use ::image::GenericImageView; use super::*; use crate::env::{ImageResource, ResourceId}; use crate::layout::{AnyNode, Areas, Element, Frame, Image, Layout, LayoutContext}; /// `image`: An image. /// /// Supports PNG and JPEG files. /// /// # Positional parameters /// - Path to image file: of type `string`. /// /// # Return value /// A template that inserts an image. pub fn image(ctx: &mut EvalContext, args: &mut FuncArgs) -> Value { let path = args.require::>(ctx, "path to image file"); let width = args.get(ctx, "width"); let height = args.get(ctx, "height"); Value::template("image", move |ctx| { if let Some(path) = &path { let loaded = ctx.env.load_resource(&path.v, ImageResource::parse); if let Some(id) = loaded { let img = ctx.env.resource::(id); let dimensions = img.buf.dimensions(); ctx.push(ImageNode { id, dimensions, width, height }); } else { ctx.diag(error!(path.span, "failed to load image")); } } }) } /// An image node. #[derive(Debug, Clone, PartialEq)] struct ImageNode { /// The resource id of the image file. id: ResourceId, /// The pixel dimensions of the image. dimensions: (u32, u32), /// The fixed width, if any. width: Option, /// The fixed height, if any. height: Option, } impl Layout for ImageNode { fn layout(&self, _: &mut LayoutContext, areas: &Areas) -> Vec { let Areas { current, full, .. } = areas; let pixel_width = self.dimensions.0 as f64; let pixel_height = self.dimensions.1 as f64; let pixel_ratio = pixel_width / pixel_height; let width = self.width.map(|w| w.resolve(full.width)); let height = self.height.map(|w| w.resolve(full.height)); let size = match (width, height) { (Some(width), Some(height)) => Size::new(width, height), (Some(width), None) => Size::new(width, width / pixel_ratio), (None, Some(height)) => Size::new(height * pixel_ratio, height), (None, None) => { let ratio = current.width / current.height; if ratio < pixel_ratio && current.width.is_finite() { Size::new(current.width, current.width / pixel_ratio) } else if current.height.is_finite() { // TODO: Fix issue with line spacing. Size::new(current.height * pixel_ratio, current.height) } else { // Totally unbounded area, we have to make up something. Size::new(Length::pt(pixel_width), Length::pt(pixel_height)) } } }; let mut frame = Frame::new(size, size.height); frame.push(Point::ZERO, Element::Image(Image { id: self.id, size })); vec![frame] } } impl From for AnyNode { fn from(image: ImageNode) -> Self { Self::new(image) } }