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Reword some doc comments
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@ -41,7 +41,7 @@ impl Frame {
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pub enum Element {
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pub enum Element {
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/// Shaped text.
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/// Shaped text.
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Text(Text),
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Text(Text),
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/// A geometric shape.
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/// A filled geometric shape.
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Geometry(Shape, Fill),
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Geometry(Shape, Fill),
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/// A raster image.
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/// A raster image.
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Image(ImageId, Size),
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Image(ImageId, Size),
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@ -54,7 +54,7 @@ pub struct Text {
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pub face_id: FaceId,
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pub face_id: FaceId,
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/// The font size.
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/// The font size.
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pub size: Length,
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pub size: Length,
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/// The glyph fill color / texture.
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/// The glyph's fill color.
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pub fill: Fill,
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pub fill: Fill,
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/// The glyphs.
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/// The glyphs.
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pub glyphs: Vec<Glyph>,
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pub glyphs: Vec<Glyph>,
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@ -84,7 +84,7 @@ impl Text {
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}
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}
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}
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}
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/// Some shape.
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/// A geometric shape.
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Shape {
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pub enum Shape {
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/// A rectangle with its origin in the topleft corner.
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/// A rectangle with its origin in the topleft corner.
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@ -95,9 +95,9 @@ pub enum Shape {
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Path(Path),
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Path(Path),
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}
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}
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/// The kind of graphic fill to be applied to a [`Shape`].
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/// How text and shapes are filled.
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize)]
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pub enum Fill {
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pub enum Fill {
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/// The fill is a color.
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/// A solid color.
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Color(Color),
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Color(Color),
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}
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}
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