use std::f64::consts::SQRT_2; use super::*; /// Places its child into a sizable and fillable shape. #[derive(Debug)] #[cfg_attr(feature = "layout-cache", derive(Hash))] pub struct ShapeNode { /// Which shape to place the child into. pub shape: ShapeKind, /// The width, if any. pub width: Option, /// The height, if any. pub height: Option, /// How to fill the shape, if at all. pub fill: Option, /// The child node to place into the shape, if any. pub child: Option, } /// The type of a shape. #[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)] pub enum ShapeKind { /// A rectangle with equal side lengths. Square, /// A quadrilateral with four right angles. Rect, /// An ellipse with coinciding foci. Circle, /// A curve around two focal points. Ellipse, } impl Layout for ShapeNode { fn layout( &self, ctx: &mut LayoutContext, regions: &Regions, ) -> Vec>> { // Resolve width and height relative to the region's base. let width = self.width.map(|w| w.resolve(regions.base.w)); let height = self.height.map(|h| h.resolve(regions.base.h)); // Generate constraints. let constraints = { let mut cts = Constraints::new(regions.expand); cts.set_base_if_linear(regions.base, Spec::new(self.width, self.height)); // Set exact and base constraint if child is automatically sized. if self.width.is_none() { cts.exact.x = Some(regions.current.w); cts.base.x = Some(regions.base.w); } // Same here. if self.height.is_none() { cts.exact.y = Some(regions.current.h); cts.base.y = Some(regions.base.h); } cts }; // Layout. let mut frames = if let Some(child) = &self.child { let mut node: &dyn Layout = child; let padded; if matches!(self.shape, ShapeKind::Circle | ShapeKind::Ellipse) { // Padding with this ratio ensures that a rectangular child fits // perfectly into a circle / an ellipse. padded = PadNode { padding: Sides::splat(Relative::new(0.5 - SQRT_2 / 4.0).into()), child: child.clone(), }; node = &padded; } // The "pod" is the region into which the child will be layouted. let mut pod = { let size = Size::new( width.unwrap_or(regions.current.w), height.unwrap_or(regions.current.h), ); let base = Size::new( if width.is_some() { size.w } else { regions.base.w }, if height.is_some() { size.h } else { regions.base.h }, ); let expand = Spec::new(width.is_some(), height.is_some()); Regions::one(size, base, expand) }; // Now, layout the child. let mut frames = node.layout(ctx, &pod); if matches!(self.shape, ShapeKind::Square | ShapeKind::Circle) { // Relayout with full expansion into square region to make sure // the result is really a square or circle. let size = frames[0].item.size; pod.current.w = size.w.max(size.h).min(pod.current.w); pod.current.h = pod.current.w; pod.expand = Spec::splat(true); frames = node.layout(ctx, &pod); } // Validate and set constraints. assert_eq!(frames.len(), 1); frames[0].constraints = constraints; frames } else { // Resolve shape size. let size = Size::new(width.unwrap_or_default(), height.unwrap_or_default()); vec![Frame::new(size, size.h).constrain(constraints)] }; // Add background shape if desired. if let Some(fill) = self.fill { let frame = Rc::make_mut(&mut frames[0].item); let (pos, geometry) = match self.shape { ShapeKind::Square | ShapeKind::Rect => { (Point::zero(), Geometry::Rect(frame.size)) } ShapeKind::Circle | ShapeKind::Ellipse => { (frame.size.to_point() / 2.0, Geometry::Ellipse(frame.size)) } }; frame.prepend(pos, Element::Geometry(geometry, fill)); } frames } } impl From for LayoutNode { fn from(shape: ShapeNode) -> Self { Self::new(shape) } }