diff --git a/src/layout/stack.rs b/src/layout/stack.rs
index 47dd93eac..6ff287f08 100644
--- a/src/layout/stack.rs
+++ b/src/layout/stack.rs
@@ -1,201 +1,34 @@
use super::*;
/// A node that stacks and aligns its children.
-///
-/// # Alignment
-/// Individual layouts can be aligned at `Start`, `Center` or `End` along both
-/// axes. These alignments are with processed with respect to the size of the
-/// finished layout and not the total usable size. This means that a later
-/// layout can have influence on the position of an earlier one. Consider the
-/// following example.
-/// ```typst
-/// [align: right][A word.]
-/// [align: left][A sentence with a couple more words.]
-/// ```
-/// The resulting layout looks like this:
-/// ```text
-/// |--------------------------------------|
-/// | A word. |
-/// | |
-/// | A sentence with a couple more words. |
-/// |--------------------------------------|
-/// ```
-/// The position of the first aligned box thus depends on the length of the
-/// sentence in the second box.
#[derive(Debug, Clone, PartialEq)]
pub struct Stack {
+ /// The `main` and `cross` directions of this stack.
+ ///
+ /// The children are stacked along the `main` direction. The `cross`
+ /// direction is required for aligning the children.
pub dirs: Gen
,
- pub children: Vec,
+ /// How to align _this_ stack in _its_ parent.
pub aligns: Gen,
- pub expand: Spec,
+ /// Whether to expand the axes to fill the area or to fit the content.
+ pub expansion: Gen,
+ /// The nodes to be stacked.
+ pub children: Vec,
}
#[async_trait(?Send)]
impl Layout for Stack {
- async fn layout(
- &self,
- ctx: &mut LayoutContext,
- constraints: LayoutConstraints,
- ) -> Vec {
- let mut items = vec![];
-
- let size = constraints.spaces[0].size;
- let mut space = StackSpace::new(self.dirs, self.expand, size);
- let mut i = 0;
-
+ async fn layout(&self, ctx: &mut LayoutContext, areas: &Areas) -> Vec {
+ let mut layouter = StackLayouter::new(self, areas.clone());
for child in &self.children {
- let child_constraints = LayoutConstraints {
- spaces: {
- let mut remaining = vec![LayoutSpace {
- base: space.full_size,
- size: space.usable,
- }];
- let next = (i + 1).min(constraints.spaces.len() - 1);
- remaining.extend(&constraints.spaces[next ..]);
- remaining
- },
- repeat: constraints.repeat,
- };
-
- for item in child.layout(ctx, child_constraints).await {
- match item {
- Layouted::Spacing(spacing) => space.push_spacing(spacing),
- Layouted::Box(mut boxed, aligns) => {
- let mut last = false;
- while let Err(back) = space.push_box(boxed, aligns) {
- boxed = back;
- if last {
- break;
- }
-
- items.push(Layouted::Box(space.finish(), self.aligns));
-
- if i + 1 < constraints.spaces.len() {
- i += 1;
- } else {
- last = true;
- }
-
- let size = constraints.spaces[i].size;
- space = StackSpace::new(self.dirs, self.expand, size);
- }
- }
+ for layouted in child.layout(ctx, &layouter.areas).await {
+ match layouted {
+ Layouted::Spacing(spacing) => layouter.spacing(spacing),
+ Layouted::Boxed(boxed, aligns) => layouter.boxed(boxed, aligns),
}
}
}
-
- items.push(Layouted::Box(space.finish(), self.aligns));
- items
- }
-}
-
-struct StackSpace {
- dirs: Gen,
- expand: Spec,
- boxes: Vec<(BoxLayout, Gen)>,
- full_size: Size,
- usable: Size,
- used: Size,
- ruler: Align,
-}
-
-impl StackSpace {
- fn new(dirs: Gen, expand: Spec, size: Size) -> Self {
- Self {
- dirs,
- expand,
- boxes: vec![],
- full_size: size,
- usable: size,
- used: Size::ZERO,
- ruler: Align::Start,
- }
- }
-
- fn push_box(
- &mut self,
- boxed: BoxLayout,
- aligns: Gen,
- ) -> Result<(), BoxLayout> {
- let main = self.dirs.main.axis();
- let cross = self.dirs.cross.axis();
- if aligns.main < self.ruler || !self.usable.fits(boxed.size) {
- return Err(boxed);
- }
-
- let size = boxed.size.switch(self.dirs);
- *self.used.get_mut(cross) = self.used.get(cross).max(size.cross);
- *self.used.get_mut(main) += size.main;
- *self.usable.get_mut(main) -= size.main;
- self.boxes.push((boxed, aligns));
- self.ruler = aligns.main;
-
- Ok(())
- }
-
- fn push_spacing(&mut self, spacing: Length) {
- let main = self.dirs.main.axis();
- let max = self.usable.get(main);
- let trimmed = spacing.min(max);
- *self.used.get_mut(main) += trimmed;
- *self.usable.get_mut(main) -= trimmed;
-
- let size = Gen::new(trimmed, Length::ZERO).switch(self.dirs);
- self.boxes.push((BoxLayout::new(size.to_size()), Gen::default()));
- }
-
- fn finish(mut self) -> BoxLayout {
- let dirs = self.dirs;
- let main = dirs.main.axis();
-
- if self.expand.horizontal {
- self.used.width = self.full_size.width;
- }
-
- if self.expand.vertical {
- self.used.height = self.full_size.height;
- }
-
- let mut sum = Length::ZERO;
- let mut sums = Vec::with_capacity(self.boxes.len() + 1);
-
- for (boxed, _) in &self.boxes {
- sums.push(sum);
- sum += boxed.size.get(main);
- }
-
- sums.push(sum);
-
- let mut layout = BoxLayout::new(self.used);
- let used = self.used.switch(dirs);
-
- for (i, (boxed, aligns)) in self.boxes.into_iter().enumerate() {
- let size = boxed.size.switch(dirs);
-
- let before = sums[i];
- let after = sum - sums[i + 1];
- let main_len = used.main - size.main;
- let main_range = if dirs.main.is_positive() {
- before .. main_len - after
- } else {
- main_len - before .. after
- };
-
- let cross_len = used.cross - size.cross;
- let cross_range = if dirs.cross.is_positive() {
- Length::ZERO .. cross_len
- } else {
- cross_len .. Length::ZERO
- };
-
- let main = aligns.main.apply(main_range);
- let cross = aligns.cross.apply(cross_range);
- let pos = Gen::new(main, cross).switch(dirs).to_point();
-
- layout.push_layout(pos, boxed);
- }
-
- layout
+ layouter.finish()
}
}
@@ -204,3 +37,113 @@ impl From for LayoutNode {
Self::dynamic(stack)
}
}
+
+struct StackLayouter<'a> {
+ stack: &'a Stack,
+ main: SpecAxis,
+ dirs: Gen,
+ areas: Areas,
+ layouted: Vec,
+ boxes: Vec<(Length, BoxLayout, Gen)>,
+ used: Gen,
+ ruler: Align,
+}
+
+impl<'a> StackLayouter<'a> {
+ fn new(stack: &'a Stack, areas: Areas) -> Self {
+ Self {
+ stack,
+ main: stack.dirs.main.axis(),
+ dirs: stack.dirs,
+ areas,
+ layouted: vec![],
+ boxes: vec![],
+ used: Gen::ZERO,
+ ruler: Align::Start,
+ }
+ }
+
+ fn spacing(&mut self, amount: Length) {
+ let main_rest = self.areas.current.rem.get_mut(self.main);
+ let capped = amount.min(*main_rest);
+ *main_rest -= capped;
+ self.used.main += capped;
+ }
+
+ fn boxed(&mut self, layout: BoxLayout, aligns: Gen) {
+ if self.ruler > aligns.main {
+ self.finish_area();
+ }
+
+ while !self.areas.current.rem.fits(layout.size) {
+ if self.areas.in_full_last() {
+ // TODO: Diagnose once the necessary spans exist.
+ let _ = warning!("cannot fit box into any area");
+ break;
+ } else {
+ self.finish_area();
+ }
+ }
+
+ let size = layout.size.switch(self.dirs);
+ self.boxes.push((self.used.main, layout, aligns));
+
+ *self.areas.current.rem.get_mut(self.main) -= size.main;
+ self.used.main += size.main;
+ self.used.cross = self.used.cross.max(size.cross);
+ self.ruler = aligns.main;
+ }
+
+ fn finish_area(&mut self) {
+ let size = {
+ let full = self.areas.current.full.switch(self.dirs);
+ Gen::new(
+ match self.stack.expansion.main {
+ Expansion::Fill => full.main,
+ Expansion::Fit => self.used.main.min(full.main),
+ },
+ match self.stack.expansion.cross {
+ Expansion::Fill => full.cross,
+ Expansion::Fit => self.used.cross.min(full.cross),
+ },
+ )
+ };
+
+ let mut output = BoxLayout::new(size.switch(self.dirs).to_size());
+
+ for (before, layout, aligns) in std::mem::take(&mut self.boxes) {
+ let child_size = layout.size.switch(self.dirs);
+
+ // Align along the main axis.
+ let main = aligns.main.apply(if self.dirs.main.is_positive() {
+ let after_with_self = self.used.main - before;
+ before .. size.main - after_with_self
+ } else {
+ let before_with_self = before + child_size.main;
+ let after = self.used.main - (before + child_size.main);
+ size.main - before_with_self .. after
+ });
+
+ // Align along the cross axis.
+ let cross = aligns.cross.apply(if self.dirs.cross.is_positive() {
+ Length::ZERO .. size.cross - child_size.cross
+ } else {
+ size.cross - child_size.cross .. Length::ZERO
+ });
+
+ let pos = Gen::new(main, cross).switch(self.dirs).to_point();
+ output.push_layout(pos, layout);
+ }
+
+ self.layouted.push(Layouted::Boxed(output, self.stack.aligns));
+
+ self.areas.next();
+ self.used = Gen::ZERO;
+ self.ruler = Align::Start;
+ }
+
+ fn finish(mut self) -> Vec {
+ self.finish_area();
+ self.layouted
+ }
+}