1038 lines
31 KiB
Rust

use std::f64::consts::SQRT_2;
use kurbo::ParamCurveExtrema;
use typst_library::diag::{bail, SourceResult};
use typst_library::engine::Engine;
use typst_library::foundations::{Content, Packed, Resolve, Smart, StyleChain};
use typst_library::introspection::Locator;
use typst_library::layout::{
Abs, Axes, Corner, Corners, Frame, FrameItem, Length, Point, Ratio, Region, Rel,
Sides, Size,
};
use typst_library::visualize::{
CircleElem, EllipseElem, FillRule, FixedStroke, Geometry, LineElem, Paint, Path,
PathElem, PathVertex, PolygonElem, RectElem, Shape, SquareElem, Stroke,
};
use typst_syntax::Span;
use typst_utils::{Get, Numeric};
/// Layout the line.
#[typst_macros::time(span = elem.span())]
pub fn layout_line(
elem: &Packed<LineElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
let resolve = |axes: Axes<Rel<Abs>>| axes.zip_map(region.size, Rel::relative_to);
let start = resolve(elem.start(styles));
let delta = elem.end(styles).map(|end| resolve(end) - start).unwrap_or_else(|| {
let length = elem.length(styles);
let angle = elem.angle(styles);
let x = angle.cos() * length;
let y = angle.sin() * length;
resolve(Axes::new(x, y))
});
let stroke = elem.stroke(styles).unwrap_or_default();
let size = start.max(start + delta).max(Size::zero());
if !size.is_finite() {
bail!(elem.span(), "cannot create line with infinite length");
}
let mut frame = Frame::soft(size);
let shape = Geometry::Line(delta.to_point()).stroked(stroke);
frame.push(start.to_point(), FrameItem::Shape(shape, elem.span()));
Ok(frame)
}
/// Layout the path.
#[typst_macros::time(span = elem.span())]
pub fn layout_path(
elem: &Packed<PathElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
let resolve = |axes: Axes<Rel<Length>>| {
axes.resolve(styles).zip_map(region.size, Rel::relative_to).to_point()
};
let vertices = elem.vertices();
let points: Vec<Point> = vertices.iter().map(|c| resolve(c.vertex())).collect();
let mut size = Size::zero();
if points.is_empty() {
return Ok(Frame::soft(size));
}
// Only create a path if there are more than zero points.
// Construct a closed path given all points.
let mut path = Path::new();
path.move_to(points[0]);
let mut add_cubic = |from_point: Point,
to_point: Point,
from: PathVertex,
to: PathVertex| {
let from_control_point = resolve(from.control_point_from()) + from_point;
let to_control_point = resolve(to.control_point_to()) + to_point;
path.cubic_to(from_control_point, to_control_point, to_point);
let p0 = kurbo::Point::new(from_point.x.to_raw(), from_point.y.to_raw());
let p1 = kurbo::Point::new(
from_control_point.x.to_raw(),
from_control_point.y.to_raw(),
);
let p2 =
kurbo::Point::new(to_control_point.x.to_raw(), to_control_point.y.to_raw());
let p3 = kurbo::Point::new(to_point.x.to_raw(), to_point.y.to_raw());
let extrema = kurbo::CubicBez::new(p0, p1, p2, p3).bounding_box();
size.x.set_max(Abs::raw(extrema.x1));
size.y.set_max(Abs::raw(extrema.y1));
};
for (vertex_window, point_window) in vertices.windows(2).zip(points.windows(2)) {
let from = vertex_window[0];
let to = vertex_window[1];
let from_point = point_window[0];
let to_point = point_window[1];
add_cubic(from_point, to_point, from, to);
}
if elem.closed(styles) {
let from = *vertices.last().unwrap(); // We checked that we have at least one element.
let to = vertices[0];
let from_point = *points.last().unwrap();
let to_point = points[0];
add_cubic(from_point, to_point, from, to);
path.close_path();
}
if !size.is_finite() {
bail!(elem.span(), "cannot create path with infinite length");
}
// Prepare fill and stroke.
let fill = elem.fill(styles);
let fill_rule = elem.fill_rule(styles);
let stroke = match elem.stroke(styles) {
Smart::Auto if fill.is_none() => Some(FixedStroke::default()),
Smart::Auto => None,
Smart::Custom(stroke) => stroke.map(Stroke::unwrap_or_default),
};
let mut frame = Frame::soft(size);
let shape = Shape {
geometry: Geometry::Path(path),
stroke,
fill,
fill_rule,
};
frame.push(Point::zero(), FrameItem::Shape(shape, elem.span()));
Ok(frame)
}
/// Layout the polygon.
#[typst_macros::time(span = elem.span())]
pub fn layout_polygon(
elem: &Packed<PolygonElem>,
_: &mut Engine,
_: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
let points: Vec<Point> = elem
.vertices()
.iter()
.map(|c| c.resolve(styles).zip_map(region.size, Rel::relative_to).to_point())
.collect();
let size = points.iter().fold(Point::zero(), |max, c| c.max(max)).to_size();
if !size.is_finite() {
bail!(elem.span(), "cannot create polygon with infinite size");
}
let mut frame = Frame::hard(size);
// Only create a path if there are more than zero points.
if points.is_empty() {
return Ok(frame);
}
// Prepare fill and stroke.
let fill = elem.fill(styles);
let fill_rule = elem.fill_rule(styles);
let stroke = match elem.stroke(styles) {
Smart::Auto if fill.is_none() => Some(FixedStroke::default()),
Smart::Auto => None,
Smart::Custom(stroke) => stroke.map(Stroke::unwrap_or_default),
};
// Construct a closed path given all points.
let mut path = Path::new();
path.move_to(points[0]);
for &point in &points[1..] {
path.line_to(point);
}
path.close_path();
let shape = Shape {
geometry: Geometry::Path(path),
stroke,
fill,
fill_rule,
};
frame.push(Point::zero(), FrameItem::Shape(shape, elem.span()));
Ok(frame)
}
/// Lay out the rectangle.
#[typst_macros::time(span = elem.span())]
pub fn layout_rect(
elem: &Packed<RectElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
layout_shape(
engine,
locator,
styles,
region,
ShapeKind::Rect,
elem.body(styles),
elem.fill(styles),
elem.stroke(styles),
elem.inset(styles),
elem.outset(styles),
elem.radius(styles),
elem.span(),
)
}
/// Lay out the square.
#[typst_macros::time(span = elem.span())]
pub fn layout_square(
elem: &Packed<SquareElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
layout_shape(
engine,
locator,
styles,
region,
ShapeKind::Square,
elem.body(styles),
elem.fill(styles),
elem.stroke(styles),
elem.inset(styles),
elem.outset(styles),
elem.radius(styles),
elem.span(),
)
}
/// Lay out the ellipse.
#[typst_macros::time(span = elem.span())]
pub fn layout_ellipse(
elem: &Packed<EllipseElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
layout_shape(
engine,
locator,
styles,
region,
ShapeKind::Ellipse,
elem.body(styles),
elem.fill(styles),
elem.stroke(styles).map(|s| Sides::splat(Some(s))),
elem.inset(styles),
elem.outset(styles),
Corners::splat(None),
elem.span(),
)
}
/// Lay out the circle.
#[typst_macros::time(span = elem.span())]
pub fn layout_circle(
elem: &Packed<CircleElem>,
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
) -> SourceResult<Frame> {
layout_shape(
engine,
locator,
styles,
region,
ShapeKind::Circle,
elem.body(styles),
elem.fill(styles),
elem.stroke(styles).map(|s| Sides::splat(Some(s))),
elem.inset(styles),
elem.outset(styles),
Corners::splat(None),
elem.span(),
)
}
/// A category of shape.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
enum ShapeKind {
/// A rectangle with equal side lengths.
Square,
/// A quadrilateral with four right angles.
Rect,
/// An ellipse with coinciding foci.
Circle,
/// A curve around two focal points.
Ellipse,
}
impl ShapeKind {
/// Whether this shape kind is curvy.
fn is_round(self) -> bool {
matches!(self, Self::Circle | Self::Ellipse)
}
/// Whether this shape kind has equal side length.
fn is_quadratic(self) -> bool {
matches!(self, Self::Square | Self::Circle)
}
}
/// Layout a shape.
#[allow(clippy::too_many_arguments)]
fn layout_shape(
engine: &mut Engine,
locator: Locator,
styles: StyleChain,
region: Region,
kind: ShapeKind,
body: &Option<Content>,
fill: Option<Paint>,
stroke: Smart<Sides<Option<Option<Stroke<Abs>>>>>,
inset: Sides<Option<Rel<Abs>>>,
outset: Sides<Option<Rel<Abs>>>,
radius: Corners<Option<Rel<Abs>>>,
span: Span,
) -> SourceResult<Frame> {
let mut frame;
if let Some(child) = body {
let mut inset = inset.unwrap_or_default();
if kind.is_round() {
// Apply extra inset to round shapes.
inset = inset.map(|v| v + Ratio::new(0.5 - SQRT_2 / 4.0));
}
let has_inset = !inset.is_zero();
// Take the inset, if any, into account.
let mut pod = region;
if has_inset {
pod.size = crate::pad::shrink(region.size, &inset);
}
// Layout the child.
frame = crate::layout_frame(engine, child, locator.relayout(), styles, pod)?;
// If the child is a square or circle, relayout with full expansion into
// square region to make sure the result is really quadratic.
if kind.is_quadratic() {
let length = frame.size().max_by_side().min(pod.size.min_by_side());
let quad_pod = Region::new(Size::splat(length), Axes::splat(true));
frame = crate::layout_frame(engine, child, locator, styles, quad_pod)?;
}
// Apply the inset.
if has_inset {
crate::pad::grow(&mut frame, &inset);
}
} else {
// The default size that a shape takes on if it has no child and
// enough space.
let default = Size::new(Abs::pt(45.0), Abs::pt(30.0));
let mut size = region.expand.select(region.size, default.min(region.size));
if kind.is_quadratic() {
size = Size::splat(size.min_by_side());
}
frame = Frame::soft(size);
}
// Prepare stroke.
let stroke = match stroke {
Smart::Auto if fill.is_none() => Sides::splat(Some(FixedStroke::default())),
Smart::Auto => Sides::splat(None),
Smart::Custom(strokes) => {
strokes.unwrap_or_default().map(|s| s.map(Stroke::unwrap_or_default))
}
};
// Add fill and/or stroke.
if fill.is_some() || stroke.iter().any(Option::is_some) {
if kind.is_round() {
let outset = outset.unwrap_or_default().relative_to(frame.size());
let size = frame.size() + outset.sum_by_axis();
let pos = Point::new(-outset.left, -outset.top);
let shape = Shape {
geometry: Geometry::Path(Path::ellipse(size)),
fill,
stroke: stroke.left,
fill_rule: FillRule::default(),
};
frame.prepend(pos, FrameItem::Shape(shape, span));
} else {
fill_and_stroke(
&mut frame,
fill,
&stroke,
&outset.unwrap_or_default(),
&radius.unwrap_or_default(),
span,
);
}
}
Ok(frame)
}
/// Creates a new rectangle as a path.
pub fn clip_rect(
size: Size,
radius: &Corners<Rel<Abs>>,
stroke: &Sides<Option<FixedStroke>>,
outset: &Sides<Rel<Abs>>,
) -> Path {
let outset = outset.relative_to(size);
let size = size + outset.sum_by_axis();
let stroke_widths = stroke
.as_ref()
.map(|s| s.as_ref().map_or(Abs::zero(), |s| s.thickness / 2.0));
let max_radius = (size.x.min(size.y)) / 2.0
+ stroke_widths.iter().cloned().min().unwrap_or(Abs::zero());
let radius = radius.map(|side| side.relative_to(max_radius * 2.0).min(max_radius));
let corners = corners_control_points(size, &radius, stroke, &stroke_widths);
let mut path = Path::new();
if corners.top_left.arc_inner() {
path.arc_move(
corners.top_left.start_inner(),
corners.top_left.center_inner(),
corners.top_left.end_inner(),
);
} else {
path.move_to(corners.top_left.center_inner());
}
for corner in [&corners.top_right, &corners.bottom_right, &corners.bottom_left] {
if corner.arc_inner() {
path.arc_line(corner.start_inner(), corner.center_inner(), corner.end_inner())
} else {
path.line_to(corner.center_inner());
}
}
path.close_path();
path.translate(Point::new(-outset.left, -outset.top));
path
}
/// Add a fill and stroke with optional radius and outset to the frame.
pub fn fill_and_stroke(
frame: &mut Frame,
fill: Option<Paint>,
stroke: &Sides<Option<FixedStroke>>,
outset: &Sides<Rel<Abs>>,
radius: &Corners<Rel<Abs>>,
span: Span,
) {
let outset = outset.relative_to(frame.size());
let size = frame.size() + outset.sum_by_axis();
let pos = Point::new(-outset.left, -outset.top);
frame.prepend_multiple(
styled_rect(size, radius, fill, stroke)
.into_iter()
.map(|x| (pos, FrameItem::Shape(x, span))),
);
}
/// Create a styled rectangle with shapes.
/// - use rect primitive for simple rectangles
/// - stroke sides if possible
/// - use fill for sides for best looks
pub fn styled_rect(
size: Size,
radius: &Corners<Rel<Abs>>,
fill: Option<Paint>,
stroke: &Sides<Option<FixedStroke>>,
) -> Vec<Shape> {
if stroke.is_uniform() && radius.iter().cloned().all(Rel::is_zero) {
simple_rect(size, fill, stroke.top.clone())
} else {
segmented_rect(size, radius, fill, stroke)
}
}
/// Use rect primitive for the rectangle
fn simple_rect(
size: Size,
fill: Option<Paint>,
stroke: Option<FixedStroke>,
) -> Vec<Shape> {
vec![Shape {
geometry: Geometry::Rect(size),
fill,
stroke,
fill_rule: FillRule::default(),
}]
}
fn corners_control_points(
size: Size,
radius: &Corners<Abs>,
strokes: &Sides<Option<FixedStroke>>,
stroke_widths: &Sides<Abs>,
) -> Corners<ControlPoints> {
Corners {
top_left: Corner::TopLeft,
top_right: Corner::TopRight,
bottom_right: Corner::BottomRight,
bottom_left: Corner::BottomLeft,
}
.map(|corner| ControlPoints {
radius: radius.get(corner),
stroke_before: stroke_widths.get(corner.side_ccw()),
stroke_after: stroke_widths.get(corner.side_cw()),
corner,
size,
same: match (
strokes.get_ref(corner.side_ccw()),
strokes.get_ref(corner.side_cw()),
) {
(Some(a), Some(b)) => a.paint == b.paint && a.dash == b.dash,
(None, None) => true,
_ => false,
},
})
}
/// Use stroke and fill for the rectangle
fn segmented_rect(
size: Size,
radius: &Corners<Rel<Abs>>,
fill: Option<Paint>,
strokes: &Sides<Option<FixedStroke>>,
) -> Vec<Shape> {
let mut res = vec![];
let stroke_widths = strokes
.as_ref()
.map(|s| s.as_ref().map_or(Abs::zero(), |s| s.thickness / 2.0));
let max_radius = (size.x.min(size.y)) / 2.0
+ stroke_widths.iter().cloned().min().unwrap_or(Abs::zero());
let radius = radius.map(|side| side.relative_to(max_radius * 2.0).min(max_radius));
let corners = corners_control_points(size, &radius, strokes, &stroke_widths);
// insert stroked sides below filled sides
let mut stroke_insert = 0;
// fill shape with inner curve
if let Some(fill) = fill {
let mut path = Path::new();
let c = corners.get_ref(Corner::TopLeft);
if c.arc() {
path.arc_move(c.start(), c.center(), c.end());
} else {
path.move_to(c.center());
};
for corner in [Corner::TopRight, Corner::BottomRight, Corner::BottomLeft] {
let c = corners.get_ref(corner);
if c.arc() {
path.arc_line(c.start(), c.center(), c.end());
} else {
path.line_to(c.center());
}
}
path.close_path();
res.push(Shape {
geometry: Geometry::Path(path),
fill: Some(fill),
fill_rule: FillRule::default(),
stroke: None,
});
stroke_insert += 1;
}
let current = corners.iter().find(|c| !c.same).map(|c| c.corner);
if let Some(mut current) = current {
// multiple segments
// start at a corner with a change between sides and iterate clockwise all other corners
let mut last = current;
for _ in 0..4 {
current = current.next_cw();
if corners.get_ref(current).same {
continue;
}
// create segment
let start = last;
let end = current;
last = current;
let Some(stroke) = strokes.get_ref(start.side_cw()) else { continue };
let (shape, ontop) = segment(start, end, &corners, stroke);
if ontop {
res.push(shape);
} else {
res.insert(stroke_insert, shape);
stroke_insert += 1;
}
}
} else if let Some(stroke) = &strokes.top {
// single segment
let (shape, _) = segment(Corner::TopLeft, Corner::TopLeft, &corners, stroke);
res.push(shape);
}
res
}
fn path_segment(
start: Corner,
end: Corner,
corners: &Corners<ControlPoints>,
path: &mut Path,
) {
// create start corner
let c = corners.get_ref(start);
if start == end || !c.arc() {
path.move_to(c.end());
} else {
path.arc_move(c.mid(), c.center(), c.end());
}
// create corners between start and end
let mut current = start.next_cw();
while current != end {
let c = corners.get_ref(current);
if c.arc() {
path.arc_line(c.start(), c.center(), c.end());
} else {
path.line_to(c.end());
}
current = current.next_cw();
}
// create end corner
let c = corners.get_ref(end);
if !c.arc() {
path.line_to(c.start());
} else if start == end {
path.arc_line(c.start(), c.center(), c.end());
} else {
path.arc_line(c.start(), c.center(), c.mid());
}
}
/// Returns the shape for the segment and whether the shape should be drawn on top.
fn segment(
start: Corner,
end: Corner,
corners: &Corners<ControlPoints>,
stroke: &FixedStroke,
) -> (Shape, bool) {
fn fill_corner(corner: &ControlPoints) -> bool {
corner.stroke_before != corner.stroke_after
|| corner.radius() < corner.stroke_before
}
fn fill_corners(
start: Corner,
end: Corner,
corners: &Corners<ControlPoints>,
) -> bool {
if fill_corner(corners.get_ref(start)) {
return true;
}
if fill_corner(corners.get_ref(end)) {
return true;
}
let mut current = start.next_cw();
while current != end {
if fill_corner(corners.get_ref(current)) {
return true;
}
current = current.next_cw();
}
false
}
let solid = stroke
.dash
.as_ref()
.map(|pattern| pattern.array.is_empty())
.unwrap_or(true);
let use_fill = solid && fill_corners(start, end, corners);
let shape = if use_fill {
fill_segment(start, end, corners, stroke)
} else {
stroke_segment(start, end, corners, stroke.clone())
};
(shape, use_fill)
}
/// Stroke the sides from `start` to `end` clockwise.
fn stroke_segment(
start: Corner,
end: Corner,
corners: &Corners<ControlPoints>,
stroke: FixedStroke,
) -> Shape {
// Create start corner.
let mut path = Path::new();
path_segment(start, end, corners, &mut path);
Shape {
geometry: Geometry::Path(path),
stroke: Some(stroke),
fill: None,
fill_rule: FillRule::default(),
}
}
/// Fill the sides from `start` to `end` clockwise.
fn fill_segment(
start: Corner,
end: Corner,
corners: &Corners<ControlPoints>,
stroke: &FixedStroke,
) -> Shape {
let mut path = Path::new();
// create the start corner
// begin on the inside and finish on the outside
// no corner if start and end are equal
// half corner if different
if start == end {
let c = corners.get_ref(start);
path.move_to(c.end_inner());
path.line_to(c.end_outer());
} else {
let c = corners.get_ref(start);
if c.arc_inner() {
path.arc_move(c.end_inner(), c.center_inner(), c.mid_inner());
} else {
path.move_to(c.end_inner());
}
if c.arc_outer() {
path.arc_line(c.mid_outer(), c.center_outer(), c.end_outer());
} else {
path.line_to(c.outer());
path.line_to(c.end_outer());
}
}
// create the clockwise outside path for the corners between start and end
let mut current = start.next_cw();
while current != end {
let c = corners.get_ref(current);
if c.arc_outer() {
path.arc_line(c.start_outer(), c.center_outer(), c.end_outer());
} else {
path.line_to(c.outer());
}
current = current.next_cw();
}
// create the end corner
// begin on the outside and finish on the inside
// full corner if start and end are equal
// half corner if different
if start == end {
let c = corners.get_ref(end);
if c.arc_outer() {
path.arc_line(c.start_outer(), c.center_outer(), c.end_outer());
} else {
path.line_to(c.outer());
path.line_to(c.end_outer());
}
if c.arc_inner() {
path.arc_line(c.end_inner(), c.center_inner(), c.start_inner());
} else {
path.line_to(c.center_inner());
}
} else {
let c = corners.get_ref(end);
if c.arc_outer() {
path.arc_line(c.start_outer(), c.center_outer(), c.mid_outer());
} else {
path.line_to(c.outer());
}
if c.arc_inner() {
path.arc_line(c.mid_inner(), c.center_inner(), c.start_inner());
} else {
path.line_to(c.center_inner());
}
}
// create the counterclockwise inside path for the corners between start and end
let mut current = end.next_ccw();
while current != start {
let c = corners.get_ref(current);
if c.arc_inner() {
path.arc_line(c.end_inner(), c.center_inner(), c.start_inner());
} else {
path.line_to(c.center_inner());
}
current = current.next_ccw();
}
path.close_path();
Shape {
geometry: Geometry::Path(path),
stroke: None,
fill: Some(stroke.paint.clone()),
fill_rule: FillRule::default(),
}
}
/// Helper to calculate different control points for the corners.
/// Clockwise orientation from start to end.
/// ```text
/// O-------------------EO --- - Z: Zero/Origin ({x: 0, y: 0} for top left corner)
/// |\ ___----''' | | - O: Outer: intersection between the straight outer lines
/// | \ / | | - S_: start
/// | MO | | - M_: midpoint
/// | /Z\ __-----------E | - E_: end
/// |/ \M | ro - r_: radius
/// | /\ | | - middle of the stroke
/// | / \ | | - arc from S through M to E with center C and radius r
/// | | MI--EI------- | - outer curve
/// | | / \ | - arc from SO through MO to EO with center CO and radius ro
/// SO | | \ CO --- - inner curve
/// | | | \ - arc from SI through MI to EI with center CI and radius ri
/// |--S-SI-----CI C
/// |--ri--|
/// |-------r--------|
/// ```
struct ControlPoints {
radius: Abs,
stroke_after: Abs,
stroke_before: Abs,
corner: Corner,
size: Size,
same: bool,
}
impl ControlPoints {
/// Move and rotate the point from top-left to the required corner.
fn rotate(&self, point: Point) -> Point {
match self.corner {
Corner::TopLeft => point,
Corner::TopRight => Point { x: self.size.x - point.y, y: point.x },
Corner::BottomRight => {
Point { x: self.size.x - point.x, y: self.size.y - point.y }
}
Corner::BottomLeft => Point { x: point.y, y: self.size.y - point.x },
}
}
/// Outside intersection of the sides.
pub fn outer(&self) -> Point {
self.rotate(Point { x: -self.stroke_before, y: -self.stroke_after })
}
/// Center for the outer arc.
pub fn center_outer(&self) -> Point {
let r = self.radius_outer();
self.rotate(Point {
x: r - self.stroke_before,
y: r - self.stroke_after,
})
}
/// Center for the middle arc.
pub fn center(&self) -> Point {
let r = self.radius();
self.rotate(Point { x: r, y: r })
}
/// Center for the inner arc.
pub fn center_inner(&self) -> Point {
let r = self.radius_inner();
self.rotate(Point {
x: self.stroke_before + r,
y: self.stroke_after + r,
})
}
/// Radius of the outer arc.
pub fn radius_outer(&self) -> Abs {
self.radius
}
/// Radius of the middle arc.
pub fn radius(&self) -> Abs {
(self.radius - self.stroke_before.min(self.stroke_after)).max(Abs::zero())
}
/// Radius of the inner arc.
pub fn radius_inner(&self) -> Abs {
(self.radius - 2.0 * self.stroke_before.max(self.stroke_after)).max(Abs::zero())
}
/// Middle of the corner on the outside of the stroke.
pub fn mid_outer(&self) -> Point {
let c_i = self.center_inner();
let c_o = self.center_outer();
let o = self.outer();
let r = self.radius_outer();
// https://math.stackexchange.com/a/311956
// intersection between the line from inner center to outside and the outer arc
let a = (o.x - c_i.x).to_raw().powi(2) + (o.y - c_i.y).to_raw().powi(2);
let b = 2.0 * (o.x - c_i.x).to_raw() * (c_i.x - c_o.x).to_raw()
+ 2.0 * (o.y - c_i.y).to_raw() * (c_i.y - c_o.y).to_raw();
let c = (c_i.x - c_o.x).to_raw().powi(2) + (c_i.y - c_o.y).to_raw().powi(2)
- r.to_raw().powi(2);
let t = (-b + (b * b - 4.0 * a * c).max(0.0).sqrt()) / (2.0 * a);
c_i + t * (o - c_i)
}
/// Middle of the corner in the middle of the stroke.
pub fn mid(&self) -> Point {
let center = self.center_outer();
let outer = self.outer();
let diff = outer - center;
center + diff / diff.hypot().to_raw() * self.radius().to_raw()
}
/// Middle of the corner on the inside of the stroke.
pub fn mid_inner(&self) -> Point {
let center = self.center_inner();
let outer = self.outer();
let diff = outer - center;
center + diff / diff.hypot().to_raw() * self.radius_inner().to_raw()
}
/// If an outer arc is required.
pub fn arc_outer(&self) -> bool {
self.radius_outer() > Abs::zero()
}
pub fn arc(&self) -> bool {
self.radius() > Abs::zero()
}
/// If an inner arc is required.
pub fn arc_inner(&self) -> bool {
self.radius_inner() > Abs::zero()
}
/// Start of the corner on the outside of the stroke.
pub fn start_outer(&self) -> Point {
self.rotate(Point {
x: -self.stroke_before,
y: self.radius_outer() - self.stroke_after,
})
}
/// Start of the corner in the center of the stroke.
pub fn start(&self) -> Point {
self.rotate(Point::with_y(self.radius()))
}
/// Start of the corner on the inside of the stroke.
pub fn start_inner(&self) -> Point {
self.rotate(Point {
x: self.stroke_before,
y: self.stroke_after + self.radius_inner(),
})
}
/// End of the corner on the outside of the stroke.
pub fn end_outer(&self) -> Point {
self.rotate(Point {
x: self.radius_outer() - self.stroke_before,
y: -self.stroke_after,
})
}
/// End of the corner in the center of the stroke.
pub fn end(&self) -> Point {
self.rotate(Point::with_x(self.radius()))
}
/// End of the corner on the inside of the stroke.
pub fn end_inner(&self) -> Point {
self.rotate(Point {
x: self.stroke_before + self.radius_inner(),
y: self.stroke_after,
})
}
}
/// Helper to draw arcs with bezier curves.
trait PathExt {
fn arc(&mut self, start: Point, center: Point, end: Point);
fn arc_move(&mut self, start: Point, center: Point, end: Point);
fn arc_line(&mut self, start: Point, center: Point, end: Point);
}
impl PathExt for Path {
fn arc(&mut self, start: Point, center: Point, end: Point) {
let arc = bezier_arc_control(start, center, end);
self.cubic_to(arc[0], arc[1], end);
}
fn arc_move(&mut self, start: Point, center: Point, end: Point) {
self.move_to(start);
self.arc(start, center, end);
}
fn arc_line(&mut self, start: Point, center: Point, end: Point) {
self.line_to(start);
self.arc(start, center, end);
}
}
/// Get the control points for a bezier curve that approximates a circular arc for
/// a start point, an end point and a center of the circle whose arc connects
/// the two.
fn bezier_arc_control(start: Point, center: Point, end: Point) -> [Point; 2] {
// https://stackoverflow.com/a/44829356/1567835
let a = start - center;
let b = end - center;
let q1 = a.x.to_raw() * a.x.to_raw() + a.y.to_raw() * a.y.to_raw();
let q2 = q1 + a.x.to_raw() * b.x.to_raw() + a.y.to_raw() * b.y.to_raw();
let k2 = (4.0 / 3.0) * ((2.0 * q1 * q2).sqrt() - q2)
/ (a.x.to_raw() * b.y.to_raw() - a.y.to_raw() * b.x.to_raw());
let control_1 = Point::new(center.x + a.x - k2 * a.y, center.y + a.y + k2 * a.x);
let control_2 = Point::new(center.x + b.x + k2 * b.y, center.y + b.y - k2 * b.x);
[control_1, control_2]
}