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Initial support for augmented matrices (#1679)
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@ -1,9 +1,13 @@
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use typst::model::Resolve;
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use super::*;
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use super::*;
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const ROW_GAP: Em = Em::new(0.5);
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const ROW_GAP: Em = Em::new(0.5);
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const COL_GAP: Em = Em::new(0.5);
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const COL_GAP: Em = Em::new(0.5);
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const VERTICAL_PADDING: Ratio = Ratio::new(0.1);
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const VERTICAL_PADDING: Ratio = Ratio::new(0.1);
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const DEFAULT_STROKE_THICKNESS: Em = Em::new(0.05);
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/// A column vector.
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/// A column vector.
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///
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///
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/// Content in the vector's elements can be aligned with the `&` symbol.
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/// Content in the vector's elements can be aligned with the `&` symbol.
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@ -80,6 +84,40 @@ pub struct MatElem {
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#[default(Some(Delimiter::Paren))]
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#[default(Some(Delimiter::Paren))]
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pub delim: Option<Delimiter>,
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pub delim: Option<Delimiter>,
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/// Draws augmentation lines in a matrix.
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///
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/// - `{none}`: No lines are drawn.
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/// - A single number: A vertical augmentation line is drawn
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/// after the specified column number.
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/// - A dictionary: With a dictionary, multiple augmentation lines can be
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/// drawn both horizontally and vertically. Additionally, the style of the
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/// lines can be set. The dictionary can contain the following keys:
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/// - `hline`: The offsets at which horizontal lines should be drawn.
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/// For example, an offset of `2` would result in a horizontal line
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/// being drawn after the second row of the matrix. Accepts either an
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/// integer for a single line, or an array of integers
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/// for multiple lines.
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/// - `vline`: The offsets at which vertical lines should be drawn.
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/// For example, an offset of `2` would result in a vertical line being
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/// drawn after the second column of the matrix. Accepts either an
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/// integer for a single line, or an array of integers
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/// for multiple lines.
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/// - `stroke`: How to stroke the line. See the
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/// [line's documentation]($func/line.stroke)
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/// for more details. If set to `{auto}`, takes on a thickness of
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/// 0.05em and square line caps.
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///
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/// ```example
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/// $ mat(1, 0, 1; 0, 1, 2; augment: #2) $
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/// ```
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///
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/// ```example
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/// $ mat(0, 0, 0; 1, 1, 1; augment: #(hline: 1, stroke: 2pt + green)) $
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/// ```
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#[resolve]
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#[fold]
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pub augment: Option<Augment>,
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/// An array of arrays with the rows of the matrix.
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/// An array of arrays with the rows of the matrix.
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///
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///
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/// ```example
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/// ```example
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@ -118,8 +156,40 @@ pub struct MatElem {
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impl LayoutMath for MatElem {
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impl LayoutMath for MatElem {
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#[tracing::instrument(skip(ctx))]
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#[tracing::instrument(skip(ctx))]
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fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
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fn layout_math(&self, ctx: &mut MathContext) -> SourceResult<()> {
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// validate inputs
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let augment = self.augment(ctx.styles());
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if let Some(aug) = &augment {
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for &offset in &aug.hline.0 {
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if offset == 0 || offset >= self.rows().len() {
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bail!(
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self.span(),
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"cannot draw a horizontal line after row {} of a matrix with {} rows",
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offset,
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self.rows().len()
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);
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}
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}
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let ncols = self.rows().first().map_or(0, |row| row.len());
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for &offset in &aug.vline.0 {
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if offset == 0 || offset >= ncols {
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bail!(
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self.span(),
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"cannot draw a vertical line after column {} of a matrix with {} columns",
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offset,
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ncols
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);
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}
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}
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}
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let delim = self.delim(ctx.styles());
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let delim = self.delim(ctx.styles());
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let frame = layout_mat_body(ctx, &self.rows())?;
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let frame = layout_mat_body(ctx, &self.rows(), augment, self.span())?;
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layout_delimiters(
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layout_delimiters(
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ctx,
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ctx,
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frame,
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frame,
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@ -232,55 +302,151 @@ fn layout_vec_body(
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}
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}
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/// Layout the inner contents of a matrix.
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/// Layout the inner contents of a matrix.
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fn layout_mat_body(ctx: &mut MathContext, rows: &[Vec<Content>]) -> SourceResult<Frame> {
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fn layout_mat_body(
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ctx: &mut MathContext,
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rows: &[Vec<Content>],
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augment: Option<Augment<Abs>>,
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span: Span,
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) -> SourceResult<Frame> {
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let row_gap = ROW_GAP.scaled(ctx);
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let row_gap = ROW_GAP.scaled(ctx);
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let col_gap = COL_GAP.scaled(ctx);
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let col_gap = COL_GAP.scaled(ctx);
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let half_row_gap = row_gap * 0.5;
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let half_col_gap = col_gap * 0.5;
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// We provide a default stroke thickness that scales
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// with font size to ensure that augmentation lines
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// look correct by default at all matrix sizes.
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// The line cap is also set to square because it looks more "correct".
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let default_stroke_thickness = DEFAULT_STROKE_THICKNESS.scaled(ctx);
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let default_stroke = Stroke {
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thickness: default_stroke_thickness,
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line_cap: LineCap::Square,
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..Default::default()
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};
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let (hline, vline, stroke) = match augment {
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Some(v) => {
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// need to get stroke here for ownership
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let stroke = v.stroke_or(default_stroke);
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(v.hline, v.vline, stroke)
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}
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_ => (Offsets::default(), Offsets::default(), default_stroke),
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};
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let ncols = rows.first().map_or(0, |row| row.len());
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let ncols = rows.first().map_or(0, |row| row.len());
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let nrows = rows.len();
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let nrows = rows.len();
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if ncols == 0 || nrows == 0 {
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if ncols == 0 || nrows == 0 {
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return Ok(Frame::new(Size::zero()));
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return Ok(Frame::new(Size::zero()));
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}
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}
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// Before the full matrix body can be laid out, the
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// individual cells must first be independently laid out
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// so we can ensure alignment across rows and columns.
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// This variable stores the maximum ascent and descent for each row.
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let mut heights = vec![(Abs::zero(), Abs::zero()); nrows];
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let mut heights = vec![(Abs::zero(), Abs::zero()); nrows];
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ctx.style(ctx.style.for_denominator());
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// We want to transpose our data layout to columns
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// before final layout. For efficiency, the columns
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// variable is set up here and newly generated
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// individual cells are then added to it.
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let mut cols = vec![vec![]; ncols];
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let mut cols = vec![vec![]; ncols];
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ctx.style(ctx.style.for_denominator());
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for (row, (ascent, descent)) in rows.iter().zip(&mut heights) {
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for (row, (ascent, descent)) in rows.iter().zip(&mut heights) {
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for (cell, col) in row.iter().zip(&mut cols) {
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for (cell, col) in row.iter().zip(&mut cols) {
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let cell = ctx.layout_row(cell)?;
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let cell = ctx.layout_row(cell)?;
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ascent.set_max(cell.ascent());
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ascent.set_max(cell.ascent());
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descent.set_max(cell.descent());
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descent.set_max(cell.descent());
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col.push(cell);
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col.push(cell);
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}
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}
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}
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}
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ctx.unstyle();
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ctx.unstyle();
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let mut frame = Frame::new(Size::new(
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// For each row, combine maximum ascent and descent into a row height.
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Abs::zero(),
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// Sum the row heights, then add the total height of the gaps between rows.
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heights.iter().map(|&(a, b)| a + b).sum::<Abs>() + row_gap * (nrows - 1) as f64,
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let total_height =
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));
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heights.iter().map(|&(a, b)| a + b).sum::<Abs>() + row_gap * (nrows - 1) as f64;
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// Width starts at zero because it can't be calculated until later
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let mut frame = Frame::new(Size::new(Abs::zero(), total_height));
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let mut x = Abs::zero();
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let mut x = Abs::zero();
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for col in cols {
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for (index, col) in cols.into_iter().enumerate() {
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let AlignmentResult { points, width: rcol } = alignments(&col);
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let AlignmentResult { points, width: rcol } = alignments(&col);
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let mut y = Abs::zero();
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let mut y = Abs::zero();
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for (cell, &(ascent, descent)) in col.into_iter().zip(&heights) {
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for (cell, &(ascent, descent)) in col.into_iter().zip(&heights) {
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let cell = cell.into_aligned_frame(ctx, &points, Align::Center);
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let cell = cell.into_aligned_frame(ctx, &points, Align::Center);
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let pos = Point::new(
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let pos = Point::new(
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if points.is_empty() { x + (rcol - cell.width()) / 2.0 } else { x },
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if points.is_empty() { x + (rcol - cell.width()) / 2.0 } else { x },
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y + ascent - cell.ascent(),
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y + ascent - cell.ascent(),
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);
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);
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frame.push_frame(pos, cell);
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frame.push_frame(pos, cell);
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y += ascent + descent + row_gap;
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y += ascent + descent + row_gap;
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}
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}
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x += rcol + col_gap;
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// Advance to the end of the column
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x += rcol;
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// If a vertical line should be inserted after this column
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if vline.0.contains(&(index + 1)) {
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frame.push(
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Point::with_x(x + half_col_gap),
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line_item(total_height, true, stroke.clone(), span),
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);
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}
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}
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frame.size_mut().x = x - col_gap;
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// Advance to the start of the next column
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x += col_gap;
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}
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// Once all the columns are laid out, the total width can be calculated
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let total_width = x - col_gap;
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// This allows the horizontal lines to be laid out
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for line in hline.0 {
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let offset = (heights[0..line].iter().map(|&(a, b)| a + b).sum::<Abs>()
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+ row_gap * (line - 1) as f64)
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+ half_row_gap;
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frame.push(
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Point::with_y(offset),
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line_item(total_width, false, stroke.clone(), span),
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);
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}
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frame.size_mut().x = total_width;
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Ok(frame)
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Ok(frame)
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}
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}
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/// Layout the outer wrapper around a vector's or matrices' body.
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fn line_item(length: Abs, vertical: bool, stroke: Stroke, span: Span) -> FrameItem {
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let line_geom = if vertical {
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Geometry::Line(Point::with_y(length))
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} else {
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Geometry::Line(Point::with_x(length))
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};
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FrameItem::Shape(
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Shape {
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geometry: line_geom,
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fill: None,
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stroke: Some(stroke),
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},
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span,
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)
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}
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/// Layout the outer wrapper around the body of a vector or matrix.
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fn layout_delimiters(
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fn layout_delimiters(
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ctx: &mut MathContext,
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ctx: &mut MathContext,
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mut frame: Frame,
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mut frame: Frame,
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@ -312,3 +478,91 @@ fn layout_delimiters(
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Ok(())
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Ok(())
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}
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}
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/// Parameters specifying how augmentation lines
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/// should be drawn on a matrix.
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#[derive(Default, Clone, Hash)]
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pub struct Augment<T = Length> {
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pub hline: Offsets,
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pub vline: Offsets,
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pub stroke: Smart<PartialStroke<T>>,
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}
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impl Augment<Abs> {
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fn stroke_or(&self, fallback: Stroke) -> Stroke {
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match &self.stroke {
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Smart::Custom(v) => v.clone().unwrap_or(fallback),
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_ => fallback,
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}
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}
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}
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impl Resolve for Augment {
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type Output = Augment<Abs>;
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fn resolve(self, styles: StyleChain) -> Self::Output {
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Augment {
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hline: self.hline,
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vline: self.vline,
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stroke: self.stroke.resolve(styles),
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}
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}
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}
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impl Fold for Augment<Abs> {
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type Output = Augment<Abs>;
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fn fold(mut self, outer: Self::Output) -> Self::Output {
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self.stroke = self.stroke.fold(outer.stroke);
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self
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}
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}
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cast! {
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Augment,
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self => {
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let stroke = self.stroke.unwrap_or_default();
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let d = dict! {
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"hline" => self.hline.into_value(),
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"vline" => self.vline.into_value(),
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"stroke" => stroke.into_value()
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};
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d.into_value()
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},
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v: usize => Augment {
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hline: Offsets::default(),
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vline: Offsets(vec![v]),
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stroke: Smart::Auto,
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},
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mut dict: Dict => {
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// need the transpose for the defaults to work
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let hline = dict.take("hline").ok().map(Offsets::from_value)
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.transpose().unwrap_or_default().unwrap_or_default();
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let vline = dict.take("vline").ok().map(Offsets::from_value)
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.transpose().unwrap_or_default().unwrap_or_default();
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let stroke = dict.take("stroke").ok().map(PartialStroke::from_value)
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.transpose()?.map(Smart::Custom).unwrap_or(Smart::Auto);
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Augment { hline, vline, stroke }
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},
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}
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cast! {
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Augment<Abs>,
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self => self.into_value(),
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}
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/// The offsets at which augmentation lines
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/// should be drawn on a matrix.
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#[derive(Debug, Default, Clone, Hash)]
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pub struct Offsets(Vec<usize>);
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cast! {
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Offsets,
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self => self.0.into_value(),
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v: usize => Self(vec![v]),
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v: Array => Self(v.into_iter().map(Value::cast).collect::<StrResult<_>>()?),
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}
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Binary file not shown.
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 39 KiB |
@ -63,3 +63,31 @@ $ mat(B, A B) $
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$ mat(B, A B, dots) $
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$ mat(B, A B, dots) $
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$ mat(B, A B, dots;) $
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$ mat(B, A B, dots;) $
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$ mat(#1, #(foo: "bar")) $
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$ mat(#1, #(foo: "bar")) $
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---
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// Test matrix line drawing (augmentation).
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#grid(
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columns: 2,
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gutter: 10pt,
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$ mat(10, 2, 3, 4; 5, 6, 7, 8; augment: #3) $,
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$ mat(100, 2, 3; 4, 5, 6; 7, 8, 9; augment: #(hline: 2)) $,
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$ mat(100, 2, 3; 4, 5, 6; 7, 8, 9; augment: #(hline: 1, vline: 1)) $,
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$ mat(100, 2, 3; 4, 5, 6; 7, 8, 9; augment: #(vline: 2, stroke: 1pt + blue)) $,
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)
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|
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---
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|
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// Test using matrix line drawing with a set rule.
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#set math.mat(augment: (hline: 2, vline: 1, stroke: 2pt + green))
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$ mat(1, 0, 0, 0; 0, 1, 0, 0; 0, 0, 1, 1) $
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|
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#set math.mat(augment: 2)
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$ mat(1, 0, 0, 0; 0, 1, 0, 0; 0, 0, 1, 1) $
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|
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#set math.mat(augment: none)
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|
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---
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|
// Error: 3-37 cannot draw a vertical line after column 3 of a matrix with 3 columns
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|
$ mat(1, 0, 0; 0, 1, 1; augment: #3) $,
|
||||||
|
Loading…
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Reference in New Issue
Block a user