Implement flex and box layouting 📏

This commit is contained in:
Laurenz 2019-06-21 21:37:29 +02:00
parent b53ad6b1ec
commit 968e121697
8 changed files with 478 additions and 127 deletions

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@ -60,7 +60,7 @@ impl Font {
// Create a conversion function between font units and sizes.
let font_unit_ratio = 1.0 / (head.units_per_em as f32);
let font_unit_to_size = |x| Size::from_points(font_unit_ratio * x as f32);
let font_unit_to_size = |x| Size::points(font_unit_ratio * x as f32);
// Find out the name of the font.
let font_name = name.get_decoded(NameEntry::PostScriptName)

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@ -1,17 +1,18 @@
//! Definitive layouting of boxes.
//! Block-style layouting of boxes.
use crate::doc::{Document, Page, TextAction};
use crate::font::Font;
use super::{Layouter, LayoutContext, Size2D};
use crate::size::{Size, Size2D};
use super::LayoutSpace;
/// A box layout has a fixed width and height and consists of actions.
/// A box layout has a fixed width and height and composes of actions.
#[derive(Debug, Clone)]
pub struct BoxLayout {
/// The size of the box.
dimensions: Size2D,
pub dimensions: Size2D,
/// The actions composing this layout.
actions: Vec<TextAction>,
pub actions: Vec<TextAction>,
}
impl BoxLayout {
@ -28,25 +29,68 @@ impl BoxLayout {
}
}
/// Layouts boxes block-style.
#[derive(Debug)]
pub struct BoxLayouter<'a, 'p> {
ctx: &'a LayoutContext<'a, 'p>,
actions: Vec<TextAction>,
/// The context for layouting boxes.
#[derive(Debug, Copy, Clone)]
pub struct BoxContext {
/// The space to layout the boxes in.
pub space: LayoutSpace,
}
impl<'a, 'p> BoxLayouter<'a, 'p> {
/// Layouts boxes block-style.
#[derive(Debug)]
pub struct BoxLayouter {
ctx: BoxContext,
actions: Vec<TextAction>,
dimensions: Size2D,
usable: Size2D,
cursor: Size2D,
}
impl BoxLayouter {
/// Create a new box layouter.
pub fn new(ctx: &'a LayoutContext<'a, 'p>) -> BoxLayouter<'a, 'p> {
pub fn new(ctx: BoxContext) -> BoxLayouter {
let space = ctx.space;
BoxLayouter {
ctx,
actions: vec![],
dimensions: Size2D::zero(),
usable: space.usable(),
cursor: Size2D::new(space.padding.left, space.padding.right),
}
}
/// Add a sublayout.
pub fn add_box(&mut self, layout: BoxLayout) {
unimplemented!()
// In the flow direction (vertical) add the layout and in the second
// direction just consider the maximal size of any child layout.
let new = Size2D {
x: crate::size::max(self.dimensions.x, layout.dimensions.x),
y: self.dimensions.y + layout.dimensions.y,
};
if self.overflows(new) {
panic!("box layouter: would overflow in add_box");
}
// Apply the dimensions because they fit.
self.dimensions = new;
// Move all actions into this layout and translate absolute positions.
self.actions.push(TextAction::MoveAbsolute(self.cursor));
self.actions.extend(super::translate_actions(self.cursor, layout.actions));
// Adjust the cursor.
self.cursor.y += layout.dimensions.y;
}
/// Add some space in between two boxes.
pub fn add_space(&mut self, space: Size) {
if self.overflows(self.dimensions + Size2D::with_y(space)) {
panic!("box layouter: would overflow in add_space");
}
self.cursor.y += space;
self.dimensions.y += space;
}
/// Add a sublayout at an absolute position.
@ -54,20 +98,34 @@ impl<'a, 'p> BoxLayouter<'a, 'p> {
self.actions.push(TextAction::MoveAbsolute(position));
self.actions.extend(layout.actions);
}
}
impl Layouter for BoxLayouter<'_, '_> {
type Layout = BoxLayout;
/// Whether this layouter contains any items.
pub fn is_empty(&self) -> bool {
self.actions.is_empty()
}
/// Finish the layouting and create a box layout from this.
fn finish(self) -> BoxLayout {
BoxLayout {
dimensions: self.ctx.space.dimensions.clone(),
actions: self.actions
/// The remaining space for new boxes.
pub fn remaining(&self) -> Size2D {
Size2D {
x: self.usable.x,
y: self.usable.y - self.dimensions.y,
}
}
fn is_empty(&self) -> bool {
self.actions.is_empty()
/// Finish the layouting and create a box layout from this.
pub fn finish(self) -> BoxLayout {
BoxLayout {
dimensions: if self.ctx.space.shrink_to_fit {
self.dimensions.padded(self.ctx.space.padding)
} else {
self.ctx.space.dimensions
},
actions: self.actions,
}
}
/// Whether the given box is bigger than what we can hold.
fn overflows(&self, dimensions: Size2D) -> bool {
dimensions.x > self.usable.x || dimensions.y > self.usable.y
}
}

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@ -1,61 +1,171 @@
//! Flexible and lazy layouting of boxes.
use super::{Layouter, LayoutContext, BoxLayout};
use crate::doc::TextAction;
use crate::size::Size2D;
use super::{LayoutSpace, BoxLayout};
/// A flex layout consists of a yet unarranged list of boxes.
#[derive(Debug, Clone)]
pub struct FlexLayout {
/// The sublayouts composing this layout.
layouts: Vec<BoxLayout>,
pub units: Vec<FlexUnit>,
/// The layout space to arrange in.
pub ctx: FlexContext,
}
/// A unit in a flex layout.
#[derive(Debug, Clone)]
pub enum FlexUnit {
/// A content unit to be arranged flexibly.
Boxed(BoxLayout),
/// A unit which acts as glue between two [`FlexUnit::Boxed`] units and
/// is only present if there was no flow break in between the two surrounding boxes.
Glue(BoxLayout),
}
impl FlexLayout {
/// Compute the layout.
pub fn into_box(self) -> BoxLayout {
// TODO: Do the justification.
unimplemented!()
}
}
/// Layouts boxes next to each other (inline-style) lazily.
#[derive(Debug)]
pub struct FlexLayouter<'a, 'p> {
ctx: &'a LayoutContext<'a, 'p>,
layouts: Vec<BoxLayout>,
}
impl<'a, 'p> FlexLayouter<'a, 'p> {
/// Create a new flex layouter.
pub fn new(ctx: &'a LayoutContext<'a, 'p>) -> FlexLayouter<'a, 'p> {
FlexLayouter {
pub fn new(ctx: FlexContext) -> FlexLayout {
FlexLayout {
ctx,
layouts: vec![],
units: vec![],
}
}
/// Add a sublayout.
pub fn add_box(&mut self, layout: BoxLayout) {
self.layouts.push(layout);
self.units.push(FlexUnit::Boxed(layout));
}
/// Add a glue layout which can be replaced by a line break.
pub fn add_glue(&mut self, glue: BoxLayout) {
self.units.push(FlexUnit::Glue(glue));
}
/// Add all sublayouts of another flex layout.
pub fn add_flexible(&mut self, layout: FlexLayout) {
self.layouts.extend(layout.layouts);
self.units.extend(layout.units);
}
/// Whether this layouter contains any items.
pub fn is_empty(&self) -> bool {
self.units.is_empty()
}
/// Compute the justified layout.
pub fn into_box(self) -> BoxLayout {
FlexFinisher::new(self).finish()
}
}
impl Layouter for FlexLayouter<'_, '_> {
type Layout = FlexLayout;
/// The context for flex layouting.
#[derive(Debug, Copy, Clone)]
pub struct FlexContext {
/// The space to layout the boxes in.
pub space: LayoutSpace,
/// The flex spacing (like line spacing).
pub flex_spacing: f32,
}
/// Finish the layouting and create a flexible layout from this.
fn finish(self) -> FlexLayout {
FlexLayout {
layouts: self.layouts
/// Finishes a flex layout by justifying the positions of the individual boxes.
#[derive(Debug)]
struct FlexFinisher {
units: Vec<FlexUnit>,
ctx: FlexContext,
actions: Vec<TextAction>,
dimensions: Size2D,
usable: Size2D,
cursor: Size2D,
line: Size2D,
}
impl FlexFinisher {
/// Create the finisher from the layout.
fn new(layout: FlexLayout) -> FlexFinisher {
let space = layout.ctx.space;
FlexFinisher {
units: layout.units,
ctx: layout.ctx,
actions: vec![],
dimensions: Size2D::zero(),
usable: space.usable(),
cursor: Size2D::new(space.padding.left, space.padding.top),
line: Size2D::zero(),
}
}
fn is_empty(&self) -> bool {
self.layouts.is_empty()
/// Finish the flex layout into the justified box layout.
fn finish(mut self) -> BoxLayout {
// Move the units out of the layout.
let units = self.units;
self.units = vec![];
// Arrange the units.
for unit in units {
match unit {
FlexUnit::Boxed(boxed) => self.boxed(boxed),
FlexUnit::Glue(glue) => self.glue(glue),
}
}
// Flush everything to get the correct dimensions.
self.newline();
BoxLayout {
dimensions: if self.ctx.space.shrink_to_fit {
self.dimensions.padded(self.ctx.space.padding)
} else {
self.ctx.space.dimensions
},
actions: self.actions,
}
}
/// Layout the box.
fn boxed(&mut self, boxed: BoxLayout) {
// Move to the next line if necessary.
if self.line.x + boxed.dimensions.x > self.usable.x {
// If it still does not fit, we stand no chance.
if boxed.dimensions.x > self.usable.x {
panic!("flex layouter: box is to wide");
}
self.newline();
}
self.append(boxed);
}
/// Layout the glue.
fn glue(&mut self, glue: BoxLayout) {
// Only add the glue if it fits on the line, otherwise move to the next line.
if self.line.x + glue.dimensions.x > self.usable.x {
self.newline();
} else {
self.append(glue);
}
}
/// Append a box to the layout without checking anything.
fn append(&mut self, layout: BoxLayout) {
// Move all actions into this layout and translate absolute positions.
self.actions.push(TextAction::MoveAbsolute(self.cursor));
self.actions.extend(super::translate_actions(self.cursor, layout.actions));
// Adjust the sizes.
self.line.x += layout.dimensions.x;
self.line.y = crate::size::max(self.line.y, layout.dimensions.y);
self.cursor.x += layout.dimensions.x;
}
/// Move to the next line.
fn newline(&mut self) {
self.line.y *= self.ctx.flex_spacing;
self.dimensions.x = crate::size::max(self.dimensions.x, self.line.x);
self.dimensions.y += self.line.y;
self.cursor.x = self.ctx.space.padding.left;
self.cursor.y += self.line.y;
self.line = Size2D::zero();
}
}

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@ -1,28 +1,20 @@
//! The layouting engine.
use crate::doc::TextAction;
use crate::font::{FontLoader, FontError};
use crate::size::{Size2D, SizeBox};
use crate::size::{Size, Size2D, SizeBox};
use crate::syntax::{SyntaxTree, Node};
use crate::style::TextStyle;
mod boxed;
mod flex;
use self::flex::{FlexLayout, FlexContext};
use self::boxed::{BoxLayout, BoxContext, BoxLayouter};
use self::text::TextContext;
pub use flex::{FlexLayout, FlexLayouter};
pub use boxed::{BoxLayout, BoxLayouter};
pub mod text;
pub mod boxed;
pub mod flex;
/// Types that layout components and can be finished into some kind of layout.
pub trait Layouter {
type Layout;
/// Finish the layouting and create the layout from this.
fn finish(self) -> Self::Layout;
/// Whether this layouter contains any items.
fn is_empty(&self) -> bool;
}
/// A collection of layouted content.
#[derive(Debug, Clone)]
pub enum Layout {
@ -44,54 +36,152 @@ pub struct LayoutContext<'a, 'p> {
}
/// Spacial constraints for layouting.
#[derive(Debug, Clone)]
#[derive(Debug, Copy, Clone)]
pub struct LayoutSpace {
/// The maximum size of the box to layout in.
pub dimensions: Size2D,
/// Padding that should be respected on each side.
pub padding: SizeBox,
/// Whether to shrink the dimensions to fit the content or the keep the
/// original ones.
pub shrink_to_fit: bool,
}
impl LayoutSpace {
/// The actually usable area.
pub fn usable(&self) -> Size2D {
Size2D {
x: self.dimensions.x - self.padding.left - self.padding.right,
y: self.dimensions.y - self.padding.top - self.padding.bottom,
}
}
}
/// Layout a syntax tree in a given context.
pub fn layout(tree: &SyntaxTree, ctx: &LayoutContext) -> LayoutResult<BoxLayout> {
// The top-level layouter and the sub-level layouter.
let mut box_layouter = BoxLayouter::new(ctx);
let mut flex_layouter = FlexLayouter::new(ctx);
Layouter::new(tree, ctx).layout()
}
// The current text style.
let mut italic = false;
let mut bold = false;
/// Transforms a syntax tree into a box layout.
#[derive(Debug)]
struct Layouter<'a, 'p> {
tree: &'a SyntaxTree,
box_layouter: BoxLayouter,
flex_layout: FlexLayout,
flex_ctx: FlexContext,
text_ctx: TextContext<'a, 'p>,
}
// Walk all nodes and layout them.
for node in &tree.nodes {
match node {
Node::Text(text) => {
unimplemented!()
},
Node::Space => {
unimplemented!()
},
Node::Newline => {
unimplemented!()
impl<'a, 'p> Layouter<'a, 'p> {
/// Create a new layouter.
fn new(tree: &'a SyntaxTree, ctx: &LayoutContext<'a, 'p>) -> Layouter<'a, 'p> {
// The top-level context for arranging paragraphs.
let box_ctx = BoxContext { space: ctx.space };
// The sub-level context for arranging pieces of text.
let flex_ctx = FlexContext {
space: LayoutSpace {
dimensions: ctx.space.usable(),
padding: SizeBox::zero(),
shrink_to_fit: true,
},
flex_spacing: ctx.style.line_spacing,
};
// Toggle the text styles.
Node::ToggleItalics => italic = !italic,
Node::ToggleBold => bold = !bold,
// The mutable context for layouting single pieces of text.
let text_ctx = TextContext {
loader: &ctx.loader,
style: ctx.style.clone(),
};
Node::Func(func) => {
unimplemented!()
}
Layouter {
tree,
box_layouter: BoxLayouter::new(box_ctx),
flex_layout: FlexLayout::new(flex_ctx),
flex_ctx,
text_ctx,
}
}
// If there are remainings, add them to the layout.
if !flex_layouter.is_empty() {
let boxed = flex_layouter.finish().into_box();
box_layouter.add_box(boxed);
/// Layout the tree into a box.
fn layout(mut self) -> LayoutResult<BoxLayout> {
// Walk all nodes and layout them.
for node in &self.tree.nodes {
match node {
// Layout a single piece of text.
Node::Text(text) => {
let boxed = self::text::layout(text, &self.text_ctx)?;
self.flex_layout.add_box(boxed);
},
Node::Space => {
if !self.flex_layout.is_empty() {
let boxed = self::text::layout(" ", &self.text_ctx)?;
self.flex_layout.add_glue(boxed);
}
},
// Finish the current flex layout and add it to the box layouter.
// Then start a new flex layouting process.
Node::Newline => {
// Finish the current paragraph into a box and add it.
self.add_paragraph_spacing();
let boxed = self.flex_layout.into_box();
self.box_layouter.add_box(boxed);
// Create a fresh flex layout for the next paragraph.
self.flex_ctx.space.dimensions = self.box_layouter.remaining();
self.flex_layout = FlexLayout::new(self.flex_ctx);
},
// Toggle the text styles.
Node::ToggleItalics => self.text_ctx.style.italic = !self.text_ctx.style.italic,
Node::ToggleBold => self.text_ctx.style.bold = !self.text_ctx.style.bold,
// Execute a function.
Node::Func(_) => unimplemented!(),
}
}
// If there are remainings, add them to the layout.
if !self.flex_layout.is_empty() {
self.add_paragraph_spacing();
let boxed = self.flex_layout.into_box();
self.box_layouter.add_box(boxed);
}
Ok(self.box_layouter.finish())
}
Ok(box_layouter.finish())
/// Add the spacing between two paragraphs.
fn add_paragraph_spacing(&mut self) {
let size = Size::points(self.text_ctx.style.font_size)
* (self.text_ctx.style.line_spacing * self.text_ctx.style.paragraph_spacing - 1.0);
self.box_layouter.add_space(size);
}
}
/// Translate a stream of text actions by an offset.
pub fn translate_actions<I>(offset: Size2D, actions: I) -> TranslatedActions<I::IntoIter>
where I: IntoIterator<Item=TextAction> {
TranslatedActions { offset, iter: actions.into_iter() }
}
/// An iterator over the translated text actions, created by [`translate_actions`].
pub struct TranslatedActions<I> where I: Iterator<Item=TextAction> {
offset: Size2D,
iter: I,
}
impl<I> Iterator for TranslatedActions<I> where I: Iterator<Item=TextAction> {
type Item = TextAction;
fn next(&mut self) -> Option<TextAction> {
use TextAction::*;
self.iter.next().map(|action| match action {
MoveAbsolute(pos) => MoveAbsolute(pos + self.offset),
a => a,
})
}
}
/// The error type for layouting.

62
src/layout/text.rs Normal file
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@ -0,0 +1,62 @@
//! Layouting of text into boxes.
use crate::doc::TextAction;
use crate::font::FontQuery;
use crate::size::{Size, Size2D};
use super::*;
/// The context for text layouting.
#[derive(Debug, Clone)]
pub struct TextContext<'a, 'p> {
/// Loads fonts matching queries.
pub loader: &'a FontLoader<'p>,
/// Base style to set text with.
pub style: TextStyle,
}
/// Layout one piece of text without any breaks as one continous box.
pub fn layout(text: &str, ctx: &TextContext) -> LayoutResult<BoxLayout> {
let mut actions = Vec::new();
let mut active_font = std::usize::MAX;
let mut buffer = String::new();
let mut width = Size::zero();
// Walk the characters.
for character in text.chars() {
// Retrieve the best font for this character.
let (index, font) = ctx.loader.get(FontQuery {
families: ctx.style.font_families.clone(),
italic: ctx.style.italic,
bold: ctx.style.bold,
character,
}).ok_or_else(|| LayoutError::NoSuitableFont(character))?;
// Add the char width to the total box width.
let char_width = font.widths[font.map(character) as usize] * ctx.style.font_size;
width += char_width;
// Change the font if necessary.
if active_font != index {
if !buffer.is_empty() {
actions.push(TextAction::WriteText(buffer));
buffer = String::new();
}
actions.push(TextAction::SetFont(index, ctx.style.font_size));
active_font = index;
}
buffer.push(character);
}
// Write the remaining characters.
if !buffer.is_empty() {
actions.push(TextAction::WriteText(buffer));
}
Ok(BoxLayout {
dimensions: Size2D::new(width, Size::points(ctx.style.font_size)),
actions,
})
}

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@ -26,11 +26,10 @@
//! // (two sans-serif fonts and a fallback for the emoji).
//! let mut typesetter = Typesetter::new();
//! typesetter.add_font_provider(FileSystemFontProvider::new("../fonts", vec![
//! ("CMU-SansSerif-Regular.ttf", font_info!(["Computer Modern", SansSerif])),
//! ("CMU-SansSerif-Italic.ttf", font_info!(["Computer Modern", SansSerif], italic)),
//! ("CMU-Serif-Regular.ttf", font_info!(["Computer Modern", Serif])),
//! ("CMU-Serif-Italic.ttf", font_info!(["Computer Modern", Serif], italic)),
//! ("NotoEmoji-Regular.ttf", font_info!(["NotoEmoji", "Noto", SansSerif, Serif, Monospace])),
//! ]));
//!
//! // Typeset the source code into a document.
//! let document = typesetter.typeset(src).unwrap();
//!
@ -49,7 +48,8 @@ use crate::doc::Document;
use crate::font::{Font, FontLoader, FontProvider};
use crate::func::Scope;
use crate::parsing::{parse, ParseContext, ParseResult, ParseError};
use crate::layout::{layout, LayoutContext, LayoutSpace, LayoutError, LayoutResult, BoxLayout};
use crate::layout::{layout, LayoutContext, LayoutSpace, LayoutError, LayoutResult};
use crate::layout::boxed::BoxLayout;
use crate::style::{PageStyle, TextStyle};
use crate::syntax::SyntaxTree;
@ -125,6 +125,7 @@ impl<'p> Typesetter<'p> {
space: LayoutSpace {
dimensions: self.page_style.dimensions,
padding: self.page_style.margins,
shrink_to_fit: false,
},
};

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@ -14,7 +14,7 @@ pub struct Size {
}
/// A position or extent in 2-dimensional space.
#[derive(Copy, Clone, PartialEq, PartialOrd, Default)]
#[derive(Copy, Clone, PartialEq, Default)]
pub struct Size2D {
/// The horizontal coordinate.
pub x: Size,
@ -23,7 +23,7 @@ pub struct Size2D {
}
/// A size in four directions.
#[derive(Copy, Clone, PartialEq, PartialOrd, Default)]
#[derive(Copy, Clone, PartialEq, Default)]
pub struct SizeBox {
/// The left extent.
pub left: Size,
@ -38,23 +38,23 @@ pub struct SizeBox {
impl Size {
/// Create a zeroed size.
#[inline]
pub fn zero() -> Size { Size { points: 0.0 } }
pub fn zero() -> Size { Size::default() }
/// Create a size from an amount of points.
#[inline]
pub fn from_points(points: f32) -> Size { Size { points } }
pub fn points(points: f32) -> Size { Size { points } }
/// Create a size from an amount of inches.
#[inline]
pub fn from_inches(inches: f32) -> Size { Size { points: 72.0 * inches } }
pub fn inches(inches: f32) -> Size { Size { points: 72.0 * inches } }
/// Create a size from an amount of millimeters.
#[inline]
pub fn from_mm(mm: f32) -> Size { Size { points: 2.83465 * mm } }
pub fn mm(mm: f32) -> Size { Size { points: 2.83465 * mm } }
/// Create a size from an amount of centimeters.
#[inline]
pub fn from_cm(cm: f32) -> Size { Size { points: 28.3465 * cm } }
pub fn cm(cm: f32) -> Size { Size { points: 28.3465 * cm } }
/// Convert this size into points.
#[inline]
@ -74,13 +74,30 @@ impl Size {
}
impl Size2D {
/// Create a new 2D vector from two sizes.
/// Create a new vector from two sizes.
#[inline]
pub fn new(x: Size, y: Size) -> Size2D { Size2D { x, y } }
/// Create a zeroed vector.
/// Create a vector with all set to zero.
#[inline]
pub fn zero() -> Size2D { Size2D { x: Size::zero(), y: Size::zero() } }
pub fn zero() -> Size2D { Size2D::default() }
/// Create a new vector with `x` set to zero and `y` to a value.
#[inline]
pub fn with_x(x: Size) -> Size2D { Size2D { x, y: Size::zero() } }
/// Create a new vector with `y` set to zero and `x` to a value.
#[inline]
pub fn with_y(y: Size) -> Size2D { Size2D { x: Size::zero(), y } }
/// Return a [`Size2D`] padded by the paddings of the given box.
#[inline]
pub fn padded(&self, padding: SizeBox) -> Size2D {
Size2D {
x: self.x + padding.left + padding.right,
y: self.y + padding.top + padding.bottom,
}
}
}
impl SizeBox {
@ -90,18 +107,25 @@ impl SizeBox {
SizeBox { left, top, right, bottom }
}
/// Create a zeroed vector.
/// Create a box with all set to zero.
#[inline]
pub fn zero() -> SizeBox {
SizeBox {
left: Size::zero(),
top: Size::zero(),
right: Size::zero(),
bottom: Size::zero(),
}
SizeBox::default()
}
}
/// The maximum of two sizes.
pub fn max(a: Size, b: Size) -> Size {
if a >= b { a } else { b }
}
/// The minimum of two sizes.
pub fn min(a: Size, b: Size) -> Size {
if a <= b { a } else { b }
}
//------------------------------------------------------------------------------------------------//
impl Display for Size {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "{}pt", self.points)

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@ -9,6 +9,10 @@ use crate::size::{Size, Size2D, SizeBox};
pub struct TextStyle {
/// A fallback list of font families to use.
pub font_families: Vec<FontFamily>,
/// Whether the font is in italics.
pub italic: bool,
/// Whether the font is bold.
pub bold: bool,
/// The font size.
pub font_size: f32,
/// The line spacing (as a multiple of the font size).
@ -22,7 +26,9 @@ impl Default for TextStyle {
use FontFamily::*;
TextStyle {
// Default font family, font size and line spacing.
font_families: vec![SansSerif, Serif, Monospace],
font_families: vec![Serif, SansSerif, Monospace],
italic: false,
bold: false,
font_size: 11.0,
line_spacing: 1.25,
paragraph_spacing: 1.5,
@ -44,16 +50,16 @@ impl Default for PageStyle {
PageStyle {
// A4 paper.
dimensions: Size2D {
x: Size::from_mm(210.0),
y: Size::from_mm(297.0),
x: Size::mm(210.0),
y: Size::mm(297.0),
},
// All the same margins.
margins: SizeBox {
left: Size::from_cm(3.0),
top: Size::from_cm(3.0),
right: Size::from_cm(3.0),
bottom: Size::from_cm(3.0),
left: Size::cm(2.5),
top: Size::cm(2.5),
right: Size::cm(2.5),
bottom: Size::cm(2.5),
},
}
}