Glyph stretching

This commit is contained in:
Laurenz 2023-01-22 13:27:20 +01:00
parent 83b6858146
commit a50cb58823
2 changed files with 192 additions and 0 deletions

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@ -9,6 +9,7 @@ mod group;
mod matrix;
mod root;
mod script;
mod stretch;
mod style;
pub use self::accent::*;

191
library/src/math/stretch.rs Normal file
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@ -0,0 +1,191 @@
use ttf_parser::math::{GlyphAssembly, GlyphConstruction, GlyphPart};
use ttf_parser::LazyArray16;
use super::*;
/// Maximum number of times extenders can be repeated.
const MAX_REPEATS: usize = 1024;
impl GlyphFragment {
/// Try to stretch a glyph to a desired height.
pub fn stretch_vertical(
self,
ctx: &MathContext,
height: Abs,
short_fall: Abs,
) -> VariantFragment {
stretch_glyph(ctx, self, height, short_fall, false)
}
/// Try to stretch a glyph to a desired width.
pub fn stretch_horizontal(
self,
ctx: &MathContext,
width: Abs,
short_fall: Abs,
) -> VariantFragment {
stretch_glyph(ctx, self, width, short_fall, true)
}
}
/// Try to stretch a glyph to a desired width or height.
///
/// The resulting frame may not have the exact desired width.
fn stretch_glyph(
ctx: &MathContext,
base: GlyphFragment,
target: Abs,
short_fall: Abs,
horizontal: bool,
) -> VariantFragment {
let short_target = target - short_fall;
let mut min_overlap = Abs::zero();
let construction = ctx
.table
.variants
.and_then(|variants| {
min_overlap = variants.min_connector_overlap.scaled(ctx);
if horizontal {
variants.horizontal_constructions
} else {
variants.vertical_constructions
}
.get(base.id)
})
.unwrap_or(GlyphConstruction { assembly: None, variants: LazyArray16::new(&[]) });
// If the base glyph is good enough, use it.
let advance = if horizontal { base.width } else { base.height() };
if short_target <= advance {
return base.to_variant(ctx);
}
// Search for a pre-made variant with a good advance.
let mut best_id = base.id;
let mut best_advance = base.width;
for variant in construction.variants {
best_id = variant.variant_glyph;
best_advance = variant.advance_measurement.scaled(ctx);
if short_target <= best_advance {
break;
}
}
// This is either good or the best we've got.
if short_target <= best_advance || construction.assembly.is_none() {
return GlyphFragment::with_id(ctx, base.c, best_id).to_variant(ctx);
}
// Assemble from parts.
let assembly = construction.assembly.unwrap();
assemble(ctx, base, assembly, min_overlap, target, horizontal)
}
/// Assemble a glyph from parts.
fn assemble(
ctx: &MathContext,
base: GlyphFragment,
assembly: GlyphAssembly,
min_overlap: Abs,
target: Abs,
horizontal: bool,
) -> VariantFragment {
// Determine the number of times the extenders need to be repeated as well
// as a ratio specifying how much to spread the parts apart
// (0 = maximal overlap, 1 = minimal overlap).
let mut full;
let mut ratio;
let mut repeat = 0;
loop {
full = Abs::zero();
ratio = 0.0;
let mut parts = parts(assembly, repeat).peekable();
let mut growable = Abs::zero();
while let Some(part) = parts.next() {
let mut advance = part.full_advance.scaled(ctx);
if let Some(next) = parts.peek() {
let max_overlap = part
.end_connector_length
.min(next.start_connector_length)
.scaled(ctx);
advance -= max_overlap;
growable += max_overlap - min_overlap;
}
full += advance;
}
if full < target {
let delta = target - full;
ratio = (delta / growable).min(1.0);
full += ratio * growable;
}
if target <= full || repeat >= MAX_REPEATS {
break;
}
repeat += 1;
}
let mut selected = vec![];
let mut parts = parts(assembly, repeat).peekable();
while let Some(part) = parts.next() {
let mut advance = part.full_advance.scaled(ctx);
if let Some(next) = parts.peek() {
let max_overlap =
part.end_connector_length.min(next.start_connector_length).scaled(ctx);
advance -= max_overlap;
advance += ratio * (max_overlap - min_overlap);
}
let fragment = GlyphFragment::with_id(ctx, base.c, part.glyph_id);
selected.push((fragment, advance));
}
let size;
let baseline;
if horizontal {
let height = base.ascent + base.descent;
size = Size::new(full, height);
baseline = base.ascent;
} else {
let axis = scaled!(ctx, axis_height);
let width = selected.iter().map(|(f, _)| f.width).max().unwrap_or_default();
size = Size::new(width, full);
baseline = full / 2.0 + axis;
}
let mut frame = Frame::new(size);
let mut offset = Abs::zero();
frame.set_baseline(baseline);
for (fragment, advance) in selected {
let pos = if horizontal {
Point::new(offset, frame.baseline() - fragment.ascent)
} else {
Point::with_y(full - offset - fragment.height())
};
frame.push_frame(pos, fragment.to_frame(ctx));
offset += advance;
}
VariantFragment {
c: base.c,
id: None,
frame,
italics_correction: Abs::zero(),
}
}
/// Return an iterator over the assembly's parts with extenders repeated the
/// specified number of times.
fn parts(assembly: GlyphAssembly, repeat: usize) -> impl Iterator<Item = GlyphPart> + '_ {
assembly.parts.into_iter().flat_map(move |part| {
let count = if part.part_flags.extender() { repeat } else { 1 };
std::iter::repeat(part).take(count)
})
}