use typst::eval::combining_accent; use super::*; /// How much the accent can be shorter than the base. const ACCENT_SHORT_FALL: Em = Em::new(0.5); /// Attach an accent to a base. /// /// ## Example /// ```example /// $grave(a) = accent(a, `)$ \ /// $arrow(a) = accent(a, arrow)$ \ /// $tilde(a) = accent(a, \u{0303})$ /// ``` /// /// Display: Accent /// Category: math #[node(LayoutMath)] pub struct AccentNode { /// The base to which the accent is applied. /// May consist of multiple letters. /// /// ```example /// $arrow(A B C)$ /// ``` #[positional] #[required] pub base: Content, /// The accent to apply to the base. /// /// Supported accents include: /// /// | Accent | Name | Codepoint | /// | ------------ | --------------- | --------- | /// | Grave | `grave` | ` | /// | Acute | `acute` | `´` | /// | Circumflex | `hat` | `^` | /// | Tilde | `tilde` | `~` | /// | Macron | `macron` | `¯` | /// | Breve | `breve` | `˘` | /// | Dot | `dot` | `.` | /// | Diaeresis | `diaer` | `¨` | /// | Circle | `circle` | `∘` | /// | Double acute | `acute.double` | `˝` | /// | Caron | `caron` | `ˇ` | /// | Right arrow | `arrow`, `->` | `→` | /// | Left arrow | `arrow.l`, `<-` | `←` | #[positional] #[required] pub accent: Accent, } impl LayoutMath for AccentNode { fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> { ctx.style(ctx.style.with_cramped(true)); let base = ctx.layout_fragment(&self.base())?; ctx.unstyle(); let base_attach = match &base { MathFragment::Glyph(base) => { attachment(ctx, base.id, base.italics_correction) } _ => (base.width() + base.italics_correction()) / 2.0, }; // Forcing the accent to be at least as large as the base makes it too // wide in many case. let Accent(c) = self.accent(); let glyph = GlyphFragment::new(ctx, c); let short_fall = ACCENT_SHORT_FALL.scaled(ctx); let variant = glyph.stretch_horizontal(ctx, base.width(), short_fall); let accent = variant.frame; let accent_attach = match variant.id { Some(id) => attachment(ctx, id, variant.italics_correction), None => accent.width() / 2.0, }; // Descent is negative because the accent's ink bottom is above the // baseline. Therefore, the default gap is the accent's negated descent // minus the accent base height. Only if the base is very small, we need // a larger gap so that the accent doesn't move too low. let accent_base_height = scaled!(ctx, accent_base_height); let gap = -accent.descent() - base.height().min(accent_base_height); let size = Size::new(base.width(), accent.height() + gap + base.height()); let accent_pos = Point::with_x(base_attach - accent_attach); let base_pos = Point::with_y(accent.height() + gap); let base_ascent = base.ascent(); let baseline = base_pos.y + base.ascent(); let mut frame = Frame::new(size); frame.set_baseline(baseline); frame.push_frame(accent_pos, accent); frame.push_frame(base_pos, base.to_frame()); ctx.push(FrameFragment::new(ctx, frame).with_base_ascent(base_ascent)); Ok(()) } } /// The horizontal attachment position for the given glyph. fn attachment(ctx: &MathContext, id: GlyphId, italics_correction: Abs) -> Abs { ctx.table .glyph_info .and_then(|info| info.top_accent_attachments) .and_then(|attachments| attachments.get(id)) .map(|record| record.value.scaled(ctx)) .unwrap_or_else(|| { let advance = ctx.ttf.glyph_hor_advance(id).unwrap_or_default(); (advance.scaled(ctx) + italics_correction) / 2.0 }) } /// An accent character. pub struct Accent(char); impl Accent { /// Normalize a character into an accent. pub fn new(c: char) -> Self { Self(combining_accent(c).unwrap_or(c)) } } cast_from_value! { Accent, v: char => Self::new(v), v: Content => match v.to::() { Some(node) => Value::Str(node.text().into()).cast()?, None => Err("expected text")?, }, } cast_to_value! { v: Accent => v.0.into() }