Refactor cancel, now able to take absolute angle or functions (#2466)

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LU Jialin 2023-10-22 20:07:30 +08:00 committed by GitHub
parent b97ee93b8f
commit f81a8d00e3
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4 changed files with 103 additions and 53 deletions

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@ -29,8 +29,9 @@ pub struct CancelElem {
#[default(Rel::new(Ratio::one(), Abs::pt(3.0).into()))]
pub length: Rel<Length>,
/// If the cancel line should be inverted (pointing to the top left instead
/// of top right).
/// Whether the cancel line should be inverted (flipped along the y-axis).
/// For the default angle setting, inverted means the cancel line
/// points to the top left instead of top right.
///
/// ```example
/// >>> #set page(width: 140pt)
@ -40,8 +41,8 @@ pub struct CancelElem {
#[default(false)]
pub inverted: bool,
/// If two opposing cancel lines should be drawn, forming a cross over the
/// element. Overrides `inverted`.
/// Whether two opposing cancel lines should be drawn, forming a cross over
/// the element. Overrides `inverted`.
///
/// ```example
/// >>> #set page(width: 140pt)
@ -50,15 +51,26 @@ pub struct CancelElem {
#[default(false)]
pub cross: bool,
/// How to rotate the cancel line. See the
/// [line's documentation]($line.angle) for more details.
/// How much to rotate the cancel line.
///
/// - If `{auto}`, the line assumes the default angle; that is, along the
/// diagonal line of the content box.
/// - If given an angle, the line is rotated by that angle clockwise w.r.t
/// the y-axis.
/// - It given a function `angle => angle`, the line is rotated by the angle
/// returned by that function. The function receives the default angle as
/// its input.
///
/// ```example
/// >>> #set page(width: 140pt)
/// $ cancel(Pi, rotation: #30deg) $
/// $ cancel(Pi)
/// cancel(Pi, angle: #0deg)
/// cancel(Pi, angle: #45deg)
/// cancel(Pi, angle: #90deg)
/// cancel(1/(1+x), angle: #(a => a + 45deg))
/// cancel(1/(1+x), angle: #(a => a + 90deg)) $
/// ```
#[default(Angle::zero())]
pub rotation: Angle,
pub angle: Smart<CancelAngle>,
/// How to [stroke]($stroke) the cancel line.
///
@ -102,17 +114,18 @@ impl LayoutMath for CancelElem {
let invert = self.inverted(styles);
let cross = self.cross(styles);
let angle = self.rotation(styles);
let angle = self.angle(styles);
let invert_first_line = !cross && invert;
let first_line = draw_cancel_line(
ctx,
length,
stroke.clone(),
invert_first_line,
angle,
&angle,
body_size,
span,
);
)?;
// The origin of our line is the very middle of the element.
let center = body_size.to_point() / 2.0;
@ -121,7 +134,7 @@ impl LayoutMath for CancelElem {
if cross {
// Draw the second line.
let second_line =
draw_cancel_line(length, stroke, true, angle, body_size, span);
draw_cancel_line(ctx, length, stroke, true, &angle, body_size, span)?;
body.push_frame(center, second_line);
}
@ -132,15 +145,77 @@ impl LayoutMath for CancelElem {
}
}
/// Defines the cancel line.
pub enum CancelAngle {
Angle(Angle),
Func(Func),
}
cast! {
CancelAngle,
self => match self {
Self::Angle(v) => v.into_value(),
Self::Func(v) => v.into_value()
},
v: Angle => CancelAngle::Angle(v),
v: Func => CancelAngle::Func(v),
}
/// Draws a cancel line.
fn draw_cancel_line(
length: Rel<Abs>,
ctx: &mut MathContext,
length_scale: Rel<Abs>,
stroke: FixedStroke,
invert: bool,
angle: Angle,
angle: &Smart<CancelAngle>,
body_size: Size,
span: Span,
) -> Frame {
) -> SourceResult<Frame> {
let default = default_angle(body_size);
let mut angle = match angle {
// Non specified angle defaults to the diagonal
Smart::Auto => default,
Smart::Custom(angle) => match angle {
// This specifies the absolute angle w.r.t y-axis clockwise.
CancelAngle::Angle(v) => *v,
// This specifies a function that takes the default angle as input.
CancelAngle::Func(func) => {
func.call_vt(ctx.vt, [default])?.cast().at(span)?
}
},
};
// invert means flipping along the y-axis
if invert {
angle *= -1.0;
}
// same as above, the default length is the diagonal of the body box.
let default_length = body_size.to_point().hypot();
let length = length_scale.relative_to(default_length);
// Draw a vertical line of length and rotate it by angle
let start = Point::new(Abs::zero(), length / 2.0);
let delta = Point::new(Abs::zero(), -length);
let mut frame = Frame::soft(body_size);
frame.push(start, FrameItem::Shape(Geometry::Line(delta).stroked(stroke), span));
// Having the middle of the line at the origin is convenient here.
frame.transform(Transform::rotate(angle));
Ok(frame)
}
/// The default line angle for a body of the given size.
fn default_angle(body: Size) -> Angle {
// The default cancel line is the diagonal.
// We infer the default angle from
// the diagonal w.r.t to the body box.
//
// The returned angle is in the range of [0, Pi/2]
//
// Note that the angle is computed w.r.t to the y-axis
//
// B
// /|
// diagonal / | height
@ -148,36 +223,7 @@ fn draw_cancel_line(
// / |
// O ----
// width
let diagonal = body_size.to_point().hypot();
let length = length.relative_to(diagonal);
let (width, height) = (body_size.x, body_size.y);
let mid = body_size / 2.0;
// Scale the amount needed such that the cancel line has the given 'length'
// (reference length, or 100%, is the whole diagonal).
// Scales from the center.
let scale = length.to_raw() / diagonal.to_raw();
// invert horizontally if 'invert' was given
let scale_x = scale * if invert { -1.0 } else { 1.0 };
let scale_y = scale;
let scales = Axes::new(scale_x, scale_y);
// Draw a line from bottom left to top right of the given element, where the
// origin represents the very middle of that element, that is, a line from
// (-width / 2, height / 2) with length components (width, -height) (sign is
// inverted in the y-axis). After applying the scale, the line will have the
// correct length and orientation (inverted if needed).
let start = Axes::new(-mid.x, mid.y).zip_map(scales, |l, s| l * s);
let delta = Axes::new(width, -height).zip_map(scales, |l, s| l * s);
let mut frame = Frame::soft(body_size);
frame.push(
start.to_point(),
FrameItem::Shape(Geometry::Line(delta.to_point()).stroked(stroke), span),
);
// Having the middle of the line at the origin is convenient here.
frame.transform(Transform::rotate(angle));
frame
let (width, height) = (body.x, body.y);
let default_angle = (width / height).atan(); // arctangent (in the range [0, Pi/2])
Angle::rad(default_angle)
}

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@ -25,10 +25,14 @@ $ a + cancel(b + c + d, cross: #true) + e $
---
// Resized and styled
#set page(width: 200pt, height: auto)
$a + cancel(x, length: #200%) - cancel(x, length: #50%, stroke: #{red + 1.1pt})$
$ b + cancel(x, length: #150%) - cancel(a + b + c, length: #50%, stroke: #{blue + 1.2pt}) $
$a + cancel(x, length: #200%) - cancel(x, length: #50%, stroke: #(red + 1.1pt))$
$ b + cancel(x, length: #150%) - cancel(a + b + c, length: #50%, stroke: #(blue + 1.2pt)) $
---
// Rotated
$x + cancel(y, rotation: #90deg) - cancel(z, rotation: #135deg)$
$ e + cancel((j + e)/(f + e)) - cancel((j + e)/(f + e), rotation: #30deg) $
// Specifying cancel line angle with an absolute angle
$cancel(x, angle: #0deg) + cancel(x, angle: #45deg) + cancel(x, angle: #90deg) + cancel(x, angle: #135deg)$
---
// Specifying cancel line angle with a function
$x + cancel(y, angle: #{angle => angle + 90deg}) - cancel(z, angle: #(angle => angle + 135deg))$
$ e + cancel((j + e)/(f + e)) - cancel((j + e)/(f + e), angle: #(angle => angle + 30deg)) $