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https://github.com/typst/typst
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Improve documentation for float
and int
types (#4725)
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@ -27,10 +27,12 @@ impl f64 {
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/// Converts a value to a float.
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/// Converts a value to a float.
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///
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///
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/// - Booleans are converted to `0.0` or `1.0`.
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/// - Booleans are converted to `0.0` or `1.0`.
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/// - Integers are converted to the closest 64-bit float.
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/// - Integers are converted to the closest 64-bit float. For integers with
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/// absolute value less than `{calc.pow(2, 53)}`, this conversion is
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/// exact.
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/// - Ratios are divided by 100%.
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/// - Ratios are divided by 100%.
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/// - Strings are parsed in base 10 to the closest 64-bit float.
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/// - Strings are parsed in base 10 to the closest 64-bit float. Exponential
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/// Exponential notation is supported.
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/// notation is supported.
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///
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///
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/// ```example
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/// ```example
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/// #float(false) \
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/// #float(false) \
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@ -65,8 +67,8 @@ impl f64 {
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/// Checks if a float is infinite.
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/// Checks if a float is infinite.
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///
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///
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/// For floats, there is positive and negative infinity. This function
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/// Floats can represent positive infinity and negative infinity. This
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/// returns `true` if the float is either positive or negative infinity.
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/// function returns `{true}` if the float is an infinity.
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///
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///
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/// ```example
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/// ```example
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/// #float.is-infinite(0) \
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/// #float.is-infinite(0) \
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@ -82,13 +84,13 @@ impl f64 {
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///
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///
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/// - If the number is positive (including `{+0.0}`), returns `{1.0}`.
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/// - If the number is positive (including `{+0.0}`), returns `{1.0}`.
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/// - If the number is negative (including `{-0.0}`), returns `{-1.0}`.
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/// - If the number is negative (including `{-0.0}`), returns `{-1.0}`.
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/// - If the number is [`{calc.nan}`]($calc.nan), returns
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/// - If the number is `{calc.nan}`, returns `{calc.nan}`.
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/// [`{calc.nan}`]($calc.nan).
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///
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///
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/// ```example
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/// ```example
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/// #(5.0).signum() \
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/// #(5.0).signum() \
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/// #(-5.0).signum() \
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/// #(-5.0).signum() \
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/// #(0.0).signum() \
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/// #(0.0).signum() \
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/// #calc.nan.signum()
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/// ```
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/// ```
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#[func]
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#[func]
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pub fn signum(self) -> f64 {
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pub fn signum(self) -> f64 {
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@ -62,7 +62,7 @@ impl i64 {
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/// ```example
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/// ```example
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/// #(5).signum() \
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/// #(5).signum() \
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/// #(-5).signum() \
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/// #(-5).signum() \
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/// #(0).signum() \
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/// #(0).signum()
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/// ```
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/// ```
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#[func]
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#[func]
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pub fn signum(self) -> i64 {
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pub fn signum(self) -> i64 {
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@ -75,7 +75,7 @@ impl i64 {
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/// integer of 64 bits.
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/// integer of 64 bits.
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///
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///
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/// ```example
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/// ```example
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/// #4.bit-not()
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/// #4.bit-not() \
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/// #(-1).bit-not()
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/// #(-1).bit-not()
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/// ```
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/// ```
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#[func(title = "Bitwise NOT")]
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#[func(title = "Bitwise NOT")]
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@ -141,7 +141,7 @@ impl i64 {
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/// fit in a 64-bit integer.
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/// fit in a 64-bit integer.
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///
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///
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/// ```example
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/// ```example
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/// #33.bit-lshift(2)
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/// #33.bit-lshift(2) \
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/// #(-1).bit-lshift(3)
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/// #(-1).bit-lshift(3)
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/// ```
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/// ```
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#[func(title = "Bitwise Left Shift")]
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#[func(title = "Bitwise Left Shift")]
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@ -162,8 +162,8 @@ impl i64 {
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/// integer of 64 bits.
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/// integer of 64 bits.
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///
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///
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/// ```example
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/// ```example
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/// #64.bit-rshift(2)
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/// #64.bit-rshift(2) \
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/// #(-8).bit-rshift(2)
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/// #(-8).bit-rshift(2) \
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/// #(-8).bit-rshift(2, logical: true)
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/// #(-8).bit-rshift(2, logical: true)
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/// ```
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/// ```
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#[func(title = "Bitwise Right Shift")]
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#[func(title = "Bitwise Right Shift")]
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@ -172,17 +172,17 @@ impl i64 {
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/// The amount of bits to shift. Must not be negative.
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/// The amount of bits to shift. Must not be negative.
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///
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///
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/// Shifts larger than 63 are allowed and will cause the return value to
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/// Shifts larger than 63 are allowed and will cause the return value to
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/// saturate. For non-negative numbers, the return value saturates at `0`,
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/// saturate. For non-negative numbers, the return value saturates at
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/// while, for negative numbers, it saturates at `-1` if `logical` is set
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/// `{0}`, while, for negative numbers, it saturates at `{-1}` if
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/// to `false`, or `0` if it is `true`. This behavior is consistent with
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/// `logical` is set to `{false}`, or `{0}` if it is `{true}`. This
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/// just applying this operation multiple times. Therefore, the shift will
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/// behavior is consistent with just applying this operation multiple
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/// always succeed.
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/// times. Therefore, the shift will always succeed.
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shift: u32,
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shift: u32,
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/// Toggles whether a logical (unsigned) right shift should be performed
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/// Toggles whether a logical (unsigned) right shift should be performed
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/// instead of arithmetic right shift.
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/// instead of arithmetic right shift.
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/// If this is `true`, negative operands will not preserve their sign bit,
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/// If this is `{true}`, negative operands will not preserve their sign
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/// and bits which appear to the left after the shift will be `0`.
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/// bit, and bits which appear to the left after the shift will be
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/// This parameter has no effect on non-negative operands.
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/// `{0}`. This parameter has no effect on non-negative operands.
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#[named]
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#[named]
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#[default(false)]
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#[default(false)]
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logical: bool,
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logical: bool,
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