Move rounding logic out of exporters

This commit is contained in:
Martin Haug 2022-05-02 16:51:14 +02:00
parent 7b6f3a0ab9
commit f07395f9a4
7 changed files with 311 additions and 284 deletions

View File

@ -16,9 +16,10 @@ use ttf_parser::{name_id, GlyphId, Tag};
use super::subset::subset;
use crate::font::{find_name, FaceId, FontStore};
use crate::frame::{rect_path, rect_paths, Element, Frame, Geometry, Group, Shape, Text};
use crate::frame::{Element, Frame, Group, Text};
use crate::geom::{
self, Color, Em, Length, Numeric, Paint, Point, Sides, Size, Stroke, Transform,
self, Color, Em, Geometry, Length, Numeric, Paint, Point, Shape, Size, Stroke,
Transform,
};
use crate::image::{Image, ImageId, ImageStore, RasterImage};
use crate::Context;
@ -499,16 +500,16 @@ impl<'a> PageExporter<'a> {
}
fn write_shape(&mut self, x: f32, y: f32, shape: &Shape) {
if shape.fill.is_none() && shape.stroke.iter().all(Option::is_none) {
if shape.fill.is_none() && shape.stroke.is_none() {
return;
}
match shape.geometry {
Geometry::Rect(size, radius) => {
Geometry::Rect(size) => {
let w = size.x.to_f32();
let h = size.y.to_f32();
if w > 0.0 && h > 0.0 {
self.write_path(x, y, &rect_path(size, radius));
self.content.rect(x, y, w, h);
}
}
Geometry::Ellipse(size) => {
@ -530,37 +531,16 @@ impl<'a> PageExporter<'a> {
self.set_fill(fill);
}
// The stroke does not exist or is non-uniform.
let mut use_stroke = false;
if shape.stroke.is_uniform() || !matches!(shape.geometry, Geometry::Rect(_, _)) {
if let Some(stroke) = shape.stroke.top {
self.set_stroke(stroke);
use_stroke = true;
}
if let Some(stroke) = shape.stroke {
self.set_stroke(stroke);
}
match (shape.fill, use_stroke) {
(None, false) => self.content.end_path(),
(Some(_), false) => self.content.fill_nonzero(),
(None, true) => self.content.stroke(),
(Some(_), true) => self.content.fill_nonzero_and_stroke(),
match (shape.fill, shape.stroke) {
(None, None) => unreachable!(),
(Some(_), None) => self.content.fill_nonzero(),
(None, Some(_)) => self.content.stroke(),
(Some(_), Some(_)) => self.content.fill_nonzero_and_stroke(),
};
if let Geometry::Rect(size, radius) = shape.geometry {
if !use_stroke {
for (path, stroke) in rect_paths(size, radius, Some(shape.stroke)) {
if let Some(stroke) = stroke {
self.write_shape(x, y, &Shape {
geometry: Geometry::Path(path),
fill: None,
stroke: Sides::splat(Some(stroke)),
});
} else {
continue;
}
}
}
}
}
fn write_path(&mut self, x: f32, y: f32, path: &geom::Path) {

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@ -7,10 +7,11 @@ use tiny_skia as sk;
use ttf_parser::{GlyphId, OutlineBuilder};
use usvg::FitTo;
use crate::frame::{Element, Frame, Geometry, Group, Shape, Text};
use crate::geom::{self, Length, Paint, PathElement, Sides, Size, Stroke, Transform};
use crate::frame::{Element, Frame, Group, Text};
use crate::geom::{
self, Geometry, Length, Paint, PathElement, Shape, Size, Stroke, Transform,
};
use crate::image::{Image, RasterImage, Svg};
use crate::library::prelude::{rect_path, rect_paths};
use crate::Context;
/// Export a frame into a rendered image.
@ -299,7 +300,12 @@ fn render_shape(
shape: &Shape,
) -> Option<()> {
let path = match shape.geometry {
Geometry::Rect(size, radius) => convert_path(&rect_path(size, radius))?,
Geometry::Rect(size) => {
let w = size.x.to_f32();
let h = size.y.to_f32();
let rect = sk::Rect::from_xywh(0.0, 0.0, w, h)?;
sk::PathBuilder::from_rect(rect)
}
Geometry::Ellipse(size) => convert_path(&geom::Path::ellipse(size))?,
Geometry::Line(target) => {
let mut builder = sk::PathBuilder::new();
@ -311,7 +317,7 @@ fn render_shape(
if let Some(fill) = shape.fill {
let mut paint: sk::Paint = fill.into();
if matches!(shape.geometry, Geometry::Rect(_, _)) {
if matches!(shape.geometry, Geometry::Rect(_)) {
paint.anti_alias = false;
}
@ -319,27 +325,11 @@ fn render_shape(
canvas.fill_path(&path, &paint, rule, ts, mask);
}
if shape.stroke.is_uniform() || !matches!(shape.geometry, Geometry::Rect(_, _)) {
if let Some(Stroke { paint, thickness }) = shape.stroke.top {
let paint = paint.into();
let mut stroke = sk::Stroke::default();
stroke.width = thickness.to_f32();
canvas.stroke_path(&path, &paint, &stroke, ts, mask);
}
} else {
if let Geometry::Rect(size, radius) = shape.geometry {
for (path, stroke) in rect_paths(size, radius, Some(shape.stroke)) {
if let Some(stroke) = stroke {
render_shape(canvas, ts, mask, &Shape {
geometry: Geometry::Path(path),
fill: None,
stroke: Sides::splat(Some(stroke)),
})?;
} else {
continue;
}
}
}
if let Some(Stroke { paint, thickness }) = shape.stroke {
let paint = paint.into();
let mut stroke = sk::Stroke::default();
stroke.width = thickness.to_f32();
canvas.stroke_path(&path, &paint, &stroke, ts, mask);
}
Some(())

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@ -1,13 +1,11 @@
//! Finished layouts.
use std::fmt::{self, Debug, Formatter, Write};
use std::mem;
use std::sync::Arc;
use crate::font::FaceId;
use crate::geom::{
Align, Angle, Em, Get, Length, Numeric, Paint, Path, Point, Side, Sides, Size, Spec,
Stroke, Transform,
Align, Em, Length, Numeric, Paint, Point, Shape, Size, Spec, Transform,
};
use crate::image::ImageId;
use crate::util::{EcoString, MaybeShared};
@ -299,210 +297,3 @@ pub struct Glyph {
/// The first character of the glyph's cluster.
pub c: char,
}
/// A geometric shape with optional fill and stroke.
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct Shape {
/// The shape's geometry.
pub geometry: Geometry,
/// The shape's background fill.
pub fill: Option<Paint>,
/// The shape's border stroke.
pub stroke: Sides<Option<Stroke>>,
}
/// A shape's geometry.
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum Geometry {
/// A line to a point (relative to its position).
Line(Point),
/// A rectangle with its origin in the topleft corner and a border radius.
Rect(Size, Sides<Length>),
/// A ellipse with its origin in the topleft corner.
Ellipse(Size),
/// A bezier path.
Path(Path),
}
impl Geometry {
/// Fill the geometry without a stroke.
pub fn filled(self, fill: Paint) -> Shape {
Shape {
geometry: self,
fill: Some(fill),
stroke: Sides::splat(None),
}
}
/// Stroke the geometry without a fill.
pub fn stroked(self, stroke: Stroke) -> Shape {
Shape {
geometry: self,
fill: None,
stroke: Sides::splat(Some(stroke)),
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum Connection {
None,
Left,
Right,
Both,
}
impl Connection {
pub fn advance(self, right: bool) -> Self {
match self {
Self::Right | Self::Both => {
if right {
Self::Both
} else {
Self::Left
}
}
Self::Left | Self::None => {
if right {
Self::Right
} else {
Self::None
}
}
}
}
fn left(self) -> bool {
matches!(self, Self::Left | Self::Both)
}
fn right(self) -> bool {
matches!(self, Self::Right | Self::Both)
}
}
/// Draws one side of the rounded rectangle. Will always draw the left arc. The
/// right arc will be drawn halfway iff there is no connection.
fn draw_side(
path: &mut Path,
side: Side,
size: Size,
radius_left: Length,
radius_right: Length,
connection: Connection,
) {
let reversed = |angle: Angle, radius, rotate, mirror_x, mirror_y| {
let [a, b, c, d] = angle.bezier_arc(radius, rotate, mirror_x, mirror_y);
[d, c, b, a]
};
let angle_left = Angle::deg(if connection.left() { 90.0 } else { 45.0 });
let angle_right = Angle::deg(if connection.right() { 90.0 } else { 45.0 });
let (arc1, arc2) = match side {
Side::Top => {
let arc1 = reversed(angle_left, radius_left, true, true, false)
.map(|x| x + Point::with_x(radius_left));
let arc2 = (-angle_right)
.bezier_arc(radius_right, true, true, false)
.map(|x| x + Point::with_x(size.x - radius_right));
(arc1, arc2)
}
Side::Right => {
let arc1 = reversed(-angle_left, radius_left, false, false, false)
.map(|x| x + Point::new(size.x, radius_left));
let arc2 = angle_right
.bezier_arc(radius_right, false, false, false)
.map(|x| x + Point::new(size.x, size.y - radius_right));
(arc1, arc2)
}
Side::Bottom => {
let arc1 = reversed(-angle_left, radius_left, true, false, false)
.map(|x| x + Point::new(size.x - radius_left, size.y));
let arc2 = angle_right
.bezier_arc(radius_right, true, false, false)
.map(|x| x + Point::new(radius_right, size.y));
(arc1, arc2)
}
Side::Left => {
let arc1 = reversed(angle_left, radius_left, false, false, true)
.map(|x| x + Point::with_y(size.y - radius_left));
let arc2 = (-angle_right)
.bezier_arc(radius_right, false, false, true)
.map(|x| x + Point::with_y(radius_right));
(arc1, arc2)
}
};
if !connection.left() {
path.move_to(if radius_left.is_zero() { arc1[3] } else { arc1[0] });
}
if !radius_left.is_zero() {
path.cubic_to(arc1[1], arc1[2], arc1[3]);
}
path.line_to(arc2[0]);
if !connection.right() && !radius_right.is_zero() {
path.cubic_to(arc2[1], arc2[2], arc2[3]);
}
}
pub fn rect_paths(
size: Size,
radius: Sides<Length>,
strokes: Option<Sides<Option<Stroke>>>,
) -> Vec<(Path, Option<Stroke>)> {
let strokes = strokes.unwrap_or_else(|| Sides::splat(None));
let mut res = vec![];
let mut connection = Connection::None;
let mut path = Path::new();
let sides = [Side::Top, Side::Right, Side::Bottom, Side::Left];
let mut always_continuous = true;
let radius = [
radius.left,
radius.top,
radius.right,
radius.bottom,
radius.left,
];
for (side, radius) in sides.into_iter().zip(radius.windows(2)) {
let stroke_continuity = strokes.get(side) == strokes.get(side.next_cw());
connection = connection.advance(stroke_continuity && side != Side::Left);
always_continuous &= stroke_continuity;
draw_side(&mut path, side, size, radius[0], radius[1], connection);
if !stroke_continuity {
res.push((mem::take(&mut path), strokes.get(side)));
}
}
if always_continuous {
path.close_path();
}
if !path.0.is_empty() {
res.push((path, strokes.left));
}
res
}
pub fn rect_path(size: Size, radius: Sides<Length>) -> Path {
let mut paths = rect_paths(size, radius, None);
assert_eq!(paths.len(), 1);
paths.pop().unwrap().0
}

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@ -13,6 +13,7 @@ mod paint;
mod path;
mod point;
mod ratio;
mod rect;
mod relative;
mod scalar;
mod sides;
@ -30,6 +31,7 @@ pub use paint::*;
pub use path::*;
pub use point::*;
pub use ratio::*;
pub use rect::*;
pub use relative::*;
pub use scalar::*;
pub use sides::*;
@ -60,6 +62,50 @@ pub trait Get<Index> {
}
}
/// A geometric shape with optional fill and stroke.
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct Shape {
/// The shape's geometry.
pub geometry: Geometry,
/// The shape's background fill.
pub fill: Option<Paint>,
/// The shape's border stroke.
pub stroke: Option<Stroke>,
}
/// A shape's geometry.
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum Geometry {
/// A line to a point (relative to its position).
Line(Point),
/// A rectangle with its origin in the topleft corner.
Rect(Size),
/// A ellipse with its origin in the topleft corner.
Ellipse(Size),
/// A bezier path.
Path(Path),
}
impl Geometry {
/// Fill the geometry without a stroke.
pub fn filled(self, fill: Paint) -> Shape {
Shape {
geometry: self,
fill: Some(fill),
stroke: None,
}
}
/// Stroke the geometry without a fill.
pub fn stroked(self, stroke: Stroke) -> Shape {
Shape {
geometry: self,
fill: None,
stroke: Some(stroke),
}
}
}
/// A numeric type.
pub trait Numeric:
Sized

212
src/geom/rect.rs Normal file
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@ -0,0 +1,212 @@
use super::*;
use std::mem;
/// A rectangle with rounded corners.
#[derive(Debug, Clone)]
pub struct Rect {
size: Size,
radius: Sides<Length>,
}
impl Rect {
/// Create a new rectangle.
pub fn new(size: Size, radius: Sides<Length>) -> Self {
Self { size, radius }
}
/// Output all constituent shapes of the rectangle in order. The last one is
/// in the foreground. The function will output multiple items if the stroke
/// properties differ by side.
pub fn shapes(
&self,
fill: Option<Paint>,
stroke: Sides<Option<Stroke>>,
) -> Vec<Shape> {
let mut res = vec![];
if fill.is_some() || (stroke.iter().any(Option::is_some) && stroke.is_uniform()) {
res.push(Shape {
geometry: self.fill_geometry(),
fill,
stroke: stroke.left,
});
}
if !stroke.is_uniform() {
for (path, stroke) in self.stroke_segments(Some(stroke)) {
if !stroke.is_some() {
continue;
}
res.push(Shape {
geometry: Geometry::Path(path),
fill: None,
stroke,
});
}
}
res
}
/// Output the minimum number of paths along the rectangles border.
fn stroke_segments(
&self,
strokes: Option<Sides<Option<Stroke>>>,
) -> Vec<(Path, Option<Stroke>)> {
let strokes = strokes.unwrap_or_else(|| Sides::splat(None));
let mut res = vec![];
let mut connection = Connection::None;
let mut path = Path::new();
let mut always_continuous = true;
for side in [Side::Top, Side::Right, Side::Bottom, Side::Left] {
let radius = [self.radius.get(side.next_ccw()), self.radius.get(side)];
let stroke_continuity = strokes.get(side) == strokes.get(side.next_cw());
connection = connection.advance(stroke_continuity && side != Side::Left);
always_continuous &= stroke_continuity;
draw_side(&mut path, side, self.size, radius[0], radius[1], connection);
if !stroke_continuity {
res.push((mem::take(&mut path), strokes.get(side)));
}
}
if always_continuous {
path.close_path();
}
if !path.0.is_empty() {
res.push((path, strokes.left));
}
res
}
/// Output the shape of the rectangle as a path or primitive rectangle,
/// depending on whether it is rounded.
fn fill_geometry(&self) -> Geometry {
if self.radius.iter().copied().all(Length::is_zero) {
Geometry::Rect(self.size)
} else {
let mut paths = self.stroke_segments(None);
assert_eq!(paths.len(), 1);
Geometry::Path(paths.pop().unwrap().0)
}
}
}
/// Draws one side of the rounded rectangle. Will always draw the left arc. The
/// right arc will be drawn halfway iff there is no connection.
fn draw_side(
path: &mut Path,
side: Side,
size: Size,
radius_left: Length,
radius_right: Length,
connection: Connection,
) {
let reversed = |angle: Angle, radius, rotate, mirror_x, mirror_y| {
let [a, b, c, d] = angle.bezier_arc(radius, rotate, mirror_x, mirror_y);
[d, c, b, a]
};
let angle_left = Angle::deg(if connection.left() { 90.0 } else { 45.0 });
let angle_right = Angle::deg(if connection.right() { 90.0 } else { 45.0 });
let (arc1, arc2) = match side {
Side::Top => {
let arc1 = reversed(angle_left, radius_left, true, true, false)
.map(|x| x + Point::with_x(radius_left));
let arc2 = (-angle_right)
.bezier_arc(radius_right, true, true, false)
.map(|x| x + Point::with_x(size.x - radius_right));
(arc1, arc2)
}
Side::Right => {
let arc1 = reversed(-angle_left, radius_left, false, false, false)
.map(|x| x + Point::new(size.x, radius_left));
let arc2 = angle_right
.bezier_arc(radius_right, false, false, false)
.map(|x| x + Point::new(size.x, size.y - radius_right));
(arc1, arc2)
}
Side::Bottom => {
let arc1 = reversed(-angle_left, radius_left, true, false, false)
.map(|x| x + Point::new(size.x - radius_left, size.y));
let arc2 = angle_right
.bezier_arc(radius_right, true, false, false)
.map(|x| x + Point::new(radius_right, size.y));
(arc1, arc2)
}
Side::Left => {
let arc1 = reversed(angle_left, radius_left, false, false, true)
.map(|x| x + Point::with_y(size.y - radius_left));
let arc2 = (-angle_right)
.bezier_arc(radius_right, false, false, true)
.map(|x| x + Point::with_y(radius_right));
(arc1, arc2)
}
};
if !connection.left() {
path.move_to(if radius_left.is_zero() { arc1[3] } else { arc1[0] });
}
if !radius_left.is_zero() {
path.cubic_to(arc1[1], arc1[2], arc1[3]);
}
path.line_to(arc2[0]);
if !connection.right() && !radius_right.is_zero() {
path.cubic_to(arc2[1], arc2[2], arc2[3]);
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum Connection {
None,
Left,
Right,
Both,
}
impl Connection {
pub fn advance(self, right: bool) -> Self {
match self {
Self::Right | Self::Both => {
if right {
Self::Both
} else {
Self::Left
}
}
Self::Left | Self::None => {
if right {
Self::Right
} else {
Self::None
}
}
}
}
fn left(self) -> bool {
matches!(self, Self::Left | Self::Both)
}
fn right(self) -> bool {
matches!(self, Self::Right | Self::Both)
}
}

View File

@ -150,7 +150,7 @@ impl<const S: ShapeKind> Layout for ShapeNode<S> {
// Add fill and/or stroke.
let fill = styles.get(Self::FILL);
let mut stroke = match styles.get(Self::STROKE) {
let stroke = match styles.get(Self::STROKE) {
Smart::Auto if fill.is_none() => Sides::splat(Some(Stroke::default())),
Smart::Auto => Sides::splat(None),
Smart::Custom(strokes) => {
@ -179,15 +179,23 @@ impl<const S: ShapeKind> Layout for ShapeNode<S> {
bottom: radius.bottom.relative_to(size.y / 2.0),
};
if fill.is_some() || (stroke.iter().any(Option::is_some) && stroke.is_uniform()) {
let geometry = if is_round(S) {
Geometry::Ellipse(size)
} else {
Geometry::Rect(size, radius)
};
let pos = Point::new(-outset.left, -outset.top);
let shape = Shape { geometry, fill, stroke };
frame.prepend(Point::new(-outset.left, -outset.top), Element::Shape(shape));
if fill.is_some() || stroke.iter().any(Option::is_some) {
if is_round(S) {
let shape = Shape {
geometry: Geometry::Ellipse(size),
fill,
stroke: stroke.left,
};
frame.prepend(pos, Element::Shape(shape));
} else {
for shape in
Rect::new(size, radius).shapes(fill, stroke).into_iter().rev()
{
frame.prepend(pos, Element::Shape(shape));
}
}
}
// Apply link if it exists.

View File

@ -8,8 +8,10 @@ use std::sync::Arc;
use super::{Barrier, NodeId, Resolve, StyleChain, StyleEntry};
use crate::diag::TypResult;
use crate::eval::{RawAlign, RawLength};
use crate::frame::{Element, Frame, Geometry};
use crate::geom::{Align, Length, Paint, Point, Relative, Sides, Size, Spec, Stroke};
use crate::frame::{Element, Frame};
use crate::geom::{
Align, Geometry, Length, Paint, Point, Relative, Sides, Size, Spec, Stroke,
};
use crate::library::graphics::MoveNode;
use crate::library::layout::{AlignNode, PadNode};
use crate::util::Prehashed;
@ -353,8 +355,7 @@ impl Layout for FillNode {
) -> TypResult<Vec<Arc<Frame>>> {
let mut frames = self.child.layout(ctx, regions, styles)?;
for frame in &mut frames {
let shape = Geometry::Rect(frame.size, Sides::splat(Length::zero()))
.filled(self.fill);
let shape = Geometry::Rect(frame.size).filled(self.fill);
Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
}
Ok(frames)
@ -379,8 +380,7 @@ impl Layout for StrokeNode {
) -> TypResult<Vec<Arc<Frame>>> {
let mut frames = self.child.layout(ctx, regions, styles)?;
for frame in &mut frames {
let shape = Geometry::Rect(frame.size, Sides::splat(Length::zero()))
.stroked(self.stroke);
let shape = Geometry::Rect(frame.size).stroked(self.stroke);
Arc::make_mut(frame).prepend(Point::zero(), Element::Shape(shape));
}
Ok(frames)