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Remove restrictions to chroma and improve clamping (#2690)
This PR does a few small things: - Oklab's a*/b* and Oklch's chroma components can be as large as desired. - In PDF, when encoding Oklab, the range is widened from [-0.4,0.4] to [-0.5,0.5]. - In PDF, clamping is now performed on Oklch's chroma instead of a* and b*. This causes hue not to be distorted when clamping. SVG and PNG export remain unchanged: - SVG itself never had any restrictions on chroma. We directly use the `oklab` and `oklch` CSS colors, which should work fine for the most part. In the future, embedded ICC profiles might be nice. Further research is likely necessary. - While PNG does not support color spaces like Oklab or Oklch, certain useful features exist. One can define gamma (gAMA) and chromacities&whitepoint (cHRM) chunks and even embed ICC profiles. While `image` crate does not support these features for encoding, its backend crate `png` does support gAMA and cHRM. It does not allow embedding ICC profiles yet, though. As it stands, to fully support wide gamuts and more accurate colors, more work is necessary. This PR should help a bit though.
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@ -240,10 +240,10 @@ fn minify(source: &str) -> String {
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/// Ensures that the values are in the range [0.0, 1.0].
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///
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/// # Why?
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/// - Oklab: The a and b components are in the range [-0.4, 0.4] and the PDF
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/// - Oklab: The a and b components are in the range [-0.5, 0.5] and the PDF
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/// specifies (and some readers enforce) that all color values be in the range
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/// [0.0, 1.0]. This means that the PostScript function and the encoded color
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/// must be offset by 0.4.
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/// must be offset by 0.5.
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/// - HSV/HSL: The hue component is in the range [0.0, 360.0] and the PDF format
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/// specifies that it must be in the range [0.0, 1.0]. This means that the
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/// PostScript function and the encoded color must be divided by 360.0.
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@ -256,8 +256,13 @@ impl ColorEncode for ColorSpace {
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fn encode(&self, color: Color) -> [f32; 4] {
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match self {
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ColorSpace::Oklab => {
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let [l, a, b, alpha] = color.to_oklab().to_vec4();
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[l, (a + 0.4).clamp(0.0, 1.0), (b + 0.4).clamp(0.0, 1.0), alpha]
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let [l, c, h, alpha] = color.to_oklch().to_vec4();
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// Clamp on Oklch's chroma, not Oklab's a\* and b\* as to not distort hue.
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let c = c.clamp(0.0, 0.5);
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// Convert cylindrical coordinates back to rectangular ones.
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let a = c * h.to_radians().cos();
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let b = c * h.to_radians().sin();
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[l, a + 0.5, b + 0.5, alpha]
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}
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ColorSpace::Hsl => {
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let [h, s, l, _] = color.to_hsl().to_vec4();
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@ -3,12 +3,12 @@
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% /!\ WARNING: The A and B components **MUST** be encoded
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% in the range [0, 1] before calling this function.
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% This is because the function assumes that the
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% A and B components are offset by a factor of 0.4
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% A and B components are offset by a factor of 0.5
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% in order to meet the range requirements of the
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% PDF specification.
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exch 0.4 sub
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exch 0.4 sub
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exch 0.5 sub
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exch 0.5 sub
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% Load L a and b into the stack
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2 index
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@ -75,4 +75,4 @@
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% Discard f1, f2, and f3 by rolling the stack and popping
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6 3 roll pop pop pop
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}
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}
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@ -296,10 +296,10 @@ impl Color {
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/// A linear Oklab color is represented internally by an array of four
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/// components:
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/// - lightness ([`ratio`]($ratio))
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/// - a ([`float`]($float) in the range `[-0.4..0.4]`
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/// or [`ratio`]($ratio) in the range `[-100%..100%]`)
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/// - b ([`float`]($float) in the range `[-0.4..0.4]`
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/// or [`ratio`]($ratio) in the range `[-100%..100%]`)
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/// - a ([`float`]($float) or [`ratio`]($ratio).
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/// Ratios are relative to `{0.4}`; meaning `{50%}` is equal to `{0.2}`)
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/// - b ([`float`]($float) or [`ratio`]($ratio).
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/// Ratios are relative to `{0.4}`; meaning `{50%}` is equal to `{0.2}`)
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/// - alpha ([`ratio`]($ratio))
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///
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/// These components are also available using the
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@ -341,12 +341,7 @@ impl Color {
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let ChromaComponent(b) = args.expect("B component")?;
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let RatioComponent(alpha) =
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args.eat()?.unwrap_or(RatioComponent(Ratio::one()));
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Self::Oklab(Oklab::new(
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l.get() as f32,
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a.get() as f32,
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b.get() as f32,
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alpha.get() as f32,
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))
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Self::Oklab(Oklab::new(l.get() as f32, a, b, alpha.get() as f32))
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})
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}
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@ -360,8 +355,8 @@ impl Color {
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/// A linear Oklch color is represented internally by an array of four
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/// components:
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/// - lightness ([`ratio`]($ratio))
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/// - chroma ([`float`]($float) in the range `[0.0..0.4]`
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/// or [`ratio`]($ratio) in the range `[0%..100%]`)
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/// - chroma ([`float`]($float) or [`ratio`]($ratio).
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/// Ratios are relative to `{0.4}`; meaning `{50%}` is equal to `{0.2}`)
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/// - hue ([`angle`]($angle))
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/// - alpha ([`ratio`]($ratio))
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///
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@ -406,7 +401,7 @@ impl Color {
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args.eat()?.unwrap_or(RatioComponent(Ratio::one()));
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Self::Oklch(Oklch::new(
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l.get() as f32,
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c.get() as f32,
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c,
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OklabHue::from_degrees(h.to_deg() as f32),
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alpha.get() as f32,
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))
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@ -1764,23 +1759,15 @@ cast! {
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},
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}
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/// A component that must either be a value between:
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/// - -100% and 100%, in which case it is relative to 0.4.
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/// - -0.4 and 0.4, in which case it is taken literally.
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pub struct ChromaComponent(Ratio);
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/// A component that must either be:
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/// - a ratio, in which case it is relative to 0.4.
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/// - a float, in which case it is taken literally.
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pub struct ChromaComponent(f32);
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cast! {
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ChromaComponent,
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v: Ratio => if (-1.0 ..= 1.0).contains(&v.get()) {
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Self(v * 0.4)
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} else {
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bail!("ratio must be between -100% and 100%");
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},
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v: f64 => if (-0.4 ..= 0.4).contains(&v) {
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Self(Ratio::new(v))
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} else {
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bail!("ratio must be between -0.4 and 0.4");
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},
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v: Ratio => Self((v.get() * 0.4) as f32),
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v: f64 => Self(v as f32),
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}
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/// An integer or ratio component.
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Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
@ -31,6 +31,11 @@
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#box(square(size: 9pt, fill: color.hsl(col)))
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#box(square(size: 9pt, fill: color.hsv(col)))
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---
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// Colors outside the sRGB gamut.
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#box(square(size: 9pt, fill: oklab(90%, -0.2, -0.1)))
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#box(square(size: 9pt, fill: oklch(50%, 0.5, 0deg)))
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---
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// Test hue rotation
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#let col = rgb(50%, 64%, 16%)
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