use typst::geom::Transform; use crate::prelude::*; /// Moves content without affecting layout. /// /// The `move` function allows you to move content while the layout still 'sees' /// it at the original positions. Containers will still be sized as if the /// content was not moved. /// /// # Example /// ```example /// #rect(inset: 0pt, move( /// dx: 6pt, dy: 6pt, /// rect( /// inset: 8pt, /// fill: white, /// stroke: black, /// [Abra cadabra] /// ) /// )) /// ``` #[elem(Layout)] pub struct MoveElem { /// The horizontal displacement of the content. pub dx: Rel, /// The vertical displacement of the content. pub dy: Rel, /// The content to move. #[required] pub body: Content, } impl Layout for MoveElem { #[tracing::instrument(name = "MoveElem::layout", skip_all)] fn layout( &self, vt: &mut Vt, styles: StyleChain, regions: Regions, ) -> SourceResult { let pod = Regions::one(regions.base(), Axes::splat(false)); let mut frame = self.body().layout(vt, styles, pod)?.into_frame(); let delta = Axes::new(self.dx(styles), self.dy(styles)).resolve(styles); let delta = delta.zip_map(regions.base(), Rel::relative_to); frame.translate(delta.to_point()); Ok(Fragment::frame(frame)) } } /// Rotates content without affecting layout. /// /// Rotates an element by a given angle. The layout will act as if the element /// was not rotated. /// /// # Example /// ```example /// #stack( /// dir: ltr, /// spacing: 1fr, /// ..range(16) /// .map(i => rotate(24deg * i)[X]), /// ) /// ``` #[elem(Layout)] pub struct RotateElem { /// The amount of rotation. /// /// ```example /// #rotate(-1.571rad)[Space!] /// ``` /// #[positional] pub angle: Angle, /// The origin of the rotation. /// /// If, for instance, you wanted the bottom left corner of the rotated /// element to stay aligned with the baseline, you would set it to `bottom + /// left` instead. /// /// ```example /// #set text(spacing: 8pt) /// #let square = square.with(width: 8pt) /// /// #box(square()) /// #box(rotate(30deg, origin: center, square())) /// #box(rotate(30deg, origin: top + left, square())) /// #box(rotate(30deg, origin: bottom + right, square())) /// ``` #[fold] #[default(HAlign::Center + VAlign::Horizon)] pub origin: Align, /// The content to rotate. #[required] pub body: Content, } impl Layout for RotateElem { #[tracing::instrument(name = "RotateElem::layout", skip_all)] fn layout( &self, vt: &mut Vt, styles: StyleChain, regions: Regions, ) -> SourceResult { let pod = Regions::one(regions.base(), Axes::splat(false)); let mut frame = self.body().layout(vt, styles, pod)?.into_frame(); let Axes { x, y } = self .origin(styles) .resolve(styles) .zip_map(frame.size(), FixedAlign::position); let ts = Transform::translate(x, y) .pre_concat(Transform::rotate(self.angle(styles))) .pre_concat(Transform::translate(-x, -y)); frame.transform(ts); Ok(Fragment::frame(frame)) } } /// Scales content without affecting layout. /// /// Lets you mirror content by specifying a negative scale on a single axis. /// /// # Example /// ```example /// #set align(center) /// #scale(x: -100%)[This is mirrored.] /// ``` #[elem(Layout)] pub struct ScaleElem { /// The horizontal scaling factor. /// /// The body will be mirrored horizontally if the parameter is negative. #[parse( let all = args.find()?; args.named("x")?.or(all) )] #[default(Ratio::one())] pub x: Ratio, /// The vertical scaling factor. /// /// The body will be mirrored vertically if the parameter is negative. #[parse(args.named("y")?.or(all))] #[default(Ratio::one())] pub y: Ratio, /// The origin of the transformation. /// /// ```example /// A#box(scale(75%)[A])A \ /// B#box(scale(75%, origin: bottom + left)[B])B /// ``` #[fold] #[default(HAlign::Center + VAlign::Horizon)] pub origin: Align, /// The content to scale. #[required] pub body: Content, } impl Layout for ScaleElem { #[tracing::instrument(name = "ScaleElem::layout", skip_all)] fn layout( &self, vt: &mut Vt, styles: StyleChain, regions: Regions, ) -> SourceResult { let pod = Regions::one(regions.base(), Axes::splat(false)); let mut frame = self.body().layout(vt, styles, pod)?.into_frame(); let Axes { x, y } = self .origin(styles) .resolve(styles) .zip_map(frame.size(), FixedAlign::position); let transform = Transform::translate(x, y) .pre_concat(Transform::scale(self.x(styles), self.y(styles))) .pre_concat(Transform::translate(-x, -y)); frame.transform(transform); Ok(Fragment::frame(frame)) } }