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https://github.com/typst/typst
synced 2025-05-14 04:56:26 +08:00
Move column layout into flow (#4774)
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b0687198b1
commit
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@ -5,12 +5,9 @@ use crate::engine::Engine;
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use crate::foundations::{elem, Content, NativeElement, Packed, Show, StyleChain};
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use crate::introspection::Locator;
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use crate::layout::{
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layout_fragment, Abs, Axes, BlockElem, Dir, Fragment, Frame, Length, Point, Ratio,
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Regions, Rel, Size,
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layout_fragment_with_columns, BlockElem, Fragment, Length, Ratio, Regions, Rel,
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};
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use crate::realize::{Behave, Behaviour};
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use crate::text::TextElem;
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use crate::utils::Numeric;
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/// Separates a region into multiple equally sized columns.
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///
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@ -78,70 +75,15 @@ fn layout_columns(
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styles: StyleChain,
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regions: Regions,
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) -> SourceResult<Fragment> {
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let body = &elem.body;
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// Separating the infinite space into infinite columns does not make
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// much sense.
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if !regions.size.x.is_finite() {
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return layout_fragment(engine, body, locator, styles, regions);
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}
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// Determine the width of the gutter and each column.
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let columns = elem.count(styles).get();
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let gutter = elem.gutter(styles).relative_to(regions.base().x);
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let width = (regions.size.x - gutter * (columns - 1) as f64) / columns as f64;
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let backlog: Vec<_> = std::iter::once(®ions.size.y)
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.chain(regions.backlog)
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.flat_map(|&height| std::iter::repeat(height).take(columns))
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.skip(1)
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.collect();
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// Create the pod regions.
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let pod = Regions {
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size: Size::new(width, regions.size.y),
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full: regions.full,
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backlog: &backlog,
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last: regions.last,
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expand: Axes::new(true, regions.expand.y),
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root: regions.root,
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};
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// Layout the children.
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let mut frames = layout_fragment(engine, body, locator, styles, pod)?.into_iter();
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let mut finished = vec![];
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let dir = TextElem::dir_in(styles);
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let total_regions = (frames.len() as f32 / columns as f32).ceil() as usize;
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// Stitch together the columns for each region.
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for region in regions.iter().take(total_regions) {
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// The height should be the parent height if we should expand.
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// Otherwise its the maximum column height for the frame. In that
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// case, the frame is first created with zero height and then
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// resized.
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let height = if regions.expand.y { region.y } else { Abs::zero() };
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let mut output = Frame::hard(Size::new(regions.size.x, height));
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let mut cursor = Abs::zero();
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for _ in 0..columns {
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let Some(frame) = frames.next() else { break };
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if !regions.expand.y {
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output.size_mut().y.set_max(frame.height());
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}
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let width = frame.width();
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let x =
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if dir == Dir::LTR { cursor } else { regions.size.x - cursor - width };
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output.push_frame(Point::with_x(x), frame);
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cursor += width + gutter;
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}
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finished.push(output);
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}
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Ok(Fragment::frames(finished))
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layout_fragment_with_columns(
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engine,
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&elem.body,
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locator,
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styles,
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regions,
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elem.count(styles),
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elem.gutter(styles),
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)
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}
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/// Forces a column break.
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@ -3,6 +3,7 @@
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//! - inside of a container, into a [`Frame`] or [`Fragment`].
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use std::fmt::{self, Debug, Formatter};
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use std::num::NonZeroUsize;
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use std::ptr;
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use comemo::{Track, Tracked, TrackedMut};
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@ -160,23 +161,25 @@ fn layout_page_run<'a>(
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.relative_to(size);
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// Realize columns.
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let mut child = page.body().clone();
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let columns = page.columns(styles);
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if columns.get() > 1 {
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child = ColumnsElem::new(child)
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.with_count(columns)
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.pack()
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.spanned(page.span());
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}
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let area = size - margin.sum_by_axis();
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let mut regions = Regions::repeat(area, area.map(Abs::is_finite));
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regions.root = true;
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// Layout the child.
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let frames =
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layout_fragment(engine, &child, locator.next(&page.span()), styles, regions)?
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.into_frames();
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let columns = page.columns(styles);
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let fragment = if columns.get() > 1 {
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layout_fragment_with_columns(
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engine,
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&page.body,
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locator.next(&page.span()),
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styles,
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regions,
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columns,
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ColumnsElem::gutter_in(styles),
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)?
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} else {
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layout_fragment(engine, &page.body, locator.next(&page.span()), styles, regions)?
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};
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Ok(PageRunLayout {
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page,
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@ -186,7 +189,7 @@ fn layout_page_run<'a>(
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area,
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margin,
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two_sided,
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frames,
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frames: fragment.into_frames(),
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})
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}
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@ -368,6 +371,85 @@ pub fn layout_fragment(
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)
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}
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/// Layout content into regions with columns.
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///
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/// For now, this just invokes normal layout on cycled smaller regions. However,
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/// in the future, columns will be able to interact (e.g. through floating
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/// figures), so this is already factored out because it'll be conceptually
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/// different from just layouting into more smaller regions.
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pub fn layout_fragment_with_columns(
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engine: &mut Engine,
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content: &Content,
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locator: Locator,
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styles: StyleChain,
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regions: Regions,
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count: NonZeroUsize,
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gutter: Rel<Abs>,
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) -> SourceResult<Fragment> {
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// Separating the infinite space into infinite columns does not make
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// much sense.
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if !regions.size.x.is_finite() {
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return layout_fragment(engine, content, locator, styles, regions);
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}
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// Determine the width of the gutter and each column.
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let count = count.get();
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let gutter = gutter.relative_to(regions.base().x);
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let width = (regions.size.x - gutter * (count - 1) as f64) / count as f64;
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let backlog: Vec<_> = std::iter::once(®ions.size.y)
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.chain(regions.backlog)
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.flat_map(|&height| std::iter::repeat(height).take(count))
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.skip(1)
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.collect();
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// Create the pod regions.
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let pod = Regions {
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size: Size::new(width, regions.size.y),
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full: regions.full,
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backlog: &backlog,
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last: regions.last,
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expand: Axes::new(true, regions.expand.y),
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root: regions.root,
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};
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// Layout the children.
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let mut frames = layout_fragment(engine, content, locator, styles, pod)?.into_iter();
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let mut finished = vec![];
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let dir = TextElem::dir_in(styles);
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let total_regions = (frames.len() as f32 / count as f32).ceil() as usize;
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// Stitch together the column for each region.
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for region in regions.iter().take(total_regions) {
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// The height should be the parent height if we should expand.
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// Otherwise its the maximum column height for the frame. In that
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// case, the frame is first created with zero height and then
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// resized.
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let height = if regions.expand.y { region.y } else { Abs::zero() };
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let mut output = Frame::hard(Size::new(regions.size.x, height));
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let mut cursor = Abs::zero();
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for _ in 0..count {
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let Some(frame) = frames.next() else { break };
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if !regions.expand.y {
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output.size_mut().y.set_max(frame.height());
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}
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let width = frame.width();
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let x =
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if dir == Dir::LTR { cursor } else { regions.size.x - cursor - width };
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output.push_frame(Point::with_x(x), frame);
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cursor += width + gutter;
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}
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finished.push(output);
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}
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Ok(Fragment::frames(finished))
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}
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/// The internal implementation of [`layout_fragment`].
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#[allow(clippy::too_many_arguments)]
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#[comemo::memoize]
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