use crate::library::prelude::*; use crate::library::text::ParNode; /// Separate a region into multiple equally sized columns. #[derive(Debug, Hash)] pub struct ColumnsNode { /// How many columns there should be. pub columns: NonZeroUsize, /// The child to be layouted into the columns. Most likely, this should be a /// flow or stack node. pub child: LayoutNode, } #[node] impl ColumnsNode { /// The size of the gutter space between each column. pub const GUTTER: Relative = Ratio::new(0.04).into(); fn construct(_: &mut Context, args: &mut Args) -> TypResult { Ok(Content::block(Self { columns: args.expect("column count")?, child: args.expect("body")?, })) } } impl Layout for ColumnsNode { fn layout( &self, ctx: &mut Context, regions: &Regions, styles: StyleChain, ) -> TypResult>> { // Separating the infinite space into infinite columns does not make // much sense. if !regions.first.x.is_finite() { return self.child.layout(ctx, regions, styles); } // Determine the width of the gutter and each column. let columns = self.columns.get(); let gutter = styles.get(Self::GUTTER).resolve(regions.base.x); let width = (regions.first.x - gutter * (columns - 1) as f64) / columns as f64; // Create the pod regions. let pod = Regions { first: Size::new(width, regions.first.y), base: Size::new(width, regions.base.y), backlog: std::iter::once(®ions.first.y) .chain(regions.backlog.as_slice()) .flat_map(|&height| std::iter::repeat(height).take(columns)) .skip(1) .collect(), last: regions.last, expand: Spec::new(true, regions.expand.y), }; // Layout the children. let mut frames = self.child.layout(ctx, &pod, styles)?.into_iter(); let dir = styles.get(ParNode::DIR); let total_regions = (frames.len() as f32 / columns as f32).ceil() as usize; let mut finished = vec![]; // Stitch together the columns for each region. for region in regions.iter().take(total_regions) { // The height should be the parent height if the node shall expand. // Otherwise its the maximum column height for the frame. In that // case, the frame is first created with zero height and then // resized. let height = if regions.expand.y { region.y } else { Length::zero() }; let mut output = Frame::new(Size::new(regions.first.x, height)); let mut cursor = Length::zero(); for _ in 0 .. columns { let frame = match frames.next() { Some(frame) => frame, None => break, }; if !regions.expand.y { output.size.y.set_max(frame.size.y); } let width = frame.size.x; let x = if dir.is_positive() { cursor } else { regions.first.x - cursor - width }; output.push_frame(Point::with_x(x), frame); cursor += width + gutter; } finished.push(Arc::new(output)); } Ok(finished) } } /// A column break. pub struct ColbreakNode; #[node] impl ColbreakNode { fn construct(_: &mut Context, _: &mut Args) -> TypResult { Ok(Content::Colbreak) } }