//! Finished documents. use std::fmt::{self, Debug, Formatter, Write}; use std::num::NonZeroUsize; use std::str::FromStr; use std::sync::Arc; use crate::font::Font; use crate::geom::{ Abs, Align, Axes, Dir, Em, Numeric, Paint, Point, Shape, Size, Transform, }; use crate::image::Image; use crate::model::{dict, Dict, Value}; use crate::util::EcoString; /// A finished document with metadata and page frames. #[derive(Debug, Clone, Eq, PartialEq)] pub struct Document { /// The document's metadata. pub metadata: Metadata, /// The page frames. pub pages: Vec, } /// Document metadata. #[derive(Debug, Default, Clone, Eq, PartialEq)] pub struct Metadata { /// The document's title. pub title: Option, /// The document's author. pub author: Option, } /// A finished layout with elements at fixed positions. #[derive(Default, Clone, Eq, PartialEq)] pub struct Frame { /// The size of the frame. size: Size, /// The baseline of the frame measured from the top. If this is `None`, the /// frame's implicit baseline is at the bottom. baseline: Option, /// The semantic role of the frame. role: Option, /// The elements composing this layout. elements: Arc>, } /// Constructor, accessors and setters. impl Frame { /// Create a new, empty frame. /// /// Panics the size is not finite. #[track_caller] pub fn new(size: Size) -> Self { assert!(size.is_finite()); Self { size, baseline: None, role: None, elements: Arc::new(vec![]), } } /// The size of the frame. pub fn size(&self) -> Size { self.size } /// The size of the frame, mutably. pub fn size_mut(&mut self) -> &mut Size { &mut self.size } /// Set the size of the frame. pub fn set_size(&mut self, size: Size) { self.size = size; } /// The width of the frame. pub fn width(&self) -> Abs { self.size.x } /// The height of the frame. pub fn height(&self) -> Abs { self.size.y } /// The baseline of the frame. pub fn baseline(&self) -> Abs { self.baseline.unwrap_or(self.size.y) } /// Set the frame's baseline from the top. pub fn set_baseline(&mut self, baseline: Abs) { self.baseline = Some(baseline); } /// The role of the frame. pub fn role(&self) -> Option { self.role } /// An iterator over the elements inside this frame alongside their /// positions relative to the top-left of the frame. pub fn elements(&self) -> std::slice::Iter<'_, (Point, Element)> { self.elements.iter() } /// Recover the text inside of the frame and its children. pub fn text(&self) -> EcoString { let mut text = EcoString::new(); for (_, element) in self.elements() { match element { Element::Text(content) => { for glyph in &content.glyphs { text.push(glyph.c); } } Element::Group(group) => text.push_str(&group.frame.text()), _ => {} } } text } } /// Inserting elements and subframes. impl Frame { /// The layer the next item will be added on. This corresponds to the number /// of elements in the frame. pub fn layer(&self) -> usize { self.elements.len() } /// Add an element at a position in the foreground. pub fn push(&mut self, pos: Point, element: Element) { Arc::make_mut(&mut self.elements).push((pos, element)); } /// Add a frame at a position in the foreground. /// /// Automatically decides whether to inline the frame or to include it as a /// group based on the number of elements in and the role of the frame. pub fn push_frame(&mut self, pos: Point, frame: Frame) { if self.should_inline(&frame) { self.inline(self.layer(), pos, frame); } else { self.push(pos, Element::Group(Group::new(frame))); } } /// Insert an element at the given layer in the frame. /// /// This panics if the layer is greater than the number of layers present. #[track_caller] pub fn insert(&mut self, layer: usize, pos: Point, element: Element) { Arc::make_mut(&mut self.elements).insert(layer, (pos, element)); } /// Add an element at a position in the background. pub fn prepend(&mut self, pos: Point, element: Element) { Arc::make_mut(&mut self.elements).insert(0, (pos, element)); } /// Add multiple elements at a position in the background. /// /// The first element in the iterator will be the one that is most in the /// background. pub fn prepend_multiple(&mut self, elements: I) where I: IntoIterator, { Arc::make_mut(&mut self.elements).splice(0..0, elements); } /// Add a frame at a position in the background. pub fn prepend_frame(&mut self, pos: Point, frame: Frame) { if self.should_inline(&frame) { self.inline(0, pos, frame); } else { self.prepend(pos, Element::Group(Group::new(frame))); } } /// Whether the given frame should be inlined. fn should_inline(&self, frame: &Frame) -> bool { (self.elements.is_empty() || frame.elements.len() <= 5) && frame.role().map_or(true, |role| role.is_weak()) } /// Inline a frame at the given layer. fn inline(&mut self, layer: usize, pos: Point, frame: Frame) { // Try to just reuse the elements. if pos.is_zero() && self.elements.is_empty() { self.elements = frame.elements; return; } // Try to transfer the elements without adjusting the position. // Also try to reuse the elements if the Arc isn't shared. let range = layer..layer; if pos.is_zero() { let sink = Arc::make_mut(&mut self.elements); match Arc::try_unwrap(frame.elements) { Ok(elements) => { sink.splice(range, elements); } Err(arc) => { sink.splice(range, arc.iter().cloned()); } } return; } // We must adjust the element positions. // But still try to reuse the elements if the Arc isn't shared. let sink = Arc::make_mut(&mut self.elements); match Arc::try_unwrap(frame.elements) { Ok(elements) => { sink.splice(range, elements.into_iter().map(|(p, e)| (p + pos, e))); } Err(arc) => { sink.splice(range, arc.iter().cloned().map(|(p, e)| (p + pos, e))); } } } } /// Modify the frame. impl Frame { /// Remove all elements from the frame. pub fn clear(&mut self) { if Arc::strong_count(&self.elements) == 1 { Arc::make_mut(&mut self.elements).clear(); } else { self.elements = Arc::new(vec![]); } } /// Resize the frame to a new size, distributing new space according to the /// given alignments. pub fn resize(&mut self, target: Size, aligns: Axes) { if self.size != target { let offset = Point::new( aligns.x.position(target.x - self.size.x), aligns.y.position(target.y - self.size.y), ); self.size = target; self.translate(offset); } } /// Move the baseline and contents of the frame by an offset. pub fn translate(&mut self, offset: Point) { if !offset.is_zero() { if let Some(baseline) = &mut self.baseline { *baseline += offset.y; } for (point, _) in Arc::make_mut(&mut self.elements) { *point += offset; } } } /// Link the whole frame to a resource. pub fn link(&mut self, dest: Destination) { self.push(Point::zero(), Element::Link(dest, self.size)); } /// Arbitrarily transform the contents of the frame. pub fn transform(&mut self, transform: Transform) { self.group(|g| g.transform = transform); } /// Clip the contents of a frame to its size. pub fn clip(&mut self) { self.group(|g| g.clips = true); } /// Wrap the frame's contents in a group and modify that group with `f`. fn group(&mut self, f: F) where F: FnOnce(&mut Group), { let mut wrapper = Frame::new(self.size); wrapper.baseline = self.baseline; let mut group = Group::new(std::mem::take(self)); f(&mut group); wrapper.push(Point::zero(), Element::Group(group)); *self = wrapper; } } impl Debug for Frame { fn fmt(&self, f: &mut Formatter) -> fmt::Result { if let Some(role) = self.role { write!(f, "{role:?} ")?; } f.debug_list() .entries(self.elements.iter().map(|(_, element)| element)) .finish() } } /// The building block frames are composed of. #[derive(Clone, Eq, PartialEq)] pub enum Element { /// A group of elements. Group(Group), /// A run of shaped text. Text(Text), /// A geometric shape with optional fill and stroke. Shape(Shape), /// An image and its size. Image(Image, Size), /// A link to an external resource and its trigger region. Link(Destination, Size), } impl Debug for Element { fn fmt(&self, f: &mut Formatter) -> fmt::Result { match self { Self::Group(group) => group.fmt(f), Self::Text(text) => write!(f, "{text:?}"), Self::Shape(shape) => write!(f, "{shape:?}"), Self::Image(image, _) => write!(f, "{image:?}"), Self::Link(dest, _) => write!(f, "Link({dest:?})"), } } } /// A group of elements with optional clipping. #[derive(Clone, Eq, PartialEq)] pub struct Group { /// The group's frame. pub frame: Frame, /// A transformation to apply to the group. pub transform: Transform, /// Whether the frame should be a clipping boundary. pub clips: bool, } impl Group { /// Create a new group with default settings. pub fn new(frame: Frame) -> Self { Self { frame, transform: Transform::identity(), clips: false, } } } impl Debug for Group { fn fmt(&self, f: &mut Formatter) -> fmt::Result { f.write_str("Group ")?; self.frame.fmt(f) } } /// A run of shaped text. #[derive(Clone, Eq, PartialEq)] pub struct Text { /// The font the glyphs are contained in. pub font: Font, /// The font size. pub size: Abs, /// Glyph color. pub fill: Paint, /// The natural language of the text. pub lang: Lang, /// The glyphs. pub glyphs: Vec, } impl Text { /// The width of the text run. pub fn width(&self) -> Abs { self.glyphs.iter().map(|g| g.x_advance).sum::().at(self.size) } } impl Debug for Text { fn fmt(&self, f: &mut Formatter) -> fmt::Result { // This is only a rough approxmiation of the source text. f.write_str("Text(\"")?; for glyph in &self.glyphs { for c in glyph.c.escape_debug() { f.write_char(c)?; } } f.write_str("\")") } } /// A glyph in a run of shaped text. #[derive(Debug, Copy, Clone, Eq, PartialEq)] pub struct Glyph { /// The glyph's index in the font. pub id: u16, /// The advance width of the glyph. pub x_advance: Em, /// The horizontal offset of the glyph. pub x_offset: Em, /// The first character of the glyph's cluster. pub c: char, } /// An identifier for a natural language. #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)] pub struct Lang([u8; 3], u8); impl Lang { /// The code for the english language. pub const ENGLISH: Self = Self(*b"en ", 2); /// Return the language code as an all lowercase string slice. pub fn as_str(&self) -> &str { std::str::from_utf8(&self.0[..usize::from(self.1)]).unwrap_or_default() } /// The default direction for the language. pub fn dir(self) -> Dir { match self.as_str() { "ar" | "dv" | "fa" | "he" | "ks" | "pa" | "ps" | "sd" | "ug" | "ur" | "yi" => Dir::RTL, _ => Dir::LTR, } } } impl FromStr for Lang { type Err = &'static str; /// Construct a language from a two- or three-byte ISO 639-1/2/3 code. fn from_str(iso: &str) -> Result { let len = iso.len(); if matches!(len, 2..=3) && iso.is_ascii() { let mut bytes = [b' '; 3]; bytes[..len].copy_from_slice(iso.as_bytes()); bytes.make_ascii_lowercase(); Ok(Self(bytes, len as u8)) } else { Err("expected two or three letter language code (ISO 639-1/2/3)") } } } /// An identifier for a region somewhere in the world. #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)] pub struct Region([u8; 2]); impl Region { /// Return the region code as an all uppercase string slice. pub fn as_str(&self) -> &str { std::str::from_utf8(&self.0).unwrap_or_default() } } impl FromStr for Region { type Err = &'static str; /// Construct a region from its two-byte ISO 3166-1 alpha-2 code. fn from_str(iso: &str) -> Result { if iso.len() == 2 && iso.is_ascii() { let mut bytes: [u8; 2] = iso.as_bytes().try_into().unwrap(); bytes.make_ascii_uppercase(); Ok(Self(bytes)) } else { Err("expected two letter region code (ISO 3166-1 alpha-2)") } } } /// A link destination. #[derive(Debug, Clone, Eq, PartialEq, Hash)] pub enum Destination { /// A link to a point on a page. Internal(Location), /// A link to a URL. Url(EcoString), } /// A physical location in a document. #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub struct Location { /// The page, starting at 1. pub page: NonZeroUsize, /// The exact coordinates on the page (from the top left, as usual). pub pos: Point, } impl Location { /// Encode into a user-facing dictionary. pub fn encode(&self) -> Dict { dict! { "page" => Value::Int(self.page.get() as i64), "x" => Value::Length(self.pos.x.into()), "y" => Value::Length(self.pos.y.into()), } } } /// A semantic role of a frame. #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub enum Role { /// A paragraph. Paragraph, /// A heading of the given level and whether it should be part of the /// outline. Heading { level: NonZeroUsize, outlined: bool }, /// A generic block-level subdivision. GenericBlock, /// A generic inline subdivision. GenericInline, /// A list and whether it is ordered. List { ordered: bool }, /// A list item. Must have a list parent. ListItem, /// The label of a list item. Must have a list item parent. ListLabel, /// The body of a list item. Must have a list item parent. ListItemBody, /// A mathematical formula. Formula, /// A table. Table, /// A table row. Must have a table parent. TableRow, /// A table cell. Must have a table row parent. TableCell, /// A code fragment. Code, /// A page header. Header, /// A page footer. Footer, /// A page background. Background, /// A page foreground. Foreground, } impl Role { /// Whether the role describes a generic element and is not very /// descriptive. pub fn is_weak(self) -> bool { // In Typst, all text is in a paragraph, so paragraph isn't very // descriptive. matches!(self, Self::Paragraph | Self::GenericBlock | Self::GenericInline) } }