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https://github.com/typst/typst
synced 2025-07-28 14:57:54 +08:00
Don't allocate tag frames
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parent
315a3f192e
commit
912370abde
@ -520,14 +520,22 @@ pub fn commit(
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let mut top = Abs::zero();
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let mut bottom = Abs::zero();
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enum Final<'a> {
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Frame(Frame),
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Tag(&'a Tag),
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}
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// Build the frames and determine the height and baseline.
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let mut frames = vec![];
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let mut finals = vec![];
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for &(idx, ref item) in line.items.indexed_iter() {
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let mut push = |offset: &mut Abs, frame: Frame, idx: usize| {
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let mut push = |finals: &mut Vec<(Abs, Final, usize)>,
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offset: &mut Abs,
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frame: Frame,
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idx: usize| {
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let width = frame.width();
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top.set_max(frame.baseline());
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bottom.set_max(frame.size().y - frame.baseline());
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frames.push((*offset, frame, idx));
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finals.push((*offset, Final::Frame(frame), idx));
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*offset += width;
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};
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@ -543,7 +551,7 @@ pub fn commit(
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layout_box(elem, engine, loc.relayout(), styles, region)
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})?;
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apply_shift(&engine.world, &mut frame, *styles);
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push(&mut offset, frame, idx);
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push(&mut finals, &mut offset, frame, idx);
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} else {
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offset += amount;
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}
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@ -555,15 +563,13 @@ pub fn commit(
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justification_ratio,
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extra_justification,
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);
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push(&mut offset, frame, idx);
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push(&mut finals, &mut offset, frame, idx);
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}
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Item::Frame(frame) => {
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push(&mut offset, frame.clone(), idx);
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push(&mut finals, &mut offset, frame.clone(), idx);
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}
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Item::Tag(tag) => {
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let mut frame = Frame::soft(Size::zero());
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frame.push(Point::zero(), FrameItem::Tag((*tag).clone()));
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frames.push((offset, frame, idx));
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finals.push((offset, Final::Tag(tag), idx));
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}
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Item::Skip(_) => {}
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}
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@ -585,13 +591,20 @@ pub fn commit(
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// Ensure that the final frame's items are in logical order rather than in
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// visual order. This is important because it affects the order of elements
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// during introspection and thus things like counters.
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frames.sort_unstable_by_key(|(_, _, idx)| *idx);
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finals.sort_unstable_by_key(|(_, _, idx)| *idx);
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// Construct the line's frame.
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for (offset, frame, _) in frames {
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for (offset, f, _) in finals {
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let x = offset + p.config.align.position(remaining);
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let y = top - frame.baseline();
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output.push_frame(Point::new(x, y), frame);
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match f {
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Final::Frame(frame) => {
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let y = top - frame.baseline();
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output.push_frame(Point::new(x, y), frame);
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}
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Final::Tag(tag) => {
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output.push(Point::new(x, top), FrameItem::Tag(tag.clone()));
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}
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}
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}
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Ok(output)
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