use super::*; /// A point in 2D. #[derive(Default, Copy, Clone, Eq, PartialEq, Hash)] pub struct Point { /// The x coordinate. pub x: Abs, /// The y coordinate. pub y: Abs, } impl Point { /// The origin point. pub const fn zero() -> Self { Self { x: Abs::zero(), y: Abs::zero() } } /// Create a new point from x and y coordinates. pub const fn new(x: Abs, y: Abs) -> Self { Self { x, y } } /// Create an instance with two equal components. pub const fn splat(value: Abs) -> Self { Self { x: value, y: value } } /// Create a new point with y set to zero. pub const fn with_x(x: Abs) -> Self { Self { x, y: Abs::zero() } } /// Create a new point with x set to zero. pub const fn with_y(y: Abs) -> Self { Self { x: Abs::zero(), y } } /// The component-wise minimum of this and another point. pub fn min(self, other: Self) -> Self { Self { x: self.x.min(other.x), y: self.y.min(other.y) } } /// The component-wise minimum of this and another point. pub fn max(self, other: Self) -> Self { Self { x: self.x.max(other.x), y: self.y.max(other.y) } } /// Transform the point with the given transformation. pub fn transform(self, ts: Transform) -> Self { Self::new( ts.sx.of(self.x) + ts.kx.of(self.y) + ts.tx, ts.ky.of(self.x) + ts.sy.of(self.y) + ts.ty, ) } /// Convert to a size. pub fn to_size(self) -> Size { Size::new(self.x, self.y) } } impl Numeric for Point { fn zero() -> Self { Self::zero() } fn is_finite(self) -> bool { self.x.is_finite() && self.y.is_finite() } } impl Get for Point { type Component = Abs; fn get_ref(&self, axis: Axis) -> &Abs { match axis { Axis::X => &self.x, Axis::Y => &self.y, } } fn get_mut(&mut self, axis: Axis) -> &mut Abs { match axis { Axis::X => &mut self.x, Axis::Y => &mut self.y, } } } impl Debug for Point { fn fmt(&self, f: &mut Formatter) -> fmt::Result { write!(f, "Point({:?}, {:?})", self.x, self.y) } } impl Neg for Point { type Output = Self; fn neg(self) -> Self { Self { x: -self.x, y: -self.y } } } impl Add for Point { type Output = Self; fn add(self, other: Self) -> Self { Self { x: self.x + other.x, y: self.y + other.y } } } sub_impl!(Point - Point -> Point); impl Mul for Point { type Output = Self; fn mul(self, other: f64) -> Self { Self { x: self.x * other, y: self.y * other } } } impl Mul for f64 { type Output = Point; fn mul(self, other: Point) -> Point { other * self } } impl Div for Point { type Output = Self; fn div(self, other: f64) -> Self { Self { x: self.x / other, y: self.y / other } } } assign_impl!(Point += Point); assign_impl!(Point -= Point); assign_impl!(Point *= f64); assign_impl!(Point /= f64);