use super::*; use serde::{Deserialize, Serialize}; /// A point in 2D. #[derive(Default, Copy, Clone, PartialEq, Serialize, Deserialize, Hash)] pub struct Point { /// The x coordinate. pub x: Length, /// The y coordinate. pub y: Length, } impl Point { /// The origin point. pub fn zero() -> Self { Self { x: Length::zero(), y: Length::zero() } } /// Create a new point from x and y coordinate. pub fn new(x: Length, y: Length) -> Self { Self { x, y } } /// Create an instance with two equal components. pub fn splat(value: Length) -> Self { Self { x: value, y: value } } /// Convert to the generic representation. pub fn to_gen(self, main: SpecAxis) -> Gen { match main { SpecAxis::Horizontal => Gen::new(self.y, self.x), SpecAxis::Vertical => Gen::new(self.x, self.y), } } } impl Get for Point { type Component = Length; fn get(self, axis: SpecAxis) -> Length { match axis { SpecAxis::Horizontal => self.x, SpecAxis::Vertical => self.y, } } fn get_mut(&mut self, axis: SpecAxis) -> &mut Length { match axis { SpecAxis::Horizontal => &mut self.x, SpecAxis::Vertical => &mut self.y, } } } impl Debug for Point { fn fmt(&self, f: &mut Formatter) -> fmt::Result { write!(f, "Point({:?}, {:?})", self.x, self.y) } } impl Neg for Point { type Output = Self; fn neg(self) -> Self { Self { x: -self.x, y: -self.y } } } impl Add for Point { type Output = Self; fn add(self, other: Self) -> Self { Self { x: self.x + other.x, y: self.y + other.y } } } sub_impl!(Point - Point -> Point); impl Mul for Point { type Output = Self; fn mul(self, other: f64) -> Self { Self { x: self.x * other, y: self.y * other } } } impl Mul for f64 { type Output = Point; fn mul(self, other: Point) -> Point { other * self } } impl Div for Point { type Output = Self; fn div(self, other: f64) -> Self { Self { x: self.x / other, y: self.y / other } } } assign_impl!(Point += Point); assign_impl!(Point -= Point); assign_impl!(Point *= f64); assign_impl!(Point /= f64);