait that indicates that a property doesn't need folding.
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pub trait Nonfolding {}
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/// This trait is implemented for pairs of zero-sized property keys and their
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/// value types below. Although it is zero-sized, the property `P` must be part
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/// of the implementing type so that we can use it in the methods (it must be a
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/// constrained type parameter).
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trait Bounds: 'static {
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fn as_any(&self) -> &dyn Any;
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fn dyn_fmt(&self, f: &mut Formatter) -> fmt::Result;
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fn dyn_eq(&self, other: &Entry) -> bool;
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fn hash64(&self) -> u64;
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fn node_id(&self) -> TypeId;
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fn style_id(&self) -> TypeId;
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fn fold(&self, outer: &Entry) -> Entry;
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}
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impl<P: Property> Bounds for (P, P::Value) {
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fn as_any(&self) -> &dyn Any {
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&self.1
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}
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fn dyn_fmt(&self, f: &mut Formatter) -> fmt::Result {
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write!(f, "#[{} = {:?}]", P::NAME, self.1)
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}
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fn dyn_eq(&self, other: &Entry) -> bool {
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self.style_id() == other.p.style_id()
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&& if let Some(other) = other.downcast::<P>() {
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&self.1 == other
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} else {
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false
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}
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}
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fn hash64(&self) -> u64 {
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let mut state = fxhash::FxHasher64::default();
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self.style_id().hash(&mut state);
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self.1.hash(&mut state);
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state.finish()
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}
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fn node_id(&self) -> TypeId {
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P::node_id()
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}
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fn style_id(&self) -> TypeId {
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TypeId::of::<P>()
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}
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fn fold(&self, outer: &Entry) -> Entry {
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let outer = outer.downcast::<P>().unwrap();
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let combined = P::fold(self.1.clone(), outer.clone());
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Entry::new(self.0, combined)
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}
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}
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