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https://github.com/typst/typst
synced 2025-05-19 11:35:27 +08:00
Refactor stack ♻
This commit is contained in:
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13230db68c
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42500d5ed8
@ -268,3 +268,262 @@ impl LineRun {
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}
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}
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}
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/// Performs the stack layouting.
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pub(super) struct StackLayouter {
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/// The context used for stack layouting.
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pub ctx: StackContext,
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/// The finished layouts.
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pub layouts: Vec<BoxLayout>,
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/// The in-progress space.
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pub space: Space,
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}
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/// The context for stack layouting.
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#[derive(Debug, Clone)]
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pub(super) struct StackContext {
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/// The layouting directions.
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pub dirs: Gen2<Dir>,
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/// The spaces to layout into.
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pub spaces: Vec<LayoutSpace>,
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/// Whether to spill over into copies of the last space or finish layouting
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/// when the last space is used up.
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pub repeat: bool,
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/// Whether to expand the size of the resulting layout to the full size of
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/// this space or to shrink it to fit the content.
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pub expand: Spec2<bool>,
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}
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impl StackLayouter {
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/// Create a new stack layouter.
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pub fn new(ctx: StackContext) -> Self {
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let space = ctx.spaces[0];
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Self {
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ctx,
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layouts: vec![],
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space: Space::new(0, true, space.size),
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}
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}
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/// Add a layout to the stack.
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pub fn push_box(&mut self, layout: BoxLayout, aligns: Gen2<GenAlign>) {
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// If the alignment cannot be fitted in this space, finish it.
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//
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// TODO: Issue warning for non-fitting alignment in non-repeating
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// context.
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if aligns.main < self.space.allowed_align && self.ctx.repeat {
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self.finish_space(true);
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}
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// TODO: Issue warning about overflow if there is overflow in a
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// non-repeating context.
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if !self.space.usable.fits(layout.size) && self.ctx.repeat {
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self.skip_to_fitting_space(layout.size);
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}
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// Change the usable space and size of the space.
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self.update_metrics(layout.size.switch(self.ctx.dirs));
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// Add the box to the vector and remember that spacings are allowed
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// again.
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self.space.layouts.push((layout, aligns));
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self.space.allowed_align = aligns.main;
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}
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/// Add spacing to the stack.
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pub fn push_spacing(&mut self, mut spacing: f64) {
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// Reduce the spacing such that it definitely fits.
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let axis = self.ctx.dirs.main.axis();
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spacing = spacing.min(self.space.usable.get(axis));
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let size = Gen2::new(spacing, 0.0);
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self.update_metrics(size);
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self.space.layouts.push((
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BoxLayout::new(size.switch(self.ctx.dirs).to_size()),
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Gen2::default(),
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));
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}
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fn update_metrics(&mut self, added: Gen2<f64>) {
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let mut used = self.space.used.switch(self.ctx.dirs);
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used.cross = used.cross.max(added.cross);
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used.main += added.main;
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self.space.used = used.switch(self.ctx.dirs).to_size();
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*self.space.usable.get_mut(self.ctx.dirs.main.axis()) -= added.main;
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}
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/// Move to the first space that can fit the given size or do nothing
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/// if no space is capable of that.
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pub fn skip_to_fitting_space(&mut self, size: Size) {
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let start = self.next_space();
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for (index, space) in self.ctx.spaces[start ..].iter().enumerate() {
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if space.size.fits(size) {
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self.finish_space(true);
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self.start_space(start + index, true);
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break;
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}
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}
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}
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/// The remaining inner spaces. If something is laid out into these spaces,
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/// it will fit into this stack.
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pub fn remaining(&self) -> Vec<LayoutSpace> {
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let mut spaces = vec![LayoutSpace {
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base: self.space.size,
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size: self.space.usable,
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}];
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spaces.extend(&self.ctx.spaces[self.next_space() ..]);
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spaces
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}
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/// The remaining usable size.
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pub fn usable(&self) -> Size {
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self.space.usable
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}
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/// Whether the current layout space is empty.
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pub fn space_is_empty(&self) -> bool {
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self.space.used == Size::ZERO && self.space.layouts.is_empty()
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}
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/// Finish everything up and return the final collection of boxes.
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pub fn finish(mut self) -> Vec<BoxLayout> {
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if self.space.hard || !self.space_is_empty() {
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self.finish_space(false);
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}
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self.layouts
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}
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/// Finish active current space and start a new one.
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pub fn finish_space(&mut self, hard: bool) {
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let dirs = self.ctx.dirs;
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// ------------------------------------------------------------------ //
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// Step 1: Determine the full size of the space.
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// (Mostly done already while collecting the boxes, but here we
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// expand if necessary.)
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let space = self.ctx.spaces[self.space.index];
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let layout_size = {
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let mut used_size = self.space.used;
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if self.ctx.expand.horizontal {
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used_size.width = space.size.width;
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}
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if self.ctx.expand.vertical {
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used_size.height = space.size.height;
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}
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used_size
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};
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let mut layout = BoxLayout::new(layout_size);
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// ------------------------------------------------------------------ //
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// Step 2: Forward pass. Create a bounding box for each layout in which
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// it will be aligned. Then, go forwards through the boxes and remove
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// what is taken by previous layouts from the following layouts.
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let mut bounds = vec![];
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let mut bound = Rect {
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x0: 0.0,
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y0: 0.0,
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x1: layout_size.width,
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y1: layout_size.height,
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};
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for (layout, _) in &self.space.layouts {
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// First, store the bounds calculated so far (which were reduced
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// by the predecessors of this layout) as the initial bounding box
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// of this layout.
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bounds.push(bound);
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// Then, reduce the bounding box for the following layouts. This
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// layout uses up space from the origin to the end. Thus, it reduces
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// the usable space for following layouts at its origin by its
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// main-axis extent.
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*bound.get_mut(dirs.main.start()) +=
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dirs.main.factor() * layout.size.get(dirs.main.axis());
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}
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// ------------------------------------------------------------------ //
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// Step 3: Backward pass. Reduce the bounding boxes from the previous
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// layouts by what is taken by the following ones.
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let mut main_extent = 0.0;
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for (child, bound) in self.space.layouts.iter().zip(&mut bounds).rev() {
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let (layout, _) = child;
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// Reduce the bounding box of this layout by the following one's
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// main-axis extents.
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*bound.get_mut(dirs.main.end()) -= dirs.main.factor() * main_extent;
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// And then, include this layout's main-axis extent.
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main_extent += layout.size.get(dirs.main.axis());
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}
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// ------------------------------------------------------------------ //
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// Step 4: Align each layout in its bounding box and collect everything
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// into a single finished layout.
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let children = std::mem::take(&mut self.space.layouts);
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for ((child, aligns), bound) in children.into_iter().zip(bounds) {
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// Align the child in its own bounds.
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let local =
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bound.size().anchor(dirs, aligns) - child.size.anchor(dirs, aligns);
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// Make the local position in the bounds global.
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let pos = bound.origin() + local;
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layout.push_layout(pos, child);
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}
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self.layouts.push(layout);
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// ------------------------------------------------------------------ //
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// Step 5: Start the next space.
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self.start_space(self.next_space(), hard)
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}
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fn start_space(&mut self, index: usize, hard: bool) {
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let space = self.ctx.spaces[index];
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self.space = Space::new(index, hard, space.size);
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}
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fn next_space(&self) -> usize {
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(self.space.index + 1).min(self.ctx.spaces.len() - 1)
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}
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}
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/// A layout space composed of subspaces which can have different directions and
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/// alignments.
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#[derive(Debug)]
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pub(super) struct Space {
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/// The index of this space in `ctx.spaces`.
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index: usize,
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/// Whether to include a layout for this space even if it would be empty.
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hard: bool,
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/// The so-far accumulated layouts.
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layouts: Vec<(BoxLayout, Gen2<GenAlign>)>,
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/// The full size of this space.
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size: Size,
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/// The used size of this space.
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used: Size,
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/// The remaining space.
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usable: Size,
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/// Which alignments for new boxes are still allowed.
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pub(super) allowed_align: GenAlign,
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}
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impl Space {
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fn new(index: usize, hard: bool, size: Size) -> Self {
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Self {
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index,
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hard,
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layouts: vec![],
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size,
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used: Size::ZERO,
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usable: size,
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allowed_align: GenAlign::Start,
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}
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}
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}
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@ -37,34 +37,165 @@ impl Layout for Stack {
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ctx: &mut LayoutContext,
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constraints: LayoutConstraints,
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) -> Vec<LayoutItem> {
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let mut layouter = StackLayouter::new(StackContext {
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dirs: self.dirs,
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spaces: constraints.spaces,
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repeat: constraints.repeat,
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expand: self.expand,
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});
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let mut items = vec![];
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let size = constraints.spaces[0].size;
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let mut space = StackSpace::new(self.dirs, self.expand, size);
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let mut i = 0;
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for child in &self.children {
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let items = child
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.layout(ctx, LayoutConstraints {
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spaces: layouter.remaining(),
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let child_constraints = LayoutConstraints {
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spaces: {
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let mut remaining = vec![LayoutSpace {
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base: space.full_size,
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size: space.usable,
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}];
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let next = (i + 1).min(constraints.spaces.len() - 1);
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remaining.extend(&constraints.spaces[next ..]);
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remaining
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},
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repeat: constraints.repeat,
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})
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.await;
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};
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for item in items {
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for item in child.layout(ctx, child_constraints).await {
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match item {
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LayoutItem::Spacing(amount) => layouter.push_spacing(amount),
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LayoutItem::Box(boxed, aligns) => layouter.push_box(boxed, aligns),
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LayoutItem::Spacing(spacing) => space.push_spacing(spacing),
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LayoutItem::Box(mut boxed, aligns) => {
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let mut last = false;
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while let Err(back) = space.push_box(boxed, aligns) {
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boxed = back;
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if last {
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break;
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}
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items.push(LayoutItem::Box(space.finish(), self.aligns));
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if i + 1 < constraints.spaces.len() {
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i += 1;
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} else {
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last = true;
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}
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let size = constraints.spaces[i].size;
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space = StackSpace::new(self.dirs, self.expand, size);
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}
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}
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}
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}
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}
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layouter
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.finish()
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.into_iter()
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.map(|boxed| LayoutItem::Box(boxed, self.aligns))
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.collect()
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items.push(LayoutItem::Box(space.finish(), self.aligns));
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items
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}
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}
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struct StackSpace {
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dirs: Gen2<Dir>,
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expand: Spec2<bool>,
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boxes: Vec<(BoxLayout, Gen2<GenAlign>)>,
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full_size: Size,
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usable: Size,
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used: Size,
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ruler: GenAlign,
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}
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impl StackSpace {
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fn new(dirs: Gen2<Dir>, expand: Spec2<bool>, size: Size) -> Self {
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Self {
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dirs,
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expand,
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boxes: vec![],
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full_size: size,
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usable: size,
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used: Size::ZERO,
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ruler: GenAlign::Start,
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}
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}
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fn push_box(
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&mut self,
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boxed: BoxLayout,
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aligns: Gen2<GenAlign>,
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) -> Result<(), BoxLayout> {
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let main = self.dirs.main.axis();
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let cross = self.dirs.cross.axis();
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if aligns.main < self.ruler || !self.usable.fits(boxed.size) {
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return Err(boxed);
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}
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let size = boxed.size.switch(self.dirs);
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*self.used.get_mut(cross) = self.used.get(cross).max(size.cross);
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*self.used.get_mut(main) += size.main;
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*self.usable.get_mut(main) -= size.main;
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self.boxes.push((boxed, aligns));
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self.ruler = aligns.main;
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Ok(())
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}
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fn push_spacing(&mut self, spacing: f64) {
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let main = self.dirs.main.axis();
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let max = self.usable.get(main);
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let trimmed = spacing.min(max);
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*self.used.get_mut(main) += trimmed;
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*self.usable.get_mut(main) -= trimmed;
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let size = Gen2::new(trimmed, 0.0).switch(self.dirs);
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self.boxes.push((BoxLayout::new(size.to_size()), Gen2::default()));
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}
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fn finish(mut self) -> BoxLayout {
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let dirs = self.dirs;
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let main = dirs.main.axis();
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if self.expand.horizontal {
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self.used.width = self.full_size.width;
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}
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if self.expand.vertical {
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self.used.height = self.full_size.height;
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}
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let mut sum = 0.0;
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let mut sums = Vec::with_capacity(self.boxes.len() + 1);
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for (boxed, _) in &self.boxes {
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sums.push(sum);
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sum += boxed.size.get(main);
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}
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sums.push(sum);
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let mut layout = BoxLayout::new(self.used);
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let used = self.used.switch(dirs);
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for (i, (boxed, aligns)) in self.boxes.into_iter().enumerate() {
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let size = boxed.size.switch(dirs);
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let before = sums[i];
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let after = sum - sums[i + 1];
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let main_len = used.main - size.main;
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let main_range = if dirs.main.is_positive() {
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before .. main_len - after
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} else {
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main_len - before .. after
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};
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let cross_len = used.cross - size.cross;
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let cross_range = if dirs.cross.is_positive() {
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0.0 .. cross_len
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} else {
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cross_len .. 0.0
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};
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let main = aligns.main.apply(main_range);
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let cross = aligns.cross.apply(cross_range);
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let pos = Gen2::new(main, cross).switch(dirs).to_point();
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layout.push_layout(pos, boxed);
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}
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layout
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}
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}
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@ -73,262 +204,3 @@ impl From<Stack> for LayoutNode {
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Self::dynamic(stack)
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}
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}
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/// Performs the stack layouting.
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pub(super) struct StackLayouter {
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/// The context used for stack layouting.
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pub ctx: StackContext,
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/// The finished layouts.
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pub layouts: Vec<BoxLayout>,
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/// The in-progress space.
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pub space: Space,
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}
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/// The context for stack layouting.
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#[derive(Debug, Clone)]
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pub(super) struct StackContext {
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/// The layouting directions.
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pub dirs: Gen2<Dir>,
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/// The spaces to layout into.
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pub spaces: Vec<LayoutSpace>,
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/// Whether to spill over into copies of the last space or finish layouting
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/// when the last space is used up.
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pub repeat: bool,
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/// Whether to expand the size of the resulting layout to the full size of
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/// this space or to shrink it to fit the content.
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pub expand: Spec2<bool>,
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}
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impl StackLayouter {
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/// Create a new stack layouter.
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pub fn new(ctx: StackContext) -> Self {
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let space = ctx.spaces[0];
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Self {
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ctx,
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layouts: vec![],
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space: Space::new(0, true, space.size),
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}
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}
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/// Add a layout to the stack.
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pub fn push_box(&mut self, layout: BoxLayout, aligns: Gen2<GenAlign>) {
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// If the alignment cannot be fitted in this space, finish it.
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//
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// TODO: Issue warning for non-fitting alignment in non-repeating
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// context.
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if aligns.main < self.space.allowed_align && self.ctx.repeat {
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self.finish_space(true);
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}
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// TODO: Issue warning about overflow if there is overflow in a
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// non-repeating context.
|
||||
if !self.space.usable.fits(layout.size) && self.ctx.repeat {
|
||||
self.skip_to_fitting_space(layout.size);
|
||||
}
|
||||
|
||||
// Change the usable space and size of the space.
|
||||
self.update_metrics(layout.size.switch(self.ctx.dirs));
|
||||
|
||||
// Add the box to the vector and remember that spacings are allowed
|
||||
// again.
|
||||
self.space.layouts.push((layout, aligns));
|
||||
self.space.allowed_align = aligns.main;
|
||||
}
|
||||
|
||||
/// Add spacing to the stack.
|
||||
pub fn push_spacing(&mut self, mut spacing: f64) {
|
||||
// Reduce the spacing such that it definitely fits.
|
||||
let axis = self.ctx.dirs.main.axis();
|
||||
spacing = spacing.min(self.space.usable.get(axis));
|
||||
|
||||
let size = Gen2::new(spacing, 0.0);
|
||||
self.update_metrics(size);
|
||||
self.space.layouts.push((
|
||||
BoxLayout::new(size.switch(self.ctx.dirs).to_size()),
|
||||
Gen2::default(),
|
||||
));
|
||||
}
|
||||
|
||||
fn update_metrics(&mut self, added: Gen2<f64>) {
|
||||
let mut used = self.space.used.switch(self.ctx.dirs);
|
||||
used.cross = used.cross.max(added.cross);
|
||||
used.main += added.main;
|
||||
self.space.used = used.switch(self.ctx.dirs).to_size();
|
||||
*self.space.usable.get_mut(self.ctx.dirs.main.axis()) -= added.main;
|
||||
}
|
||||
|
||||
/// Move to the first space that can fit the given size or do nothing
|
||||
/// if no space is capable of that.
|
||||
pub fn skip_to_fitting_space(&mut self, size: Size) {
|
||||
let start = self.next_space();
|
||||
for (index, space) in self.ctx.spaces[start ..].iter().enumerate() {
|
||||
if space.size.fits(size) {
|
||||
self.finish_space(true);
|
||||
self.start_space(start + index, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The remaining inner spaces. If something is laid out into these spaces,
|
||||
/// it will fit into this stack.
|
||||
pub fn remaining(&self) -> Vec<LayoutSpace> {
|
||||
let mut spaces = vec![LayoutSpace {
|
||||
base: self.space.size,
|
||||
size: self.space.usable,
|
||||
}];
|
||||
|
||||
spaces.extend(&self.ctx.spaces[self.next_space() ..]);
|
||||
spaces
|
||||
}
|
||||
|
||||
/// The remaining usable size.
|
||||
pub fn usable(&self) -> Size {
|
||||
self.space.usable
|
||||
}
|
||||
|
||||
/// Whether the current layout space is empty.
|
||||
pub fn space_is_empty(&self) -> bool {
|
||||
self.space.used == Size::ZERO && self.space.layouts.is_empty()
|
||||
}
|
||||
|
||||
/// Finish everything up and return the final collection of boxes.
|
||||
pub fn finish(mut self) -> Vec<BoxLayout> {
|
||||
if self.space.hard || !self.space_is_empty() {
|
||||
self.finish_space(false);
|
||||
}
|
||||
self.layouts
|
||||
}
|
||||
|
||||
/// Finish active current space and start a new one.
|
||||
pub fn finish_space(&mut self, hard: bool) {
|
||||
let dirs = self.ctx.dirs;
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Step 1: Determine the full size of the space.
|
||||
// (Mostly done already while collecting the boxes, but here we
|
||||
// expand if necessary.)
|
||||
|
||||
let space = self.ctx.spaces[self.space.index];
|
||||
let layout_size = {
|
||||
let mut used_size = self.space.used;
|
||||
if self.ctx.expand.horizontal {
|
||||
used_size.width = space.size.width;
|
||||
}
|
||||
if self.ctx.expand.vertical {
|
||||
used_size.height = space.size.height;
|
||||
}
|
||||
used_size
|
||||
};
|
||||
|
||||
let mut layout = BoxLayout::new(layout_size);
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Step 2: Forward pass. Create a bounding box for each layout in which
|
||||
// it will be aligned. Then, go forwards through the boxes and remove
|
||||
// what is taken by previous layouts from the following layouts.
|
||||
|
||||
let mut bounds = vec![];
|
||||
let mut bound = Rect {
|
||||
x0: 0.0,
|
||||
y0: 0.0,
|
||||
x1: layout_size.width,
|
||||
y1: layout_size.height,
|
||||
};
|
||||
|
||||
for (layout, _) in &self.space.layouts {
|
||||
// First, store the bounds calculated so far (which were reduced
|
||||
// by the predecessors of this layout) as the initial bounding box
|
||||
// of this layout.
|
||||
bounds.push(bound);
|
||||
|
||||
// Then, reduce the bounding box for the following layouts. This
|
||||
// layout uses up space from the origin to the end. Thus, it reduces
|
||||
// the usable space for following layouts at its origin by its
|
||||
// main-axis extent.
|
||||
*bound.get_mut(dirs.main.start()) +=
|
||||
dirs.main.factor() * layout.size.get(dirs.main.axis());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Step 3: Backward pass. Reduce the bounding boxes from the previous
|
||||
// layouts by what is taken by the following ones.
|
||||
|
||||
let mut main_extent = 0.0;
|
||||
for (child, bound) in self.space.layouts.iter().zip(&mut bounds).rev() {
|
||||
let (layout, _) = child;
|
||||
|
||||
// Reduce the bounding box of this layout by the following one's
|
||||
// main-axis extents.
|
||||
*bound.get_mut(dirs.main.end()) -= dirs.main.factor() * main_extent;
|
||||
|
||||
// And then, include this layout's main-axis extent.
|
||||
main_extent += layout.size.get(dirs.main.axis());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Step 4: Align each layout in its bounding box and collect everything
|
||||
// into a single finished layout.
|
||||
|
||||
let children = std::mem::take(&mut self.space.layouts);
|
||||
for ((child, aligns), bound) in children.into_iter().zip(bounds) {
|
||||
// Align the child in its own bounds.
|
||||
let local =
|
||||
bound.size().anchor(dirs, aligns) - child.size.anchor(dirs, aligns);
|
||||
|
||||
// Make the local position in the bounds global.
|
||||
let pos = bound.origin() + local;
|
||||
layout.push_layout(pos, child);
|
||||
}
|
||||
|
||||
self.layouts.push(layout);
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Step 5: Start the next space.
|
||||
|
||||
self.start_space(self.next_space(), hard)
|
||||
}
|
||||
|
||||
fn start_space(&mut self, index: usize, hard: bool) {
|
||||
let space = self.ctx.spaces[index];
|
||||
self.space = Space::new(index, hard, space.size);
|
||||
}
|
||||
|
||||
fn next_space(&self) -> usize {
|
||||
(self.space.index + 1).min(self.ctx.spaces.len() - 1)
|
||||
}
|
||||
}
|
||||
|
||||
/// A layout space composed of subspaces which can have different directions and
|
||||
/// alignments.
|
||||
#[derive(Debug)]
|
||||
pub(super) struct Space {
|
||||
/// The index of this space in `ctx.spaces`.
|
||||
index: usize,
|
||||
/// Whether to include a layout for this space even if it would be empty.
|
||||
hard: bool,
|
||||
/// The so-far accumulated layouts.
|
||||
layouts: Vec<(BoxLayout, Gen2<GenAlign>)>,
|
||||
/// The full size of this space.
|
||||
size: Size,
|
||||
/// The used size of this space.
|
||||
used: Size,
|
||||
/// The remaining space.
|
||||
usable: Size,
|
||||
/// Which alignments for new boxes are still allowed.
|
||||
pub(super) allowed_align: GenAlign,
|
||||
}
|
||||
|
||||
impl Space {
|
||||
fn new(index: usize, hard: bool, size: Size) -> Self {
|
||||
Self {
|
||||
index,
|
||||
hard,
|
||||
layouts: vec![],
|
||||
size,
|
||||
used: Size::ZERO,
|
||||
usable: size,
|
||||
allowed_align: GenAlign::Start,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
//! Layouting primitives.
|
||||
|
||||
use std::fmt::{self, Display, Formatter};
|
||||
use std::ops::Range;
|
||||
|
||||
use crate::geom::{Insets, Linear, Point, Size, Vec2};
|
||||
|
||||
@ -314,6 +315,15 @@ pub enum GenAlign {
|
||||
}
|
||||
|
||||
impl GenAlign {
|
||||
/// Returns the position of this alignment in the given length.
|
||||
pub fn apply(self, range: Range<f64>) -> f64 {
|
||||
match self {
|
||||
Self::Start => range.start,
|
||||
Self::Center => (range.start + range.end) / 2.0,
|
||||
Self::End => range.end,
|
||||
}
|
||||
}
|
||||
|
||||
/// The inverse alignment.
|
||||
pub fn inv(self) -> Self {
|
||||
match self {
|
||||
|
Loading…
x
Reference in New Issue
Block a user