Refactor execution context 🏗

- The execution context is a lot more structured: Instead of a magic stack of arbitrary objects there are static objects for pages, stacks and paragraphs
- Page softness/keeping mechanic is now a lot simpler than before
This commit is contained in:
Laurenz 2021-03-12 14:16:59 +01:00
parent 584a43277d
commit c3acb491e3
8 changed files with 201 additions and 237 deletions

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@ -1,11 +1,11 @@
use std::any::Any; use std::mem;
use std::rc::Rc; use std::rc::Rc;
use fontdock::FontStyle; use fontdock::FontStyle;
use super::*; use super::*;
use crate::diag::{Diag, DiagSet}; use crate::diag::{Diag, DiagSet};
use crate::geom::{Dir, Gen, LayoutAligns, LayoutDirs, Length, Linear, Sides, Size}; use crate::geom::{Dir, Gen, Linear, Sides, Size};
use crate::layout::{ use crate::layout::{
Node, NodePad, NodePages, NodePar, NodeSpacing, NodeStack, NodeText, Tree, Node, NodePad, NodePages, NodePar, NodeSpacing, NodeStack, NodeText, Tree,
}; };
@ -20,17 +20,15 @@ pub struct ExecContext<'a> {
pub state: State, pub state: State,
/// Execution diagnostics. /// Execution diagnostics.
pub diags: DiagSet, pub diags: DiagSet,
/// The finished page runs. /// The tree of finished page runs.
runs: Vec<NodePages>, tree: Tree,
/// The stack of logical groups (paragraphs and such). /// Metrics of the active page.
/// page: PageData,
/// Each entry contains metadata about the group and nodes that are at the /// The content of the active stack. This may be the top-level stack for the
/// same level as the group, which will return to `inner` once the group is /// page or a lower one created by [`exec`](Self::exec).
/// finished. stack: NodeStack,
groups: Vec<(Box<dyn Any>, Vec<Node>)>, /// The content of the active paragraph.
/// The nodes in the current innermost group par: NodePar,
/// (whose metadata is in `groups.last()`).
inner: Vec<Node>,
} }
impl<'a> ExecContext<'a> { impl<'a> ExecContext<'a> {
@ -38,185 +36,23 @@ impl<'a> ExecContext<'a> {
pub fn new(env: &'a mut Env, state: State) -> Self { pub fn new(env: &'a mut Env, state: State) -> Self {
Self { Self {
env, env,
state,
diags: DiagSet::new(), diags: DiagSet::new(),
runs: vec![], tree: Tree { runs: vec![] },
groups: vec![], page: PageData::new(&state, Softness::Hard),
inner: vec![], stack: NodeStack::new(&state),
par: NodePar::new(&state),
state,
} }
} }
/// Finish execution and return the created layout tree.
pub fn finish(self) -> Pass<Tree> {
assert!(self.groups.is_empty(), "unfinished group");
Pass::new(Tree { runs: self.runs }, self.diags)
}
/// Add a diagnostic. /// Add a diagnostic.
pub fn diag(&mut self, diag: Diag) { pub fn diag(&mut self, diag: Diag) {
self.diags.insert(diag); self.diags.insert(diag);
} }
/// Push a layout node to the active group. /// Set the directions.
/// ///
/// Spacing nodes will be handled according to their [`Softness`]. /// Produces an error if the axes aligned.
pub fn push(&mut self, node: impl Into<Node>) {
let node = node.into();
if let Node::Spacing(this) = node {
if this.softness == Softness::Soft && self.inner.is_empty() {
return;
}
if let Some(&Node::Spacing(other)) = self.inner.last() {
if this.softness > other.softness {
self.inner.pop();
} else if this.softness == Softness::Soft {
return;
}
}
}
self.inner.push(node);
}
/// Push a normal word space.
pub fn push_space(&mut self) {
let em = self.state.font.font_size();
self.push(NodeSpacing {
amount: self.state.par.word_spacing.resolve(em),
softness: Softness::Soft,
});
}
/// Push text into the context.
///
/// The text is split into lines at newlines.
pub fn push_text(&mut self, text: &str) {
let mut newline = false;
for line in text.split_terminator(is_newline) {
if newline {
self.apply_linebreak();
}
let node = self.make_text_node(line.into());
self.push(node);
newline = true;
}
}
/// Execute a template and return the result as a stack node.
pub fn exec(&mut self, template: &ValueTemplate) -> Node {
let dirs = self.state.dirs;
let aligns = self.state.aligns;
self.start_group(ContentGroup);
self.start_par_group();
template.exec(self);
self.end_par_group();
let children = self.end_group::<ContentGroup>().1;
NodeStack { dirs, aligns, children }.into()
}
/// Start a page group based on the active page state.
///
/// The `softness` is a hint on whether empty pages should be kept in the
/// output.
///
/// This also starts an inner paragraph.
pub fn start_page_group(&mut self, softness: Softness) {
self.start_group(PageGroup {
size: self.state.page.size,
padding: self.state.page.margins(),
dirs: self.state.dirs,
aligns: self.state.aligns,
softness,
});
self.start_par_group();
}
/// End a page group, returning its [`Softness`].
///
/// Whether the page is kept when it's empty is decided by `keep_empty`
/// based on its softness. If kept, the page is pushed to the finished page
/// runs.
///
/// This also ends an inner paragraph.
pub fn end_page_group<F>(&mut self, keep_empty: F) -> Softness
where
F: FnOnce(Softness) -> bool,
{
self.end_par_group();
let (group, children) = self.end_group::<PageGroup>();
if !children.is_empty() || keep_empty(group.softness) {
self.runs.push(NodePages {
size: group.size,
child: NodePad {
padding: group.padding,
child: NodeStack {
dirs: group.dirs,
aligns: group.aligns,
children,
}
.into(),
}
.into(),
})
}
group.softness
}
/// Start a paragraph group based on the active text state.
pub fn start_par_group(&mut self) {
let em = self.state.font.font_size();
self.start_group(ParGroup {
dirs: self.state.dirs,
aligns: self.state.aligns,
line_spacing: self.state.par.line_spacing.resolve(em),
});
}
/// End a paragraph group and push it to its parent group if it's not empty.
pub fn end_par_group(&mut self) {
let (group, children) = self.end_group::<ParGroup>();
if !children.is_empty() {
self.push(NodePar {
dirs: group.dirs,
aligns: group.aligns,
line_spacing: group.line_spacing,
children,
});
}
}
/// Start a layouting group.
///
/// All further calls to [`push`](Self::push) will collect nodes for this
/// group. The given metadata will be returned alongside the collected nodes
/// in a matching call to [`end_group`](Self::end_group).
fn start_group<T: 'static>(&mut self, meta: T) {
self.groups.push((Box::new(meta), std::mem::take(&mut self.inner)));
}
/// End a layouting group started with [`start_group`](Self::start_group).
///
/// This returns the stored metadata and the collected nodes.
#[track_caller]
fn end_group<T: 'static>(&mut self) -> (T, Vec<Node>) {
if let Some(&Node::Spacing(spacing)) = self.inner.last() {
if spacing.softness == Softness::Soft {
self.inner.pop();
}
}
let (any, outer) = self.groups.pop().expect("no pushed group");
let group = *any.downcast::<T>().expect("bad group type");
(group, std::mem::replace(&mut self.inner, outer))
}
/// Set the directions if they would apply to different axes, producing an
/// appropriate error otherwise.
pub fn set_dirs(&mut self, new: Gen<Option<Spanned<Dir>>>) { pub fn set_dirs(&mut self, new: Gen<Option<Spanned<Dir>>>) {
let dirs = Gen::new( let dirs = Gen::new(
new.main.map(|s| s.v).unwrap_or(self.state.dirs.main), new.main.map(|s| s.v).unwrap_or(self.state.dirs.main),
@ -233,27 +69,77 @@ impl<'a> ExecContext<'a> {
} }
/// Set the font to monospace. /// Set the font to monospace.
pub fn apply_monospace(&mut self) { pub fn set_monospace(&mut self) {
let families = self.state.font.families_mut(); let families = self.state.font.families_mut();
families.list.insert(0, "monospace".to_string()); families.list.insert(0, "monospace".to_string());
families.flatten(); families.flatten();
} }
/// Push a layout node into the active paragraph.
///
/// Spacing nodes will be handled according to their [`Softness`].
pub fn push(&mut self, node: impl Into<Node>) {
push(&mut self.par.children, node.into());
}
/// Push a word space into the active paragraph.
pub fn push_space(&mut self) {
let em = self.state.font.font_size();
self.push(NodeSpacing {
amount: self.state.par.word_spacing.resolve(em),
softness: Softness::Soft,
});
}
/// Push text into the active paragraph.
///
/// The text is split into lines at newlines.
pub fn push_text(&mut self, text: &str) {
let mut newline = false;
for line in text.split_terminator(is_newline) {
if newline {
self.push_linebreak();
}
let node = self.make_text_node(line.into());
self.push(node);
newline = true;
}
}
/// Apply a forced line break. /// Apply a forced line break.
pub fn apply_linebreak(&mut self) { pub fn push_linebreak(&mut self) {
self.end_par_group(); self.finish_par();
self.start_par_group();
} }
/// Apply a forced paragraph break. /// Apply a forced paragraph break.
pub fn apply_parbreak(&mut self) { pub fn push_parbreak(&mut self) {
self.end_par_group();
let em = self.state.font.font_size(); let em = self.state.font.font_size();
self.push(NodeSpacing { self.push_into_stack(NodeSpacing {
amount: self.state.par.par_spacing.resolve(em), amount: self.state.par.par_spacing.resolve(em),
softness: Softness::Soft, softness: Softness::Soft,
}); });
self.start_par_group(); }
/// Push a node directly into the stack above the paragraph. This finishes
/// the active paragraph and starts a new one.
pub fn push_into_stack(&mut self, node: impl Into<Node>) {
self.finish_par();
push(&mut self.stack.children, node.into());
}
/// Execute a template and return the result as a stack node.
pub fn exec(&mut self, template: &ValueTemplate) -> NodeStack {
let prev_par = mem::replace(&mut self.par, NodePar::new(&self.state));
let prev_stack = mem::replace(&mut self.stack, NodeStack::new(&self.state));
template.exec(self);
let stack = self.finish_stack();
self.par = prev_par;
self.stack = prev_stack;
stack
} }
/// Construct a text node from the given string based on the active text /// Construct a text node from the given string based on the active text
@ -282,35 +168,113 @@ impl<'a> ExecContext<'a> {
variant, variant,
} }
} }
/// Finish the active paragraph.
fn finish_par(&mut self) {
let mut par = mem::replace(&mut self.par, NodePar::new(&self.state));
trim(&mut par.children);
if !par.children.is_empty() {
self.stack.children.push(par.into());
}
} }
/// Defines how an item interacts with surrounding items. /// Finish the active stack.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd)] fn finish_stack(&mut self) -> NodeStack {
pub enum Softness { self.finish_par();
/// A soft item can be skipped in some circumstances.
Soft, let mut stack = mem::replace(&mut self.stack, NodeStack::new(&self.state));
/// A hard item is always retained. trim(&mut stack.children);
Hard,
stack
}
/// Finish the active page.
pub fn finish_page(&mut self, keep: bool, new_softnes: Softness) {
let stack = self.finish_stack();
let data = mem::replace(&mut self.page, PageData::new(&self.state, new_softnes));
if !stack.children.is_empty() || (keep && data.softness == Softness::Hard) {
self.tree.runs.push(NodePages {
size: data.size,
child: NodePad {
padding: data.padding,
child: stack.into(),
}
.into(),
});
}
}
/// Finish execution and return the created layout tree.
pub fn finish(mut self) -> Pass<Tree> {
self.finish_page(true, Softness::Soft);
Pass::new(self.tree, self.diags)
}
}
/// Push a node into a list, taking care of spacing softness.
fn push(nodes: &mut Vec<Node>, node: Node) {
if let Node::Spacing(spacing) = node {
if spacing.softness == Softness::Soft && nodes.is_empty() {
return;
}
if let Some(&Node::Spacing(other)) = nodes.last() {
if spacing.softness > other.softness {
nodes.pop();
} else if spacing.softness == Softness::Soft {
return;
}
}
}
nodes.push(node);
}
/// Remove trailing soft spacing from a node list.
fn trim(nodes: &mut Vec<Node>) {
if let Some(&Node::Spacing(spacing)) = nodes.last() {
if spacing.softness == Softness::Soft {
nodes.pop();
}
}
} }
/// A group for a page run.
#[derive(Debug)] #[derive(Debug)]
struct PageGroup { struct PageData {
dirs: LayoutDirs,
aligns: LayoutAligns,
size: Size, size: Size,
padding: Sides<Linear>, padding: Sides<Linear>,
softness: Softness, softness: Softness,
} }
/// A group for generic content. impl PageData {
#[derive(Debug)] fn new(state: &State, softness: Softness) -> Self {
struct ContentGroup; Self {
size: state.page.size,
/// A group for a paragraph. padding: state.page.margins(),
#[derive(Debug)] softness,
struct ParGroup { }
dirs: LayoutDirs, }
aligns: LayoutAligns, }
line_spacing: Length,
impl NodeStack {
fn new(state: &State) -> Self {
Self {
dirs: state.dirs,
aligns: state.aligns,
children: vec![],
}
}
}
impl NodePar {
fn new(state: &State) -> Self {
let em = state.font.font_size();
Self {
dirs: state.dirs,
aligns: state.aligns,
line_spacing: state.par.line_spacing.resolve(em),
children: vec![],
}
}
} }

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@ -31,12 +31,19 @@ pub fn exec(
state: State, state: State,
) -> Pass<layout::Tree> { ) -> Pass<layout::Tree> {
let mut ctx = ExecContext::new(env, state); let mut ctx = ExecContext::new(env, state);
ctx.start_page_group(Softness::Hard);
tree.exec_with_map(&mut ctx, &map); tree.exec_with_map(&mut ctx, &map);
ctx.end_page_group(|s| s == Softness::Hard);
ctx.finish() ctx.finish()
} }
/// Defines how an item interacts with surrounding items.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd)]
pub enum Softness {
/// A soft item can be skipped in some circumstances.
Soft,
/// A hard item is always retained.
Hard,
}
/// Execute a node. /// Execute a node.
/// ///
/// This manipulates active styling and document state and produces layout /// This manipulates active styling and document state and produces layout
@ -68,8 +75,8 @@ impl ExecWithMap for Node {
match self { match self {
Node::Text(text) => ctx.push_text(text), Node::Text(text) => ctx.push_text(text),
Node::Space => ctx.push_space(), Node::Space => ctx.push_space(),
Node::Linebreak => ctx.apply_linebreak(), Node::Linebreak => ctx.push_linebreak(),
Node::Parbreak => ctx.apply_parbreak(), Node::Parbreak => ctx.push_parbreak(),
Node::Strong => ctx.state.font.strong ^= true, Node::Strong => ctx.state.font.strong ^= true,
Node::Emph => ctx.state.font.emph ^= true, Node::Emph => ctx.state.font.emph ^= true,
Node::Heading(heading) => heading.exec_with_map(ctx, map), Node::Heading(heading) => heading.exec_with_map(ctx, map),
@ -87,7 +94,7 @@ impl ExecWithMap for NodeHeading {
ctx.state.font.strong = true; ctx.state.font.strong = true;
self.contents.exec_with_map(ctx, map); self.contents.exec_with_map(ctx, map);
ctx.apply_parbreak(); ctx.push_parbreak();
ctx.state = prev; ctx.state = prev;
} }
@ -96,7 +103,7 @@ impl ExecWithMap for NodeHeading {
impl Exec for NodeRaw { impl Exec for NodeRaw {
fn exec(&self, ctx: &mut ExecContext) { fn exec(&self, ctx: &mut ExecContext) {
let prev = Rc::clone(&ctx.state.font.families); let prev = Rc::clone(&ctx.state.font.families);
ctx.apply_monospace(); ctx.set_monospace();
let em = ctx.state.font.font_size(); let em = ctx.state.font.font_size();
let line_spacing = ctx.state.par.line_spacing.resolve(em); let line_spacing = ctx.state.par.line_spacing.resolve(em);
@ -116,7 +123,7 @@ impl Exec for NodeRaw {
} }
if self.block { if self.block {
ctx.apply_parbreak(); ctx.push_parbreak();
} }
// This is wrapped in a fixed node to make sure the stack fits to its // This is wrapped in a fixed node to make sure the stack fits to its
@ -133,7 +140,7 @@ impl Exec for NodeRaw {
}); });
if self.block { if self.block {
ctx.apply_parbreak(); ctx.push_parbreak();
} }
ctx.state.font.families = prev; ctx.state.font.families = prev;
@ -153,7 +160,7 @@ impl Exec for Value {
// For values which can't be shown "naturally", we print // For values which can't be shown "naturally", we print
// the representation in monospace. // the representation in monospace.
let prev = Rc::clone(&ctx.state.font.families); let prev = Rc::clone(&ctx.state.font.families);
ctx.apply_monospace(); ctx.set_monospace();
ctx.push_text(&pretty(other)); ctx.push_text(&pretty(other));
ctx.state.font.families = prev; ctx.state.font.families = prev;
} }

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@ -89,15 +89,14 @@ pub fn align(ctx: &mut EvalContext, args: &mut ValueArgs) -> Value {
} }
} }
// If `had_center` wasn't flushed by now, it's the only argument and then we // If `had_center` wasn't flushed by now, it's the only argument and
// default to applying it to the cross axis. // then we default to applying it to the cross axis.
if had_center { if had_center {
ctx.state.aligns.cross = Align::Center; ctx.state.aligns.cross = Align::Center;
} }
if ctx.state.aligns.main != snapshot.aligns.main { if ctx.state.aligns.main != snapshot.aligns.main {
ctx.end_par_group(); ctx.push_linebreak();
ctx.start_par_group();
} }
if let Some(body) = &body { if let Some(body) = &body {

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@ -29,7 +29,7 @@ pub fn pad(ctx: &mut EvalContext, args: &mut ValueArgs) -> Value {
Value::template("pad", move |ctx| { Value::template("pad", move |ctx| {
let snapshot = ctx.state.clone(); let snapshot = ctx.state.clone();
let child = ctx.exec(&body); let child = ctx.exec(&body).into();
ctx.push(NodePad { padding, child }); ctx.push(NodePad { padding, child });
ctx.state = snapshot; ctx.state = snapshot;

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@ -83,25 +83,20 @@ pub fn page(ctx: &mut EvalContext, args: &mut ValueArgs) -> Value {
} }
ctx.set_dirs(Gen::new(main, cross)); ctx.set_dirs(Gen::new(main, cross));
ctx.finish_page(false, Softness::Hard);
let mut softness = ctx.end_page_group(|_| false);
if let Some(body) = &body { if let Some(body) = &body {
// TODO: Restrict body to a single page? // TODO: Restrict body to a single page?
ctx.start_page_group(Softness::Hard);
body.exec(ctx); body.exec(ctx);
ctx.end_page_group(|s| s == Softness::Hard);
softness = Softness::Soft;
ctx.state = snapshot; ctx.state = snapshot;
ctx.finish_page(true, Softness::Soft);
} }
ctx.start_page_group(softness);
}) })
} }
/// `pagebreak`: Start a new page. /// `pagebreak`: Start a new page.
pub fn pagebreak(_: &mut EvalContext, _: &mut ValueArgs) -> Value { pub fn pagebreak(_: &mut EvalContext, _: &mut ValueArgs) -> Value {
Value::template("pagebreak", move |ctx| { Value::template("pagebreak", move |ctx| {
ctx.end_page_group(|_| true); ctx.finish_page(true, Softness::Hard);
ctx.start_page_group(Softness::Hard);
}) })
} }

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@ -31,7 +31,7 @@ pub fn box_(ctx: &mut EvalContext, args: &mut ValueArgs) -> Value {
ctx.set_dirs(Gen::new(main, cross)); ctx.set_dirs(Gen::new(main, cross));
let child = ctx.exec(&body); let child = ctx.exec(&body).into();
let fixed = NodeFixed { width, height, child }; let fixed = NodeFixed { width, height, child };
if let Some(color) = color { if let Some(color) = color {
ctx.push(NodeBackground { ctx.push(NodeBackground {

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@ -25,9 +25,7 @@ fn spacing(ctx: &mut EvalContext, args: &mut ValueArgs, axis: SpecAxis) -> Value
let amount = linear.resolve(ctx.state.font.font_size()); let amount = linear.resolve(ctx.state.font.font_size());
let spacing = NodeSpacing { amount, softness: Softness::Hard }; let spacing = NodeSpacing { amount, softness: Softness::Hard };
if axis == ctx.state.dirs.main.axis() { if axis == ctx.state.dirs.main.axis() {
ctx.end_par_group(); ctx.push_into_stack(spacing);
ctx.push(spacing);
ctx.start_par_group();
} else { } else {
ctx.push(spacing); ctx.push(spacing);
} }

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@ -50,6 +50,7 @@ Right to left!
#page[First] #page[First]
#page[Second] #page[Second]
#pagebreak() #pagebreak()
#pagebreak()
Fourth Fourth
#page[] #page[]
Sixth Sixth