use super::*; /// A size in 2D. pub type Size = Axes; impl Size { /// The zero value. pub const fn zero() -> Self { Self { x: Abs::zero(), y: Abs::zero() } } /// Whether the other size fits into this one (smaller width and height). pub fn fits(self, other: Self) -> bool { self.x.fits(other.x) && self.y.fits(other.y) } /// Convert to a point. pub fn to_point(self) -> Point { Point::new(self.x, self.y) } } impl Numeric for Size { fn zero() -> Self { Self::zero() } fn is_finite(self) -> bool { self.x.is_finite() && self.y.is_finite() } } impl Neg for Size { type Output = Self; fn neg(self) -> Self { Self { x: -self.x, y: -self.y } } } impl Add for Size { type Output = Self; fn add(self, other: Self) -> Self { Self { x: self.x + other.x, y: self.y + other.y } } } sub_impl!(Size - Size -> Size); impl Mul for Size { type Output = Self; fn mul(self, other: f64) -> Self { Self { x: self.x * other, y: self.y * other } } } impl Mul for f64 { type Output = Size; fn mul(self, other: Size) -> Size { other * self } } impl Div for Size { type Output = Self; fn div(self, other: f64) -> Self { Self { x: self.x / other, y: self.y / other } } } assign_impl!(Size -= Size); assign_impl!(Size += Size); assign_impl!(Size *= f64); assign_impl!(Size /= f64);