typst/src/layout/actions.rs
Laurenz 06dbac6efd Port font handling to fontdock and ttf-parser 🛳
- Use fontdock for indexing fonts and querying
- Typst binary now automatically indexes and uses system fonts in addition to a fixed font folder!
- Removes subsetting support for now (was half-finished anyways, plan is to use harfbuzz for subsetting in the future)
- Adds font width configuration support
2020-08-01 00:10:54 +02:00

164 lines
5.1 KiB
Rust

//! Drawing and configuration actions composing layouts.
use std::fmt::{self, Debug, Formatter};
use serde::ser::{Serialize, Serializer, SerializeTuple};
use fontdock::FaceId;
use crate::length::{Length, Size};
use super::Layout;
use self::LayoutAction::*;
/// A layouting action, which is the basic building block layouts are composed
/// of.
#[derive(Clone, PartialEq)]
pub enum LayoutAction {
/// Move to an absolute position.
MoveAbsolute(Size),
/// Set the font given the index from the font loader and font size.
SetFont(FaceId, Length),
/// Write text at the current position.
WriteText(String),
/// Visualize a box for debugging purposes.
DebugBox(Size),
}
impl Serialize for LayoutAction {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where S: Serializer {
match self {
LayoutAction::MoveAbsolute(pos) => {
let mut tup = serializer.serialize_tuple(2)?;
tup.serialize_element(&0u8)?;
tup.serialize_element(&pos)?;
tup.end()
}
LayoutAction::SetFont(id, size) => {
let mut tup = serializer.serialize_tuple(4)?;
tup.serialize_element(&1u8)?;
tup.serialize_element(id)?;
tup.serialize_element(size)?;
tup.end()
}
LayoutAction::WriteText(text) => {
let mut tup = serializer.serialize_tuple(2)?;
tup.serialize_element(&2u8)?;
tup.serialize_element(text)?;
tup.end()
}
LayoutAction::DebugBox(size) => {
let mut tup = serializer.serialize_tuple(2)?;
tup.serialize_element(&3u8)?;
tup.serialize_element(&size)?;
tup.end()
}
}
}
}
impl Debug for LayoutAction {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
use LayoutAction::*;
match self {
MoveAbsolute(s) => write!(f, "move {} {}", s.x, s.y),
SetFont(id, s) => write!(f, "font {}-{} {}", id.index, id.variant, s),
WriteText(s) => write!(f, "write {:?}", s),
DebugBox(s) => write!(f, "box {} {}", s.x, s.y),
}
}
}
/// A sequence of layouting actions.
///
/// The sequence of actions is optimized as the actions are added. For example,
/// a font changing option will only be added if the selected font is not
/// already active. All configuration actions (like moving, setting fonts, ...)
/// are only flushed when content is written.
///
/// Furthermore, the action list can translate absolute position into a
/// coordinate system with a different origin. This is realized in the
/// `add_layout` method, which allows a layout to be added at a position,
/// effectively translating all movement actions inside the layout by the
/// position.
#[derive(Debug, Clone, PartialEq)]
pub struct LayoutActions {
origin: Size,
actions: Vec<LayoutAction>,
active_font: (FaceId, Length),
next_pos: Option<Size>,
next_font: Option<(FaceId, Length)>,
}
impl LayoutActions {
/// Create a new action list.
pub fn new() -> LayoutActions {
LayoutActions {
actions: vec![],
origin: Size::ZERO,
active_font: (FaceId::MAX, Length::ZERO),
next_pos: None,
next_font: None,
}
}
/// Add an action to the list.
pub fn add(&mut self, action: LayoutAction) {
match action {
MoveAbsolute(pos) => self.next_pos = Some(self.origin + pos),
SetFont(index, size) => {
self.next_font = Some((index, size));
}
_ => {
self.flush_position();
self.flush_font();
self.actions.push(action);
}
}
}
/// Add a series of actions.
pub fn extend<I>(&mut self, actions: I) where I: IntoIterator<Item = LayoutAction> {
for action in actions.into_iter() {
self.add(action);
}
}
/// Add a layout at a position. All move actions inside the layout are
/// translated by the position.
pub fn add_layout(&mut self, position: Size, layout: Layout) {
self.flush_position();
self.origin = position;
self.next_pos = Some(position);
self.extend(layout.actions);
}
/// Whether there are any actions in this list.
pub fn is_empty(&self) -> bool {
self.actions.is_empty()
}
/// Return the list of actions as a vector.
pub fn into_vec(self) -> Vec<LayoutAction> {
self.actions
}
/// Append a cached move action if one is cached.
fn flush_position(&mut self) {
if let Some(target) = self.next_pos.take() {
self.actions.push(MoveAbsolute(target));
}
}
/// Append a cached font-setting action if one is cached.
fn flush_font(&mut self) {
if let Some((index, size)) = self.next_font.take() {
if (index, size) != self.active_font {
self.actions.push(SetFont(index, size));
self.active_font = (index, size);
}
}
}
}