Refactor a bit

This commit is contained in:
Laurenz 2021-10-05 23:23:09 +02:00
parent b69c0355ec
commit 61fdc85b13
3 changed files with 47 additions and 47 deletions

View File

@ -22,63 +22,61 @@ impl Layout for FixedNode {
fn layout( fn layout(
&self, &self,
ctx: &mut LayoutContext, ctx: &mut LayoutContext,
&Regions { current, base, expand, .. }: &Regions, regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> { ) -> Vec<Constrained<Rc<Frame>>> {
// Fill in width or height if aspect ratio and the other is given. // Fill in width or height if aspect ratio and the other is given.
let aspect = self.aspect.map(N64::into_inner); let aspect = self.aspect.map(N64::into_inner);
let width = self.width.or(self.height.zip(aspect).map(|(h, a)| a * h)); let width = self.width.or(self.height.zip(aspect).map(|(h, a)| a * h));
let height = self.height.or(self.width.zip(aspect).map(|(w, a)| w / a)); let height = self.height.or(self.width.zip(aspect).map(|(w, a)| w / a));
// Prepare constraints.
let mut constraints = Constraints::new(expand);
constraints.set_base_if_linear(base, Spec::new(width, height));
// If the size for one axis isn't specified, the `current` size along
// that axis needs to remain the same for the result to be reusable.
if width.is_none() {
constraints.exact.x = Some(current.w);
}
if height.is_none() {
constraints.exact.y = Some(current.h);
}
// Resolve the linears based on the current width and height. // Resolve the linears based on the current width and height.
let mut size = Size::new( let mut child_size = Size::new(
width.map_or(current.w, |w| w.resolve(base.w)), width.map_or(regions.current.w, |w| w.resolve(regions.base.w)),
height.map_or(current.h, |h| h.resolve(base.h)), height.map_or(regions.current.h, |h| h.resolve(regions.base.h)),
); );
// If width or height aren't set for an axis, the base should be // If width or height aren't set for an axis, the base should be
// inherited from the parent for that axis. // inherited from the parent for that axis.
let base = Size::new( let child_base = Size::new(
width.map_or(base.w, |_| size.w), if width.is_some() { child_size.w } else { regions.base.w },
height.map_or(base.h, |_| size.h), if height.is_some() { child_size.h } else { regions.base.h },
); );
// Handle the aspect ratio. // Prepare constraints.
let mut constraints = Constraints::new(regions.expand);
constraints.set_base_if_linear(regions.base, Spec::new(width, height));
// If the size for one axis isn't specified, the `current` size along
// that axis needs to remain the same for the result to be reusable.
if width.is_none() {
constraints.exact.x = Some(regions.current.w);
}
if height.is_none() {
constraints.exact.y = Some(regions.current.h);
}
// Apply the aspect ratio.
if let Some(aspect) = aspect { if let Some(aspect) = aspect {
constraints.exact = current.to_spec().map(Some); let width = child_size.w.min(aspect * child_size.h);
child_size = Size::new(width, width / aspect);
constraints.exact = regions.current.to_spec().map(Some);
constraints.min = Spec::splat(None); constraints.min = Spec::splat(None);
constraints.max = Spec::splat(None); constraints.max = Spec::splat(None);
let width = size.w.min(aspect * size.h);
size = Size::new(width, width / aspect);
} }
// If width or height are fixed, the child should fill the available // If width or height are fixed, the child should fill the available
// space along that axis. // space along that axis.
let expand = Spec::new(width.is_some(), height.is_some()); let child_expand = Spec::new(width.is_some(), height.is_some());
// Layout the child. // Layout the child.
let mut regions = Regions::one(size, base, expand); let mut regions = Regions::one(child_size, child_base, child_expand);
let mut frames = self.child.layout(ctx, &regions); let mut frames = self.child.layout(ctx, &regions);
// If we have an aspect ratio and the child is content-sized, we need to // If we have an aspect ratio and the child is content-sized, we need to
// relayout with expansion. // relayout with expansion.
if let Some(aspect) = aspect { if let Some(aspect) = aspect {
if width.is_none() && height.is_none() { if width.is_none() && height.is_none() {
let needed = frames[0].item.size.cap(size); let needed = frames[0].item.size.cap(child_size);
let width = needed.w.max(aspect * needed.h); let width = needed.w.max(aspect * needed.h);
regions.current = Size::new(width, width / aspect); regions.current = Size::new(width, width / aspect);
regions.expand = Spec::splat(true); regions.expand = Spec::splat(true);
@ -87,8 +85,8 @@ impl Layout for FixedNode {
} }
// Overwrite the child's constraints with ours. // Overwrite the child's constraints with ours.
frames[0].constraints = constraints;
assert_eq!(frames.len(), 1); assert_eq!(frames.len(), 1);
frames[0].constraints = constraints;
frames frames
} }

View File

@ -17,28 +17,29 @@ impl Layout for ImageNode {
fn layout( fn layout(
&self, &self,
ctx: &mut LayoutContext, ctx: &mut LayoutContext,
&Regions { current, base, expand, .. }: &Regions, regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> { ) -> Vec<Constrained<Rc<Frame>>> {
let mut constraints = Constraints::new(expand);
constraints.set_base_if_linear(base, Spec::new(self.width, self.height));
let width = self.width.map(|w| w.resolve(base.w));
let height = self.height.map(|w| w.resolve(base.h));
let img = ctx.images.get(self.id); let img = ctx.images.get(self.id);
let pixel_size = Spec::new(img.width() as f64, img.height() as f64); let pixel_size = Spec::new(img.width() as f64, img.height() as f64);
let pixel_ratio = pixel_size.x / pixel_size.y; let pixel_ratio = pixel_size.x / pixel_size.y;
let mut constraints = Constraints::new(regions.expand);
constraints.set_base_if_linear(regions.base, Spec::new(self.width, self.height));
let width = self.width.map(|w| w.resolve(regions.base.w));
let height = self.height.map(|w| w.resolve(regions.base.h));
let size = match (width, height) { let size = match (width, height) {
(Some(width), Some(height)) => Size::new(width, height), (Some(width), Some(height)) => Size::new(width, height),
(Some(width), None) => Size::new(width, width / pixel_ratio), (Some(width), None) => Size::new(width, width / pixel_ratio),
(None, Some(height)) => Size::new(height * pixel_ratio, height), (None, Some(height)) => Size::new(height * pixel_ratio, height),
(None, None) => { (None, None) => {
constraints.exact.x = Some(current.w); constraints.exact.x = Some(regions.current.w);
if current.w.is_finite() { if regions.current.w.is_finite() {
Size::new(current.w, current.w / pixel_ratio) // Fit to width.
Size::new(regions.current.w, regions.current.w / pixel_ratio)
} else { } else {
// Totally unbounded region, we have to make up something, // Unbounded width, we have to make up something,
// so it is 1pt per pixel. // so it is 1pt per pixel.
pixel_size.map(Length::pt).to_size() pixel_size.map(Length::pt).to_size()
} }

View File

@ -16,6 +16,7 @@ impl Layout for PadNode {
ctx: &mut LayoutContext, ctx: &mut LayoutContext,
regions: &Regions, regions: &Regions,
) -> Vec<Constrained<Rc<Frame>>> { ) -> Vec<Constrained<Rc<Frame>>> {
// Layout child into padded regions.
let mut frames = self.child.layout( let mut frames = self.child.layout(
ctx, ctx,
&regions.map(|size| size - self.padding.resolve(size).size()), &regions.map(|size| size - self.padding.resolve(size).size()),
@ -38,6 +39,12 @@ impl Layout for PadNode {
let padding = self.padding.resolve(padded); let padding = self.padding.resolve(padded);
let origin = Point::new(padding.left, padding.top); let origin = Point::new(padding.left, padding.top);
// Create a new larger frame and place the child's frame inside it.
let empty = Frame::new(padded, frame.baseline + origin.y);
let prev = std::mem::replace(frame, Rc::new(empty));
let new = Rc::make_mut(frame);
new.push_frame(origin, prev);
// Inflate min and max contraints by the padding. // Inflate min and max contraints by the padding.
for spec in [&mut constraints.min, &mut constraints.max] { for spec in [&mut constraints.min, &mut constraints.max] {
if let Some(x) = spec.x.as_mut() { if let Some(x) = spec.x.as_mut() {
@ -62,12 +69,6 @@ impl Layout for PadNode {
if self.padding.top.is_relative() || self.padding.bottom.is_relative() { if self.padding.top.is_relative() || self.padding.bottom.is_relative() {
constraints.base.y = Some(base.h); constraints.base.y = Some(base.h);
} }
// Create a new larger frame and place the child's frame inside it.
let empty = Frame::new(padded, frame.baseline + origin.y);
let prev = std::mem::replace(frame, Rc::new(empty));
let new = Rc::make_mut(frame);
new.push_frame(origin, prev);
} }
frames frames