use std::f64::consts::SQRT_2; use crate::library::prelude::*; use crate::library::text::TextNode; /// Place a node into a sizable and fillable shape. #[derive(Debug, Hash)] pub struct ShapeNode(pub Option); /// Place a node into a square. pub type SquareNode = ShapeNode; /// Place a node into a rectangle. pub type RectNode = ShapeNode; /// Place a node into a circle. pub type CircleNode = ShapeNode; /// Place a node into an ellipse. pub type EllipseNode = ShapeNode; #[node(Layout)] impl ShapeNode { /// How to fill the shape. pub const FILL: Option = None; /// How to stroke the shape. #[property(skip, resolve, fold)] pub const STROKE: Smart>> = Smart::Auto; /// How much to pad the shape's content. #[property(resolve, fold)] pub const INSET: Sides>> = Sides::splat(Rel::zero()); /// How much to extend the shape's dimensions beyond the allocated space. #[property(resolve, fold)] pub const OUTSET: Sides>> = Sides::splat(Rel::zero()); /// How much to round the shape's corners. #[property(skip, resolve, fold)] pub const RADIUS: Corners>> = Corners::splat(Rel::zero()); fn construct(_: &mut Vm, args: &mut Args) -> SourceResult { let size = match S { SQUARE => args.named::("size")?.map(Rel::from), CIRCLE => args.named::("radius")?.map(|r| 2.0 * Rel::from(r)), _ => None, }; let width = match size { None => args.named("width")?, size => size, }; let height = match size { None => args.named("height")?, size => size, }; Ok(Self(args.eat()?).pack().boxed(Axes::new(width, height))) } fn set(...) { if is_round(S) { styles.set_opt( Self::STROKE, args.named::>>("stroke")? .map(|some| some.map(Sides::splat)), ); } else { styles.set_opt(Self::STROKE, args.named("stroke")?); styles.set_opt(Self::RADIUS, args.named("radius")?); } } } impl Layout for ShapeNode { fn layout( &self, world: Tracked, regions: &Regions, styles: StyleChain, ) -> SourceResult> { let mut frames; if let Some(child) = &self.0 { let mut inset = styles.get(Self::INSET); if is_round(S) { inset = inset.map(|side| side + Ratio::new(0.5 - SQRT_2 / 4.0)); } // Pad the child. let child = child.clone().padded(inset.map(|side| side.map(Length::from))); let mut pod = Regions::one(regions.first, regions.base, regions.expand); frames = child.layout_inline(world, &pod, styles)?; for frame in frames.iter_mut() { frame.apply_role(Role::GenericBlock); } // Relayout with full expansion into square region to make sure // the result is really a square or circle. if is_quadratic(S) { let length = if regions.expand.x || regions.expand.y { let target = regions.expand.select(regions.first, Size::zero()); target.x.max(target.y) } else { let size = frames[0].size(); let desired = size.x.max(size.y); desired.min(regions.first.x).min(regions.first.y) }; pod.first = Size::splat(length); pod.expand = Axes::splat(true); frames = child.layout_inline(world, &pod, styles)?; } } else { // The default size that a shape takes on if it has no child and // enough space. let mut size = Size::new(Abs::pt(45.0), Abs::pt(30.0)).min(regions.first); if is_quadratic(S) { let length = if regions.expand.x || regions.expand.y { let target = regions.expand.select(regions.first, Size::zero()); target.x.max(target.y) } else { size.x.min(size.y) }; size = Size::splat(length); } else { size = regions.expand.select(regions.first, size); } frames = vec![Frame::new(size)]; } let frame = &mut frames[0]; // Add fill and/or stroke. let fill = styles.get(Self::FILL); let stroke = match styles.get(Self::STROKE) { Smart::Auto if fill.is_none() => Sides::splat(Some(Stroke::default())), Smart::Auto => Sides::splat(None), Smart::Custom(strokes) => { strokes.map(|s| s.map(RawStroke::unwrap_or_default)) } }; let outset = styles.get(Self::OUTSET).relative_to(frame.size()); let size = frame.size() + outset.sum_by_axis(); let radius = styles .get(Self::RADIUS) .map(|side| side.relative_to(size.x.min(size.y) / 2.0)); let pos = Point::new(-outset.left, -outset.top); if fill.is_some() || stroke.iter().any(Option::is_some) { if is_round(S) { let shape = ellipse(size, fill, stroke.left); frame.prepend(pos, Element::Shape(shape)); } else { frame.prepend_multiple( rounded_rect(size, radius, fill, stroke) .into_iter() .map(|x| (pos, Element::Shape(x))), ) } } // Apply link if it exists. if let Some(url) = styles.get(TextNode::LINK) { frame.link(url.clone()); } Ok(frames) } fn level(&self) -> Level { Level::Inline } } /// A category of shape. pub type ShapeKind = usize; /// A rectangle with equal side lengths. const SQUARE: ShapeKind = 0; /// A quadrilateral with four right angles. const RECT: ShapeKind = 1; /// An ellipse with coinciding foci. const CIRCLE: ShapeKind = 2; /// A curve around two focal points. const ELLIPSE: ShapeKind = 3; /// Whether a shape kind is curvy. fn is_round(kind: ShapeKind) -> bool { matches!(kind, CIRCLE | ELLIPSE) } /// Whether a shape kind has equal side length. fn is_quadratic(kind: ShapeKind) -> bool { matches!(kind, SQUARE | CIRCLE) }