mirror of
https://github.com/typst/typst
synced 2025-05-15 01:25:28 +08:00
156 lines
5.0 KiB
Rust
156 lines
5.0 KiB
Rust
use self::PathVertex::{AllControlPoints, MirroredControlPoint, Vertex};
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use crate::diag::{bail, SourceResult};
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use crate::engine::Engine;
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use crate::foundations::{
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array, cast, elem, Array, Content, NativeElement, Packed, Reflect, Show, Smart,
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StyleChain,
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};
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use crate::layout::{Axes, BlockElem, Length, Rel};
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use crate::visualize::{FillRule, Paint, Stroke};
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/// A path through a list of points, connected by Bézier curves.
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///
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/// # Example
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/// ```example
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/// #path(
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/// fill: blue.lighten(80%),
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/// stroke: blue,
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/// closed: true,
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/// (0pt, 50pt),
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/// (100%, 50pt),
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/// ((50%, 0pt), (40pt, 0pt)),
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/// )
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/// ```
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#[elem(Show)]
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pub struct PathElem {
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/// How to fill the path.
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///
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/// When setting a fill, the default stroke disappears. To create a
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/// rectangle with both fill and stroke, you have to configure both.
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pub fill: Option<Paint>,
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/// The drawing rule used to fill the path.
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///
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/// ```example
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/// // We use `.with` to get a new
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/// // function that has the common
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/// // arguments pre-applied.
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/// #let star = path.with(
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/// fill: red,
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/// closed: true,
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/// (25pt, 0pt),
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/// (10pt, 50pt),
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/// (50pt, 20pt),
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/// (0pt, 20pt),
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/// (40pt, 50pt),
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/// )
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///
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/// #star(fill-rule: "non-zero")
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/// #star(fill-rule: "even-odd")
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/// ```
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#[default]
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pub fill_rule: FillRule,
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/// How to [stroke] the path. This can be:
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///
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/// Can be set to `{none}` to disable the stroke or to `{auto}` for a
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/// stroke of `{1pt}` black if and if only if no fill is given.
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#[resolve]
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#[fold]
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pub stroke: Smart<Option<Stroke>>,
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/// Whether to close this path with one last Bézier curve. This curve will
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/// take into account the adjacent control points. If you want to close
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/// with a straight line, simply add one last point that's the same as the
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/// start point.
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#[default(false)]
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pub closed: bool,
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/// The vertices of the path.
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///
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/// Each vertex can be defined in 3 ways:
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///
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/// - A regular point, as given to the [`line`] or [`polygon`] function.
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/// - An array of two points, the first being the vertex and the second
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/// being the control point. The control point is expressed relative to
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/// the vertex and is mirrored to get the second control point. The given
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/// control point is the one that affects the curve coming _into_ this
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/// vertex (even for the first point). The mirrored control point affects
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/// the curve going out of this vertex.
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/// - An array of three points, the first being the vertex and the next
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/// being the control points (control point for curves coming in and out,
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/// respectively).
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#[variadic]
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pub vertices: Vec<PathVertex>,
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}
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impl Show for Packed<PathElem> {
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fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
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Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_path)
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.pack()
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.spanned(self.span()))
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}
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}
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/// A component used for path creation.
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
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pub enum PathVertex {
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Vertex(Axes<Rel<Length>>),
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MirroredControlPoint(Axes<Rel<Length>>, Axes<Rel<Length>>),
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AllControlPoints(Axes<Rel<Length>>, Axes<Rel<Length>>, Axes<Rel<Length>>),
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}
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impl PathVertex {
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pub fn vertex(&self) -> Axes<Rel<Length>> {
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match self {
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Vertex(x) => *x,
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MirroredControlPoint(x, _) => *x,
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AllControlPoints(x, _, _) => *x,
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}
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}
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pub fn control_point_from(&self) -> Axes<Rel<Length>> {
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match self {
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Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
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MirroredControlPoint(_, a) => a.map(|x| -x),
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AllControlPoints(_, _, b) => *b,
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}
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}
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pub fn control_point_to(&self) -> Axes<Rel<Length>> {
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match self {
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Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
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MirroredControlPoint(_, a) => *a,
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AllControlPoints(_, a, _) => *a,
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}
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}
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}
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cast! {
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PathVertex,
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self => match self {
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Vertex(x) => x.into_value(),
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MirroredControlPoint(x, c) => array![x, c].into_value(),
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AllControlPoints(x, c1, c2) => array![x, c1, c2].into_value(),
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},
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array: Array => {
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let mut iter = array.into_iter();
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match (iter.next(), iter.next(), iter.next(), iter.next()) {
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(Some(a), None, None, None) => {
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Vertex(a.cast()?)
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},
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(Some(a), Some(b), None, None) => {
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if Axes::<Rel<Length>>::castable(&a) {
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MirroredControlPoint(a.cast()?, b.cast()?)
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} else {
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Vertex(Axes::new(a.cast()?, b.cast()?))
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}
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},
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(Some(a), Some(b), Some(c), None) => {
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AllControlPoints(a.cast()?, b.cast()?, c.cast()?)
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},
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_ => bail!("path vertex must have 1, 2, or 3 points"),
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}
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},
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}
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