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Gradient::repeat
: Fix floating-point error in stop calculation (#5837)
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@ -582,12 +582,11 @@ impl Gradient {
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let mut stops = stops
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.iter()
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.map(move |&(color, offset)| {
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let t = i as f64 / n as f64;
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let r = offset.get();
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if i % 2 == 1 && mirror {
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(color, Ratio::new(t + (1.0 - r) / n as f64))
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(color, Ratio::new((i as f64 + 1.0 - r) / n as f64))
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} else {
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(color, Ratio::new(t + r / n as f64))
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(color, Ratio::new((i as f64 + r) / n as f64))
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}
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})
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.collect::<Vec<_>>();
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@ -1230,7 +1229,7 @@ fn process_stops(stops: &[Spanned<GradientStop>]) -> SourceResult<Vec<(Color, Ra
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};
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if stop.get() < last_stop {
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bail!(*span, "offsets must be in strictly monotonic order");
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bail!(*span, "offsets must be in monotonic order");
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}
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last_stop = stop.get();
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@ -658,3 +658,11 @@ $ A = mat(
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height: 10pt,
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fill: gradient.linear(violet, blue, space: cmyk)
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)
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--- issue-5819-gradient-repeat ---
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// Ensure the gradient constructor generates monotonic stops which can be fed
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// back into the gradient constructor itself.
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#let my-gradient = gradient.linear(red, blue).repeat(5)
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#let _ = gradient.linear(..my-gradient.stops())
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#let my-gradient2 = gradient.linear(red, blue).repeat(5, mirror: true)
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#let _ = gradient.linear(..my-gradient2.stops())
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